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Super Mario Party PC Game Full version Archives

Super Mario Party PC Game Full version Archives

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Mario Bros.

Mario Bros.
North American arcade flyer
Developer(s)Nintendo R&D1[a]
Publisher(s)
Designer(s)
Composer(s)Yukio Kaneoka
SeriesMario
Platform(s)
Release
    • JP: July 14, 1983
    • NA: July 20, 1983
    • Atari 2600
    • Famicom/NES
      • JP: September 9, 1983
      • NA: June 23, 1986
    • NES (Classic Series)
    • Atari 5200
    • PC-88
    • Apple II
    • FM-7
    • Commodore 64
    • Amstrad CPC
    • Atari 7800
    • ZX Spectrum
    • Atari 8-Bit
    • Nintendo e-Reader
    • Game Boy Advance
Genre(s)Platform
Mode(s)Single-player, multiplayer
CabinetUpright
CPU
  • Z80 @ 3.072 MHz
  • I8039 @ 0.73 MHz
SoundDAC, discrete circuitry
Display256 × 224 (horizontal)

Mario Bros.[b] is a platform game developed and published for arcades by Nintendo in 1983. It was designed by Shigeru Miyamoto and his coworker and Nintendo’s chief engineer Gunpei Yokoi. Italian-American plumber Mario and his brother Luigi exterminate creatures emerging from the sewers by flipping them on their backs and kicking them away. The original versions of Mario Bros.—the arcade version and the Family Computer/Nintendo Entertainment System (FC/NES) version—were received positively by critics.

An updated version of Mario Bros. is included as a mini game in all of the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console services in Japan, North America, Europe and Australia. It has also been re-released through Nintendo Switch Online.

Gameplay[edit]

Arcade version, showing Mario about to defeat a Shellcreeper.

Mario Bros. features two plumbers,[2]Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.[3] The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side.

The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this (apox. six seconds), the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing to maximum speed. Hitting a flipped enemy from underneath causes it to right itself and start moving again, but it does not change speed or color.

There are four enemies which emerge from the pipes: the Shellcreeper; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform; and the Slipice, which turns platforms into slippery ice. When bumped from below, the Slipice disappears immediately instead of flipping over and does not count toward the total number that must be defeated to complete a phase. All iced platforms return to normal at the start of each new phase. A fifth enemy, fireballs, fly around the screen instead of sticking to platforms. Later in the game, icicles form under the platforms and at times on the top of the pipes and fall loose.

The "POW" block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears. Bonus rounds give the players a chance to score extra points and lives by collecting coins without having to deal with enemies; the "POW" block regenerates itself on each of these screens.

In the Super Mario Bros. 3 in-game Player-Versus-Player version of this minigame, each of the three uses causes the opponent to lose a card and all the enemies to be flipped over. Another feature in this small remake is that the pipes are straight, occasionally spitting out large fireballs at the two plumbers. When any enemy type except a Slipice is defeated, a coin appears and can be picked up for bonus points; however, the phase ends as soon as the last enemy is defeated.

Development[edit]

Shigeru Miyamoto (pictured) and Gunpei Yokoi collaborated on the design of Mario Bros.

Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. For Mario Bros., Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it "not much of a game." He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below.[4] Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that.[5] Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.[3] The game's music was composed by Yukio Kaneoka.[6]

A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him.[7] Miyamoto also felt that the best setting for this game was New York because of its "labyrinthine subterranean network of sewage pipes."[3] The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.[4]

Mario Bros. introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario.[5] The two-player mode and several aspects of gameplay were inspired by Joust.[8] To date, Mario Bros. has been released for more than a dozen platforms.[9] The first movement from Mozart's Eine kleine Nachtmusik is used at the start of the game.[10] This song has been used in later video games, including Dance Dance Revolution Mario Mix[10] and Super Smash Bros. Brawl.[11]

The game was released in Japan on July 14, 1983.[12][13] A port for the NES was released in North America on June 23, 1986.[14]

Ports[edit]

Mario Bros. was ported to the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Atari 7800,[15]Amstrad CPC, and ZX Spectrum. The Commodore 64 has two versions: an Atarisoft port which was not commercially released[16] and a 1986 version by Ocean Software. The Atari 8-bit computer version by Sculptured Software, as well as the Apple II port programmed by Jimmy Huey of Designer Software, were the only home versions of the game to feature the falling icicles. The latter conversion was not sold either.[17]

Reception[edit]

Mario Bros. was only modestly successful in Japanese arcades.[23] In Japan, Game Machine listed Mario Bros. on their July 15, 1983 issue as being the third most-successful new table arcade unit of the year.[24] The arcade cabinets have since become mildly rare.[25] To date in Japan, the NES version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release of the NES version has sold more than 90,000 copies.[26][27] Despite being released during the North American video game crash of 1983, the arcade game (as well as the industry) was not affected. Video game author Dave Ellis considers it one of the more memorable classic games.[28]Atari sold 3,800 Mario Bros. arcade cabinets in the United States,[29] while the Atari 2600 version sold 1.59 million cartridges, becoming the best-selling game of 1983.[30] The NES version sold 2.28 million cartridges worldwide,[31] bringing total Atari 2600 and NES cartridge sales to 3.87 million units sold worldwide.

Opinions on the Nintendo Entertainment System (NES) version of Mario Bros. have been mostly mixed, but does receive positive reviews from gamers.[21] However, in a review of the Virtual Console game, GameSpot criticized the NES version for being a poor port of the arcade version.[32] The Virtual Console version in particular was heavily criticized. GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the Mario Bros. ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo's history.[citation needed]IGN complimented the Virtual Console version's gameplay, even though it was critical of Nintendo's decision to release an "inferior" NES port on the Virtual Console.[21] IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.[21] The Nintendo e-Reader version of Mario Bros. was slightly more well-received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions.[22]

The Super Mario Advance releases and Mario & Luigi: Superstar Saga all featured the same version of Mario Bros. (titled Mario Bros. Classic). The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value.[33] IGN called this mode fun in its review of Super Mario World: Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it.[34] Their review of Yoshi's Island: Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the Mario Bros. game found in previous versions.[35] GameSpot's review of Super Mario Advance 4: Super Mario Bros. 3 calls it a throwaway feature that could have simply been gutted.[36] Other reviewers were not as negative on the feature's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.[37]

Legacy[edit]

The game was also rereleased on the Virtual Console service in North America, Australia, Europe and Japan for the Wii,[38]Nintendo 3DS and Wii U.[39][40]

It was also remade on copies of games in the Game Boy Advance's Super Mario Advance series[36] as well as Mario & Luigi: Superstar Saga,[41] and it was included as a mini-game in Super Mario Bros. 3.[42] The Game Boy Advance version was included in the 10 free games given out by Nintendo in the 3DS ambassador program due to its inclusion on the cart for the GBA port of Yoshi's Island which was one of the games on the list. The game was featured among other games from the NES and SNES to be released for the 3DS on a tech demo called Classic Games at E3 2010, though it was never commercially released.[43]

The NES version was included as a piece of furniture in Animal Crossing for the GameCube, along with many other NES games, though this one required the use of a Nintendo e-Reader, a Game Boy Advance accessory, and a North America-exclusive Animal Crossing e-Card.[44] This version was later re-released in the second series of NES e-Cards,[45] and was even re-released through the Famicom Mini series in Japan.[46] An improved port called Kaette Kita Mario Bros.[c] was released in Japan for the Family Computer Disk System, with added features and revisions to gameplay. It also featured cutscenes and even advertisements, being sponsored by the food company Nagatanien. Kaette Kita is very rare since it was only available as a Disk Writer promotion.[47] A later NES port was released exclusively in Europe in 1993, called Mario Bros. (Classic Series);[48] this version had a more refined control and stage intermissions closer to the original arcade version.

In 1984, Hudson Soft made two different games based on Mario Bros. The first was Mario Bros. Special,[d] which was a re-imagining of the original Mario Bros. with new phases, mechanics and gameplay. The second was Punch Ball Mario Bros.,[e] which featured a new gameplay mechanic involving punching small balls to stun enemies.[49] Both games were released for the PC-8801, FM-7, and X1 and have been described as average for the most part, neither the best nor worst games in the series.[49]Mario Clash, a game released in 1995 for the Virtual Boy,[50] was developed as a straight remake of Mario Bros., with the working title Mario Bros. VB.[51] It was the first stereoscopic 3DMario game. The objective of the game is to knock all the enemies in a particular phase off ledges. Instead of hitting them from below, like in Mario Bros., the player must hit enemies using Shellcreeper shells.[52]

In 2004, Namco released an arcade cabinet which contained Donkey Kong, Donkey Kong Jr. and Mario Bros. This version of Mario Bros. was altered for the vertical screen used by the other games, with the visible play area cropped on the sides.

The Wii U game Super Mario 3D World contains Luigi Bros, a version of Mario Bros. starring Luigi. This game will be unlocked if the Wii U console contains save data from New Super Luigi U or the player completes all normal worlds.[53][54] On October 16, 2015, Steve Kleisath obtained the world record on Mario Bros (arcade) at 5,424,920 points verified by Twin Galaxies.[55]

On September 27, 2017 the original arcade version of Mario Bros. was released for the Nintendo Switch as part of the Arcade Archives series of emulated arcade machine games.[56] The NES version of the game was released as one of the launch titles for Nintendo Switch Online.[57]

Notes[edit]

References[edit]

  1. ^"Works | Games | INTELLIGENT SYSTEMS CO., LTD". www.intsys.co.jp (in Japanese). Retrieved June 13, 2020.
  2. ^"Mario Bros. at Nintendo - Wii - Virtual Console". Nintendo.com. Archived from the original on July 31, 2008. Retrieved October 1, 2008.
  3. ^ abcSheff, David (1999). Game Over Press Start to Continue. Cyberactive Media Group. p. 56. ISBN .
  4. ^ ab"Wii.com - Iwata Asks: New Super Mario Bros. Wii". Archived from the original on November 28, 2009. Retrieved December 12, 2009.
  5. ^ ab"IGN Presents The History of Super Mario Bros". IGN. November 8, 2007. Archived from the original on July 23, 2008. Retrieved September 26, 2008.CS1 maint: BOT: original-url status unknown (link)
  6. ^Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004. Archived from the original on December 2, 2010. Retrieved August 23, 2010.
  7. ^"Mario Segale, Developer Who Inspired Nintendo to Name Super Mario, Dies at 84". November 2, 2018. Archived from the original on February 27, 2019. Retrieved January 6, 2019.
  8. ^Fox, Matt (2006). The Video Games Guide. Boxtree Ltd. pp. 261–262. ISBN .
  9. ^Eric Marcarelli. "Every Mario Game". Toad's Castle. Archived from the original on October 14, 2008. Retrieved October 1, 2008.
  10. ^ ab"Dance Dance Revolution: Mario Mix". NinDB. Archived from the original on June 19, 2010. Retrieved September 26, 2008.
  11. ^"Full Song List with Secret Songs - Smash Bros. DOJO!!". Nintendo. April 3, 2008. Archived from the original on November 1, 2012. Retrieved September 6, 2008.
  12. ^"Nintendo Direct 2.14.2013". Nintendo YouTube. YouTube. February 14, 2013. Archived from the original on February 15, 2013. Retrieved February 16, 2013.
  13. ^Good, Owen (July 14, 2013). "Happy 30th Birthday to Video Gaming's Most Famous Brother". Kotaku. Gizmodo Media Group. Archived from the original on March 8, 2018. Retrieved March 8, 2018.
  14. ^Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years 1985-2015. Dark Horse Comics. p. 239.
  15. ^"Listing at GameSpot.com". Archived from the original on August 4, 2009. Retrieved November 12, 2009.
  16. ^"Interview with Gregg Tavares". Archived from the original on March 14, 2013. Retrieved January 7, 2013.
  17. ^"Interview with Jimmy Huey". Archived from the original on May 27, 2013. Retrieved January 7, 2013.
  18. ^"Mario Bros. : Review". Allgame. Archived from the original on January 2, 2010. Retrieved December 8, 2008.
  19. ^"Mario Bros. > Review". Allgame. Archived from the original on February 15, 2010. Retrieved December 8, 2008.
  20. ^"Mario Bros. > Review". Allgame. Archived from the original on November 14, 2014. Retrieved June 20, 2013.
  21. ^ abcd"Mario Bros. (Virtual Console) Review". IGN. December 8, 2006. Archived from the original on November 6, 2009. Retrieved August 24, 2013.
  22. ^ ab"Mario Bros.-e Review". IGN. November 15, 2002. Archived from the original on December 5, 2010. Retrieved September 26, 2008.
  23. ^"IGN Presents The History of Super Mario Bros". IGN. November 8, 2007. Archived from the original on July 23, 2008. Retrieved September 26, 2008.CS1 maint: BOT: original-url status unknown (link)
  24. ^"Game Machine's Best Hit Games 25 - テーブル型新製品 (New Videos-Table Type)". Game Machine (in Japanese). No. 216. Amusement Press, Inc. July 15, 1983. p. 37.
  25. ^Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House. p. 391. ISBN .
  26. ^"The Magic Box - Japan Platinum Chart Games". The Magic Box. Archived from the original on August 14, 2011. Retrieved September 26, 2008.
  27. ^"Nintendojofr". Nintendojo. September 26, 2006. Archived from the original on July 30, 2008. Retrieved October 9, 2008.
  28. ^Ellis, David (2004). "A Brief History of Video Games". Official Price Guide to Classic Video Games. Random House. p. 9. ISBN .
  29. ^Fujihara, Mary (November 2, 1983). "Inter Office Memo". Atari. Archived from the original on January 20, 2013. Retrieved March 18, 2012.
  30. ^Welch, Hanuman (April 23, 2013). "1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977". Complex. Archived from the original on April 24, 2017. Retrieved April 26, 2017.
  31. ^CESA Games White Papers. Computer Entertainment Supplier's Association.
  32. ^"Mario Bros. (NES)". GameSpot. Archived from the original on July 6, 2015. Retrieved August 11, 2015.
  33. ^"Super Mario Advance Review for Game Boy Color - Gaming Age". Gaming Age. June 13, 2001. Archived from the original on February 9, 2008. Retrieved September 26, 2008.CS1 maint: BOT: original-url status unknown (link)
  34. ^"Super Mario Advance 2: Super Mario World Review". IGN. February 11, 2002. Archived from the original on September 26, 2008. Retrieved September 26, 2008.
  35. ^"Super Mario Advance 3: Yoshi's Island". IGN. September 24, 2002. Archived from the original on October 8, 2008. Retrieved September 26, 2008.
  36. ^ ab"Super Mario Advance 4: Super Mario Bros. 3 Review for Game Boy Advance". GameSpot. October 17, 2003. Archived from the original on June 22, 2013. Retrieved September 26, 2008.
  37. ^"Reviews: Super Mario World: Super Mario Advance 2 (GBA)". GameSpy. Archived from the original on April 9, 2008. Retrieved September 26, 2008.
  38. ^"Mario Bros. (Virtual Console)". IGN. Archived from the original on January 26, 2009. Retrieved September 27,
Источник: [https://torrent-igruha.org/3551-portal.html]
, Super Mario Party PC Game Full version Archives

Full list of games with runs, sorted alphabetically.

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  • Bugdom 2 for PC (0:15:34)
  • Bulletstorm for PC/PS3/360 (0:25:41)
  • Bully for PC/Wii/PS2/360 (2:49:25)
  • Bushido Blade for PlayStation (0:03:07)
  • Cadash for Arcade/Gen/PS2/Xbox/PC (0:26:10)
  • California Raisins: The Grape Escape, The for NES (0:05:25)
  • Call of Cthulhu: Dark Corners of the Earth for PC/Xbox (1:38:27)
  • Call of Cthulhu: Shadow of the Comet for PC (1:01:19)
  • Call of Duty for PC/PS3/360 (1:43:36)
  • Call of Duty 4: Modern Warfare for 360/PS3/PC (1:38:14)
  • Call of Duty: Black Ops for 360/PS3/PC (2:54:28)
  • Call of Juarez for PC/360 (1:21:46)
  • Call of Juarez: Gunslinger for PS3/360/PC (1:11:45)
  • Can Your Pet for PC (0:00:13)
  • Castle Crashers for 360/PS3 (1:14:34)
  • Castle of Dragon for NES (0:08:46)
  • Castlequest for NES (0:20:26)
  • Castlevania for NES/PC (0:11:48)
  • Castlevania for Nintendo 64 (1:04:15)
  • Castlevania II: Belmont's Revenge for GB/GBC (0:27:19)
  • Castlevania II: Simon's Quest for NES (0:38:42)
  • Castlevania III: Dracula's Curse for NES (0:27:54)
  • Castlevania: Adventure, The for Game Boy (0:19:38)
  • Castlevania: Aria of Sorrow for Game Boy Advance (0:36:12)
  • Castlevania: Bloodlines for Genesis (0:29:50)
  • Castlevania: Circle of the Moon for Game Boy Advance (0:19:04)
  • Castlevania Chronicles for PlayStation (0:22:46)
  • Castlevania: Curse of Darkness for PlayStation 2 (2:21:02)
  • Castlevania: Dawn of Sorrow for Nintendo DS (0:02:32)
  • Castlevania: Dracula X for Super NES (0:16:17)
  • Castlevania: Harmony of Despair for 360/PS3 (0:06:33)
  • Castlevania: Harmony of Dissonance for Game Boy Advance (0:00:45)
  • Castlevania Judgment for Wii (0:00:59)
  • Castlevania: Lament of Innocence for PlayStation 2 (0:34:58)
  • Castlevania: Legacy of Darkness for Nintendo 64 (0:17:17)
  • Castlevania: Order of Ecclesia for Nintendo DS (0:57:25)
  • Castlevania: Portrait of Ruin for Nintendo DS (0:42:35)
  • Castlevania: Rondo of Blood for TurboGrafx-16 (0:23:31)
  • Castlevania: Symphony of the Night for PS1/360/PSP (0:28:51)
  • Castlevania: The Adventure ReBirth for Wii (0:19:04)
  • Castlevania: The Dracula X Chronicles for PlayStation Portable (0:16:35)
  • Cat Lady, The for PC (1:45:57)
  • Cat Planet for PC (0:02:40)
  • Chameleon Twist for Nintendo 64 (0:11:54)
  • Chameleon World for PC (0:18:19)
  • Chess Titans for PC (0:00:01)
  • Chip 'n Dale: Rescue Rangers for NES (0:10:09)
  • Chrono Cross for PlayStation (6:42:11)
  • Chrono Trigger for Super NES (3:34)
  • Chuck Rock for SMS/Gen/SNES/GB/PC (0:11:55)
  • Clock Tower for Super NES (0:02:04)
  • Clock Tower 2 for PlayStation (1:03:09)
  • Clock Tower 2: The Struggle Within for PlayStation (0:09:32)
  • Clue for Gen/SNES/PC (0:00:01)
  • Cobra Command for NES (0:15:45)
  • Cobra Triangle for NES (0:17:11)
  • Coma for PC (0:05:09)
  • Comix Zone for Gen/PC (0:12:35)
  • Commander Keen: Marooned on Mars for PC (0:03:52)
  • Commander Keen: Keen Must Die! for PC (0:01:59)
  • Commander Keen: The Armageddon Machine for PC (0:02:31)
  • Company Of Myself, The for PC (0:03:27)
  • Condemned: Criminal Origins for 360/PC (1:56:25)
  • Congo's Caper for Super NES (0:20:54)
  • Conker's Bad Fur Day for Nintendo 64 (1:37:59)
  • Contra for NES (0:09:31)
  • Contra III: The Alien Wars for Super NES (0:12:11)
  • Contra 4 for Nintendo DS (0:24:37)
  • Contra Force for NES (0:14:51)
  • Contra: Hard Corps for Genesis (0:05:30)
  • Contra: Hard Corps Uprising for 360/PS3 (0:36:25)
  • Contra ReBirth for Wii (0:12:37)
  • Contra: Shattered Soldier for PlayStation 2 (0:26:52)
  • Cool Spot for SNES/Gen (0:11:27)
  • Cool World for Super NES (0:08:46)
  • Costume Quest for 360/PS3/PC (1:17:17)
  • Counter Strike: Condition Zero Deleted Scenes for PC (1:21:42)
  • Crash Bandicoot for PlayStation (1:21:19)
  • Crash Bandicoot 2 for PlayStation (0:12:21)
  • Crash Bandicoot 3: Warped for PlayStation (2:41:28)
  • Crash Nitro Kart for PS2/GC/Xbox (1:11:13)
  • Crash Team Racing for PlayStation (0:51:35)
  • Crash Tag Team Racing for PS2/GC (0:52:22)
  • Crash Twinsanity for PS2/Xbox (1:04:00)
  • Crysis for PC (0:42:14)
  • Crysis Warhead for PC (0:26:59)
  • Crystalis for NES (1:09:06)
  • Cursor*10 for PC (0:01:48)
  • Cutthroat Island for GB/Gen/SNES (0:14:29)
  • Cybernoid: The Fighting Machine for NES/PC (0:06:23)
  • Cyber Sled for PlayStation (0:01:07)
  • Dadgame for PC (0:07:14)
  • Dark Castle for Gen/PC (0:01:19)
  • Dark Fall for PC (0:04:31)
  • Dark Fall 2 for PC (0:09:35)
  • Dark Souls for 360/PS3/PC (0:21:29)
  • Darkwing Duck for NES (0:12:36)
  • Dash Galaxy in the Alien Asylum for NES (0:06:18)
  • Dawn of Mana for PlayStation 2 (2:32:37)
  • Dead Rising for Xbox 360 (0:19:19)
  • Dead Space for PC/PS3/360 (2:24:28)
  • Dead Space 2 for PC/PS3/360 (2:08:42)
  • Dead Space 3 for PC/PS3/360 (2:41:43)
  • Deadly Premonition for 360/PS3/PC (3:21:07)
  • Deadly Towers for NES (0:31:42)
  • Dear Esther for PC (0:19:38)
  • Death Valley Rally, Road Runner's for Super NES (0:23:40)
  • Deep Fear for Saturn (2:19:29)
  • Demon's Crest for Super NES (0:12:24)
  • Demon's Souls for PlayStation 3 (1:04)
  • Detective Barbie 2: The Vacation Mystery for PC (0:11:12)
  • Deus Ex for PC (0:43:20)
  • Deus Ex: Invisible War for Xbox/PC (0:18:52)
  • Devil May Cry for PlayStation 2 (0:39:31)
  • Devil May Cry 3 for PlayStation 2 (2:14:34)
  • Devil May Cry 4 for 360/PS3/PC (1:12:30)
  • Diablo for PC/PS1 (0:03:12)
  • Diablo II: Lord of Destruction for PC (0:58:52)
  • Diablo III for PC (0:53:41)
  • Diddy Kong Racing for Nintendo 64 (2:37:24)
  • Die Hard: Nakatomi Plaza for PC (0:48:08)
  • Digger T. Rock: The Legend of the Lost City for NES (0:03:41)
  • Digimon World for PlayStation (1:29:47)
  • Dink Smallwood for PC (0:49:22)
  • Disaster: Day of Crisis for Wii (2:09:23)
  • Disgaea D2: A Brighter Darkness for PlayStation 3 (2:15:31)
  • Divinity II: The Dragon Knight Saga for PC/360 (2:03:37)
  • DLC Quest for Xbox (0:04:24)
  • Doc Louis's Punch-Out!! for Wii (0:02:01)
  • Donkey Kong for NES/PC (0:01:03)
  • Donkey Kong for Game Boy (1:16:18)
  • Donkey Kong 64 for Nintendo 64 (0:54)
  • Donkey Kong Country for Super NES (0:08:26)
  • Donkey Kong Country 2: Diddy's Kong Quest for Super NES (0:56)
  • Donkey Kong Country 3: Dixie Kong's Double Trouble for Super NES (0:43)
  • Donkey Kong Jr. for NES/2600 (0:01:28)
  • Donkey Kong Country Returns for Wii (1:20:25)
  • Donkey Kong Jungle Beat for GameCube (0:55:24)
  • Don't Look Back for PC (0:04:18)
  • Doom for PC/Jag/PS1/Sat/SNES (0:19:25)
  • Doom II for PC (0:17:56)
  • Doom 3 for PC/Xbox (1:09:37)
  • Doom 3: Resurrection of Evil for PC/Xbox (0:31:46)
  • Doom 64 for Nintendo 64 (0:29:27)
  • Doshin the Giant for N64/GC (1:34:12)
  • Double Dragon for NES (0:11:27)
  • Double Dragon II: The Revenge for NES (0:11:22)
  • Double Dragon III: The Sacred Stones for NES (0:14:15)
  • Double Dragon Advance for Game Boy Advance (0:18:54)
  • Double Dragon Neon for PS3/360 (0:38:01)
  • Dr. Mario 64 for Nintendo 64 (0:16:53)
  • Dr. Robotnik's Mean Bean Machine for Genesis (0:06:47)
  • Dragon Age: Origins for PC/PS3/360 (0:35:30)
  • Dragon Warrior for NES (4:47:36)
  • Dragon Warrior 3 for NES (3:36:27)
  • Dragon Warrior 4 for NES (4:52)
  • Dragon's Lair for NES (0:05:51)
  • Drakan: Order of the Flame for PC (0:13:06)
  • Drakkhen for Super NES (0:34:32)
  • Dream TV for Super NES (0:14:20)
  • Driver: You are the Wheelman for PS1/PC (1:04:16)
  • Duck Tales for NES (0:07:25)
  • Duck Tales 2 for NES (0:11:40)
  • Duck Tales GB for Game Boy (0:09:26)
  • DuckTales: Remastered for PC/PS3/360/WiiU (0:31:11)
  • Duke Nukem 3D for PC/PS1/Sat (0:20:14)
  • Duke Nukem Forever for PC/360/PS3 (2:06:38)
  • Dune 2000 for PC/PS2 (13:33:08)
  • Dungeon Keeper for PC (1:55:19)
  • Dungeon Keeper 2 for PC (2:14:03)
  • Dungeon Magic for PlayStation 2 (0:17:19)
  • Dungeon Siege for PC (2:38)
  • Dustforce for PC (0:32:59)
  • Dynamite Headdy for Genesis (0:41:17)
  • Dynamite Jack for PC (N/A)
  • Dynasty Warriors 4 for Xbox/PS2 (0:17:03)
  • Earnest Evans for Genesis (0:08:33)
  • EarthBound for Super NES (0:09:58)
  • Earthworm Jim for SNES/Gen (0:27:59)
  • Ecco the Dolphin for Gen/SCD/PC (0:22:31)
  • Elder Scrolls III: Morrowind, The for Xbox/PC (0:03:15)
  • Elder Scrolls IV: Oblivion, The for PC/360/PS3 (0:27:15)
  • Eliminator Boat Duel for NES (0:28:34)
  • Elmo's Letter Adventure for N64/PS1 (0:14:38)
  • Empire Earth for PC (1:02:25)
  • Enclave for Xbox/PC (0:20:22)
  • Epic Battle Fantasy 2 for PC (0:22:16)
  • Epic Combo! for PC (0:01:57)
  • Escape from Bug Island for Wii (1:00:22)
  • Escape Goat 2 for PC/360 (0:13:39)
  • Escape Velocity Nova for PC (0:14:31)
  • Eternal Darkness: Sanity's Requiem for GameCube (2:08:43)
  • Eternal Sonata for 360/PS3 (2:55:12)
  • Ether Lunu for PC (0:01:31)
  • E.T. The Extra-Terrestrial for Atari 2600 (0:00:53)
  • Eversion for PC (0:02:35)
  • Excitebike for NES (0:04:08)
  • Extreme Assault for PC (0:23:37)
  • Extreme-G for Nintendo 64 (0:07:47)
  • E.V.O.: Search for Eden for Super NES (0:50:30)
  • Eye of the Beholder for PC/SCD/SNES (0:08:47)
  • Eye of the Beholder II: The Legend of Darkmoon for PC (1:45:36)
  • Fable for Xbox/PC (1:37)
  • Fahrenheit: Indigo Prophecy for PC/XBOX/PS2 (3:26:32)
  • Fallout for PC (0:06:54)
  • Fallout 2 for PC (0:17:51)
  • Fallout 3 for PC/360/PS3 (0:30:09)
  • Fancy Pants Adventure, The for PC (0:02:28)
  • Fancy Pants Adventure World 2, The for PC (0:07:21)
  • Fantasy Zone for SMS/NES/Gen/MSX/PC (0:04:41)
  • Far Cry for PC (1:07:02)
  • Fatal Frame for PS2/Xbox (1:56:05)
  • Fatal Frame 3: The Tormented for PlayStation 2 (2:28:49)
  • Faust: The Seven Games of the Soul for PC (0:12:00)
  • Faxanadu for NES (0:29:04)
  • F.E.A.R. for 360/PS3/PC (0:46:29)
  • F.E.A.R. Perseus Mandate for 360/PC (0:49:54)
  • F.E.A.R. 2: Project Origin for 360/PS3/PC (0:09:43)
  • F.E.A.R. 3 for 360/PS3/PC (1:03:28)
  • Felix the Cat for NES (0:24:49)
  • Fester's Quest for NES (0:21:43)
  • FEZ for PC/360/PS3 (0:29:25)
  • Fighting Force for PS1/PC/N64 (0:27:59)
  • Final Doom for PC/PS1 (1:25:56)
  • Final Fantasy for NES (2:21:48)
  • Final Fantasy III for NES (1:27:18)
  • Final Fantasy IV for Super NES (3:05)
  • Final Fantasy IV: The After Years for Wii (N/A)
  • Final Fantasy IV: The Complete Collection for PlayStation Portable (N/A)
  • Final Fantasy V for SNES/PS1 (3:26)
  • Final Fantasy VI for Super NES (4:50:31)
  • Final Fantasy VII for PS1/PC (6:44)
  • Final Fantasy VIII for PS1/PC (7:58)
  • Final Fantasy IX for PlayStation (8:03:07)
  • Final Fantasy X for PlayStation 2 (9:56)
  • Final Fantasy X-2 for PlayStation 2 (2:48:47)
  • Final Fantasy XII for PlayStation 2 (6:08:54)
  • Final Fantasy Anniversary Edition for PlayStation Portable (1:29)
  • Final Fantasy Adventure for Game Boy (2:03:04)
  • Final Fantasy Crystal Chronicles: The Crystal Bearers for Wii (3:56:35)
  • Final Fantasy Crystal Chronicles: Echoes of Time for Wii (1:48:52)
  • Final Fantasy Crystal Chronicles: My Life as a Darklord for Wii (2:23:32)
  • Final Fantasy Fables: Chocobo's Dungeon for Wii/DS (5:30:43)
  • Final Fantasy Mystic Quest for Super NES (2:44:20)
  • Final Fantasy Legend for Game Boy (1:07:35)
  • Final Fantasy Legend II for Game Boy (0:34:26)
  • Final Fantasy Origins for PlayStation (3:07)
  • Final Fantasy II Origins for PlayStation (2:32)
  • Final Fantasy Tactics for PlayStation (3:33:15)
  • Final Fight for SNES/PS2/Xbox/GBA (0:21:39)
  • Final Fight 3 for SNES/Wii (0:22:45)
  • Final Fight: Streetwise for PlayStation 2 (1:01:55)
  • Fire Emblem for Game Boy Advance (2:32:50)
  • Fire Emblem: Fuuin no Tsurugi for Game Boy Advance (3:03:25)
  • Fire Emblem: Path of Radiance for GameCube (2:30:01)
  • Fire Emblem: Radiant Dawn for Wii (3:13:38)
  • Fire Emblem: The Sacred Stones for Game Boy Advance (1:37:56)
  • Fire Emblem: Thracia 776 for Super NES (2:06:24)
  • Fire Emblem: Shadow Dragon for Nintendo DS (0:13:50)
  • Firemen, The for Super NES (0:10:54)
  • First Person Lover for PC (0:04:11)
  • First Tree, The for PC/Switch/PS4/Xbone (0:19:33)
  • FLaiL for PC (1:00:00)
  • Flintstones: The Rescue of Dino & Hoppy, The for NES (0:15:55)
  • Forsaken 64 for Nintendo 64 (0:49:44)
  • Freakin' Funky Fuzzballs for PC (0:13:30)
  • Free Running 2 for PC (0:10:39)
  • Freestyle Scooter for PS/N64/DC (0:11:59)
  • Frogger: He's Back for PC/GBC (0:15:41)
  • Full Throttle for PC (0:14:02)
  • Fur Fighters for DC/PC (3:01:58)
  • F-Zero for Super NES (0:41:30)
  • F-Zero X for Nintendo 64 (0:43:07)
  • Ganbare Natsuki-San for PC (0:07:07)
  • Gargoyle's Quest for Game Boy (0:30:54)
  • Gauntlet for NES (0:15:55)
  • Gauntlet 2014 for PC/PS4 (0:46:55)
  • Gauntlet Legends for N64/PS1/DC (1:10:19)
  • Gears of War for 360/PC (1:30:40)
  • Gemfire for Super NES (0:40:30)
  • Gex: Enter the Gecko for PS1/N64 (0:57:26)
  • Ghostbusters for Genesis (0:33:47)
  • Ghost in the Shell for PlayStation (0:25:34)
  • Ghost in the Shell: Stand Alone Complex for PlayStation 2 (0:49:47)
  • Ghosts 'n Goblins for NES/PC (0:20:52)
  • Giants: Citizen Kabuto for PC (1:13:59)
  • Give Up, Robot for PC (0:04:06)
  • G.I. Joe for NES (0:21:29)
  • G.I. Joe: The Atlantis Factor for NES (0:09:50)
  • Global Operations for PC (1:46:51)
  • Glover for N64/PS1 (0:28:02)
  • God of War for PlayStation 2 (2:16:23)
  • God of War II for PlayStation 2 (3:07:25)
  • Godfather, The for PlayStation 3 (3:02:36)
  • Golden Axe for Genesis (0:09:27)
  • GoldenEye 007 for Nintendo 64 (0:18:51)
  • Gone Home for PC (0:00:48)
  • Goonies II, The for NES (0:17:33)
  • Gotcha Force for GameCube (0:35:08)
  • Gothic for PC (0:16:28)
  • Gran Turismo for PlayStation (1:39:51)
  • Gran Turismo Concept for PlayStation 2 (1:21:38)
  • Grandia for PlayStation (10:25:05)
  • Grand Theft Auto III for PS2/Xbox/PC (1:11:57)
  • Grand Theft Auto IV for PC/PS3/360 (4:23)
  • Grand Theft Auto: The Ballad of Gay Tony for PC/PS3/360 (1:43:10)
  • Grand Theft Auto: Chinatown Wars for DS/PSP (0:02:11)
  • Grand Theft Auto: San Andreas for PS2/Xbox/PC (6:09)
  • Grand Theft Auto: Vice City for PS2/Xbox/PC (0:52:59)
  • Grappling Hook for PC (0:09:27)
  • Gravity Duck for PC (0:04:43)
  • Green Island for PC/360 (0:05:29)
  • Guardian Heroes for Sat/360 (0:09:24)
  • Guardian Legend, The for NES (0:52:09)
  • Guise of the Wolf for PC (0:29:07)
  • Gun for GC/PS2/Xbox/360/PC (1:18:46)
  • Gunman Clive for Nintendo 3DS (0:12:05)
  • Gunstar Heroes for Genesis (0:41:15)
  • Gunstar Super Heroes for Game Boy Advance (0:18:51)
  • .hack//Infection for PlayStation 2 (2:28:14)
  • Hagane for Super NES (0:15:22)
  • Half-Life for PC/PS2 (0:36:58)
  • Half-Life: Blue Shift for PC (0:28:25)
  • Half-Life: Opposing Force for PC (0:29:06)
  • Half-Minute Hero for PlayStation Portable (0:00:11)
  • Halo: Combat Evolved for Xbox (1:20:51)
  • Halo 2 for Xbox/PC (1:30:29)
  • Hammerfight for PC/PSP (0:36:10)
  • Hamsterball for PS3/PC (0:02:51)
  • Harry Potter and the Chamber of Secrets for PS1/PS2/GC/Xbox/PC (0:47:34)
  • Harry Potter and the Prisoner of Azkaban for GBA/PS2/GC/Xbox/PC (1:27:38)
  • Harry Potter and the Sorcerer's Stone for PS1/PS2/GC/Xbox/PC (1:29:12)
  • Haunted Castle for PlayStation 2 (0:11:08)
  • Heart of Darkness for PC/PS1 (0:23:49)
  • Heavy Barrel for NES (0:19:07)
  • Heavy Metal: F.A.K.K. 2 for PC (0:43:18)
  • Heavy Rain for PlayStation 3 (3:30:00)
  • Herc's Adventures for PS1/Sat (1:19:01)
  • Hercules: The Legendary Journeys for N64/GBC (1:24:12)
  • Heretic II for PC (0:39:35)
  • Hexen II for PC (0:27:36)
  • Hidden & Dangerous Deluxe for PC (1:25:12)
  • Hidden & Dangerous 2 for PC (1:19:28)
  • Hitman: Absolution for PC/PS3/360 (0:47:39)
  • Hitman: Blood Money for PC (0:22:44)
  • Hitman: Codename 47 for PC (0:34:19)
  • Hitman: Contracts for PS2/Xbox/PC (0:23:28)
  • Hitman 2: Silent Assassin for GC/PS2/Xbox/PC (0:28:56)
  • Holy Diver for NES (0:18:45)
  • Home for PC (0:08:01)
  • Home Alone for Super NES (0:12:54)
  • Homeworld for PC (2:06:44)
  • Hostile Waters: Antaeus Rising for PC (2:15:54)
  • Hudson Hawk for PC/GB/NES (0:07:46)
  • Hunter: The Reckoning for Xbox/GC (1:07:29)
  • Hydlide for NES (0:15:45)
  • Hydro Thunder for PC/PS1/DC/N64 (0:21:43)
  • HyperZone for Super NES (0:23:27)
  • I Wanna Be The Guy for PC (0:29:41)
  • Ice Climber for NES (0:14:20)
  • Icewind Dale for PC (0:32:57)
  • Ico for PlayStation 2 (1:45:25)
  • Iji for PC (0:27:18)
  • Ikari Warriors for Arcade/NES/PC/MSX (0:26:35)
  • Ikari Warriors 2: Victory Road for NES (0:07:58)
  • Illusion Of Gaia for Super NES (2:17:20)
  • Immortal, The for PC/NES/Gen (0:11:06)
  • Incredible Crash Dummies for NES/SNES/Gen/SMS/GB (0:19:23)
  • Incredible Hulk, The for Gen/SNES (0:19:35)
  • Indiana Jones and the Emperor's Tomb for Xbox/PS2/PC (1:46:43)
  • Indiana Jones and the Last Crusade for NES (0:03:35)
  • Indiana Jones and the Temple of Doom for NES (0:04:49)
  • inFamous: Festival of Blood for PlayStation 3 (0:29:30)
  • Infinite Undiscovery for Xbox 360 (2:41:33)
  • Intelligent Qube for PlayStation (0:18:56)
  • International Track and Field for PlayStation (0:08:21)
  • International Track and Field 2 for PS1/PS2/GBC/N64/DC (0:16:46)
  • Ironsword: Wizards & Warriors 2 for NES (0:13:01)
  • Jackal for NES (0:08:21)
  • Jade Empire for Xbox/PC (2:35:58)
  • Jagged Alliance 2 for PC (0:06:44)
  • Jak and Daxter: The Precursor Legacy for PlayStation 2 (1:23:44)
  • Jak II for PlayStation 2 (4:42)
  • James Bond 007 (GB) for Game Boy (0:42:02)
  • James Bond 007: Nightfire for PC/Xbox/PS2/GC (0:50:17)
  • Jaws for NES (0:03:58)
  • Jazz Jackrabbit 2 for PC (0:21:48)
  • Jazzpunk for PC (0:17:46)
  • Jet Force Gemini for Nintendo 64 (2:39)
  • Jet Grind Radio for Dreamcast (1:03:39)
  • Jett Rocket for Wii (0:40:29)
  • Jim Power: Lost Dimension in 3-D for Super NES (0:26:52)
  • Joe & Mac for SNES/Gen/PC (0:23:26)
  • Joe & Mac for NES (0:08:34)
  • Journey to Silius for NES (0:10:20)
  • Jumping Flash! for PlayStation (0:12:48)
  • Jumper: Redux for PC (0:11:08)
  • Jungle Strike for SNES/Gen (0:42:41)
  • Jurassic Park for Genesis (0:02:50)
  • Jurassic Park for Super NES (0:46:45)
  • Jurassic Park 2: The Chaos Continues for SNES/GB (0:41:12)
  • Justice League Heroes: The Flash for Game Boy Advance (0:27:26)
  • Kane & Lynch: Dead Men for PS3/360/PC (1:18:53)
  • Katamari Damacy for PlayStation 2 (0:30:26)
  • Kendo Rage for Super NES (0:11:21)
  • Kick Master for NES (0:13:03)
  • Kid Chameleon for Genesis (0:01:32)
  • Kid Icarus for NES (0:22:22)
  • Kid Niki: Radical Ninja for NES (0:11:39)
  • Killer Instinct for Arcade/GB/SNES/Xbone (0:10:10)
  • Killzone 2 for PlayStation 3 (1:57:27)
  • King Kong 2: Ikari No Megaton Punch for NES (0:03:34)
  • King of the Monsters 2 for Super NES (0:20:01)
  • Kingdom Hearts for PlayStation 2 (5:33)
  • Kingdom Hearts II for PlayStation 2 (4:39)
  • Kingdom Hearts: Chain of Memories for Game Boy Advance (3:02:18)
  • Kirby: Nightmare in Dream Land for Game Boy Advance (0:53:31)
  • Kirby 64: The Crystal Shards for Nintendo 64 (1:17:45)
  • Kirby Super Star for Super NES (0:58:34)
  • Kirby Super Star Ultra for Nintendo DS (0:26:00)
  • Kirby & the Amazing Mirror for Game Boy Advance (0:40:34)
  • Kirby's Adventure for NES (0:41:40)
  • Kirby's Avalanche for Super NES (0:06:47)
  • Kirby's Dream Land for Game Boy (0:11:49)
  • Kirby's Dream Land 3 for Super NES (1:36:23)
  • Kiss: Psycho Circus: The Nightmare Child for PC (0:51:16)
  • Klonoa for Wii (0:07:52)
  • Knight Lore for PC/NES/Xbone (0:12:58)
  • Knytt Stories for PC (0:01:11)
  • Konami Wai Wai World for NES (0:33:25)
  • Koumajou Densetsu for PC (0:15:55)
  • Kula World for PlayStation (0:38:37)
  • Kung Fu for NES (0:03:54)
  • Kung-Fu Heroes for Arcade/NES (0:07:47)
  • Kyrandia - Book One, The Legend of for PC (0:51:56)
  • Kyrandia - Book Three: Malcolm's Revenge, The Legend of for PC (0:31:55)
  • l'Abbaye Des Morts for PC (0:03:30)
  • Lagoon for Super NES (1:22:11)
  • Land Before Time, The for Game Boy Advance (0:09:47)
  • Lara Croft and the Guardian of Light for PC/PS3/360 (0:14:54)
  • Last of Us: Left Behind, The for PS3/PS4 (0:05:58)
  • Lawnmower Man, The for SNES/Gen (0:24:53)
  • La-Mulana for PC (1:47:27)
  • Left 4 Dead for PC/360 (0:38:15)
  • Legacy of Kain: Blood Omen 2 for PC/PS2/Xbox/GC (4:05)
  • Legacy of Kain: Soul Reaver for PS1/DC/PC (3:16)
  • Legacy of Kain: Defiance for Xbox/PS2/PC (3:09)
  • Legacy of the Wizard for NES (0:28:52)
  • Legaia 2: The Duel Saga for PlayStation 2 (6:46:18)
  • Legend of Grimrock for PC (1:01:35)
  • Legend of Kyrandia 2: Hand of Fate, The for PC (0:31:56)
  • Legend of Mana for PlayStation (1:45)
  • Legendary Axe, The for TurboGrafx-16 (0:17:55)
  • Lego Racers for PC/PS1/N64 (0:16:43)
  • Lego Star Wars: The Video Game for PS2/Xbox/GC/PC (0:53:46)
  • Leisure Suit Larry: Love for Sail! for PC (0:31:51)
  • Leisure Suit Larry: Magna Cum Laude for PS2/Xbox/PC (0:29:26)
  • Lion King, The for NES (0:06:13)
  • Lion King, The for PC/Gen/SNES/SMS (0:13:48)
  • Little Big Adventure for PS1/PC (0:53:40)
  • Little Big Adventure 2: Twinsen's Odyssey for PC (0:48:22)
  • Little Mermaid, The for NES (0:07:26)
  • Little Nemo: The Dream Master for NES (0:24:44)
  • LittleBigPlanet for PlayStation 3 (0:29:39)
  • LittleBigPlanet 2 for PlayStation 3 (0:29:40)
  • Lone Ranger, The for NES (0:57:43)
  • Lone Wolf: Seventh Sense for PC (0:10:50)
  • Looney Tunes: Taz Express for Nintendo 64 (0:10:34)
  • Lost Planet: Extreme Condition for 360/PS3/PC (0:41:35)
  • LostWinds for Wii (0:18)
  • Low G Man: The Low Gravity Man for NES (0:12:54)
  • Lucky Luke: On the Daltons' Trail for PS1/PC (0:44:28)
  • Lufia & the Fortress of Doom for Super NES (5:27)
  • Lufia II: Rise of the Sinistrals for Super NES (3:24)
  • Luigi's Mansion for GameCube (1:13:41)
  • Lunar: The Silver Star for Sega CD (3:13)
  • Lyle in Cube Sector for PC (0:14:52)
  • Mafat Conspiracy, The for NES (0:24:58)
  • Mafia for Xbox/PS2/PC (2:42:43)
  • Mafia II for 360/PS3/PC (3:28)
  • Magic of Scheherazade, The for NES (1:07:40)
  • Magical Quest Starring Mickey Mouse, The for Super NES (0:16:56)
  • Magician for NES (0:13:45)
  • Magician Lord for Wii/PS3/PSP/NG (0:12:29)
  • Magicians & Looters for PC/360 (0:34:13)
  • Manhunt for PS2/Xbox/PC (1:36:13)
  • Manhunt 2 for PS2/PSP/Wii (1:00:39)
  • Maniac Mansion for PC/NES (0:06:49)
  • Marble Blast Gold for PC (0:14:04)
  • Marble Madness for NES/SMS/Gen/GB/PC (0:02:43)
  • Mario Is Missing for Super NES (0:21:34)
  • Mario Kart 64 for Nintendo 64 (0:20:41)
  • Mario Kart 8 for Wii U (1:40:24)
  • Mario Kart 8 Deluxe for Switch (1:27:56)
  • Mario Kart: Double Dash!! for GameCube (0:29:07)
  • Mario Kart Wii for Wii (1:07:09)
  • Mario & Luigi: Partners in Time for Nintendo DS (4:07:00)
  • Mario & Luigi: Superstar Saga for Game Boy Advance (1:18:51)
  • Mario Party for Nintendo 64 (0:45:45)
  • Mario Tennis: Power Tour for Game Boy Advance (1:14:55)
  • Marionette, The for PC (0:03:12)
  • Marvel Super Heroes for PlayStation (0:01:12)
  • Mass Effect for PC/360/PS3 (1:40:05)
  • Mass Effect 2 for PC/360/PS3 (1:32:28)
  • Master of Magic for PC (0:00:51)
  • Master of Orion II: Battle at Antares for PC (0:00:39)
  • Maui Mallard in Cold Shadow for Gen/SNES/GB (0:12:42)
  • Maw, The for 360/PC (0:56:55)
  • Max Payne for PS2/Xbox/PC (0:25:34)
  • Max Payne 2: The Fall of Max Payne for PS2/Xbox/PC (0:43:08)
  • MDK for PS1/PC (0:39:17)
  • MDK2 for DC/PS2/PC (1:24:48)
  • MechWarrior 3 for PC (0:42:53)
  • MechWarrior 4: Mercenaries for PC (0:58:33)
  • Medal of Honor for PlayStation (0:39:37)
  • Medal of Honor: Allied Assault for PC (1:15:39)
  • Medal of Honor: Underground for PlayStation (1:00:29)
  • Mega Man for NES (0:23:58)
  • Mega Man 2 for NES (0:27:49)
  • Mega Man 3 for NES (0:32:29)
  • Mega Man 4 for NES (0:38:22)
  • Mega Man 5 for NES (0:44:12)
  • Mega Man 6 for NES (0:36:45)
  • Mega Man 7 for Super NES (0:46:42)
  • Mega Man 8 for PS1/Sat (1:04:57)
  • Mega Man 9 for 360/PS3/Wii (0:20:37)
  • Mega Man 10 for 360/PS3/Wii (0:23:03)
  • Mega Man: Dr. Wily's Revenge for Game Boy (0:18:51)
  • Mega Man II for Game Boy (0:18:47)
  • Mega Man IV for Game Boy (0:41:55)
  • Mega Man V for Game Boy (0:45:21)
  • Mega Man Battle Network 2 for Game Boy Advance (2:11:58)
  • Mega Man Battle Network 3 for Game Boy Advance (3:28)
  • Mega Man Legends for PS1/N64/PC (0:39:22)
  • Mega Man Legends 2 for PS1/PC/PSP (1:24:53)
  • Mega Man Maverick Hunter X for PlayStation Portable (0:37:01)
  • Mega Man Network Transmission for GameCube (0:56:33)
  • Mega Man Powered Up for PlayStation Portable (0:22:20)
  • Mega Man: Square Root of Negative One for PC (0:02:31)
  • Mega Man: The Power Battle for GC/PS2/Xbox (0:05:08)
  • Mega Man 2: The Power Fighters for GC/PS2/Xbox (0:10:36)
  • Mega Man X for SNES/PC (0:31:12)
  • Mega Man X2 for Super NES (0:33:23)
  • Mega Man X3 for SNES/PC (0:42:23)
  • Mega Man X4 for PS1/Sat/PC (0:47:31)
  • Mega Man X5 for PS1/PC (0:10:12)
  • Mega Man X6 for PS1/PC (0:23:14)
  • Mega Man X7 for PS2/PC (0:56:59)
  • Mega Man X8 for PS2/PC (1:16)
  • Mega Man X: Command Mission for PS2/GC (4:26)
  • Mega Man Zero for Game Boy Advance (0:10:31)
  • Mega Man Zero 2 for Game Boy Advance (0:31:51)
  • Mega Man Zero 3 for Game Boy Advance (0:27:38)
  • Melty Blood Actress Again Current Code for PC (0:06:50)
  • Mercenaries 2: World in Flames for PS2/PS3/360/PC (1:32:19)
  • Merry Gear Solid: Secret Santa for PC (0:02:18)
  • Metal Combat: Falcon's Revenge for Super NES (0:02:22)
  • Metal Gear for NES (0:27:57)
  • Metal Gear 2: Solid Snake for MSX/PS2/PS3/360 (0:51:29)
  • Metal Gear Rising: Revengeance for PC/PS3/360 (0:50:44)
  • Metal Gear Solid for PS1/PC (1:09:16)
  • Metal Gear Solid 2: Sons of Liberty for PlayStation 2 (1:37:37)
  • Metal Gear Solid 2: Substance for PS2/Xbox/PC (1:09:13)
  • Metal Gear Solid 3 HD for PS3/360 (1:14:27)
  • Metal Gear Solid 3: Snake Eater for PlayStation 2 (1:23:37)
  • Metal Gear Solid V: The Phantom Pain for PC/PS3/PS4/360/Xbone (1:48:20)
  • Metal Gear Solid: The Twin Snakes for GameCube (1:08:29)
  • Metal Max Returns for Super NES (0:03:50)
  • Metal Morph for Super NES (0:37:14)
  • Metal Slug for PS1/Sat/NG (0:16:47)
  • Metal Slug 2 for Wii/PSP/NG (0:18:25)
  • Metal Slug 3 for PS2/Xbox/NG (0:33:19)
  • Metal Slug 4 for PS2/Xbox/NG (0:18:03)
  • Metal Slug 5 for PS2/Xbox/NG (0:25:38)
  • Metal Slug X for PS1/NG (0:13:51)
  • Metal Storm for NES (0:12:14)
  • Metal Wolf Chaos for Xbox (0:40:12)
  • Metro 2033 for PC/360 (2:30:44)
  • Metro: Last Light for PC/PS3/360 (2:39:43)
  • Metroid for NES (0:15:35)
  • Metroid II: Return of Samus for Game Boy (0:59:49)
  • Metroid Fusion for Game Boy Advance (0:46)
  • Metroid Prime for GameCube (0:56)
  • Metroid Prime 2: Echoes for GameCube (1:27)
  • Metroid Prime 3: Corruption for Wii (2:09)
  • Metroid Prime: Hunters for Nintendo DS (1:16:33)
  • Metroid Zero Mission for Game Boy Advance (0:27:40)
  • Michael Jackson's Moonwalker for Genesis (0:23:03)
  • Mickey Mania: The Timeless Adventures of Mickey Mouse for SNES/Gen/SCD/PS1 (0:21:54)
  • Mickey Mouse: Land of Illusion for Sega Master System (0:36:24)
  • Mickey's Speedway USA for GBC/N64 (0:25:15)
  • Might and Magic IV: Clouds of Xeen for PC (0:08:32)
  • Might and Magic VI: The Mandate of Heaven for PC (0:42:20)
  • Might and Magic VII: For Blood and Honor for PC (0:37:41)
  • Might and Magic VIII: Day of the Destroyer for PC (0:08:00)
  • Mighty Bomb Jack for NES (0:06:57)
  • Mighty Final Fight for NES (0:14:24)
  • Mighty Jill Off for PC (0:06:23)
  • Mighty Morphin Power Rangers for Super NES (0:33:47)
  • Mike Tyson's Punch-Out!! for NES (0:13:57)
  • Milon's Secret Castle for NES (0:08:25)
  • Minesweeper for PC (0:00:07)
  • Miracle Girls for Super NES (0:18:25)
  • Mirror's Edge for PC/PS3/360 (0:30:16)
  • Misadventures of Tron Bonne, The for PlayStation (0:29:43)
  • Mission: Impossible for NES (0:30:59)
  • Mission: Impossible for Nintendo 64 (1:10:38)
  • Mohawk and Headphone Jack for Super NES (0:29:02)
  • Monopoly for NES (0:00:57)
  • Monster Party for NES (0:16:33)
  • Mortal Kombat: Shaolin Monks for PS2/Xbox (1:43:37)
  • Muramasa: The Demon Blade for Wii (1:24:24)
  • Musya: The Classic Japanese Tale of Horror for Super NES (0:20:21)
  • Mutation Nation for Arcade (0:21:45)
  • Myst for PC/Sat/PS1/Jag/PSP/DS (0:01:16)
  • Mystical Ninja Starring Goemon for Nintendo 64 (2:47:01)
  • Nancy Drew: Labyrinth of Lies for PC (0:52:04)
  • Nancy Drew: Message in a Haunted Mansion for PC (0:15:54)
  • Nancy Drew: Midnight in Salem for PC (0:26:05)
  • Nancy Drew: Sea of Darkness for PC (0:33:37)
  • Nancy Drew: The Deadly Device for PC (0:34:40)
  • Nancy Drew: The Final Scene for PC (0:36:17)
  • Naughty Bear: Panic in Paradise for PS3/360 (0:21:39)
  • Nebulus for NES/PC/GB/Wii (0:14:06)
  • NecroVisioN for PC (1:03:04)
  • Neo Contra for PlayStation 2 (0:10:30)
  • Neopets: The Darkest Faerie for PlayStation 2 (4:25)
  • New Super Mario Bros. for Nintendo DS (2:26:20)
  • New Super Mario Bros. 2 for Nintendo 3DS (0:26:39)
  • New Super Mario Bros. Wii for Wii (0:25:14)
  • Nier for PS3/360 (3:15:11)
  • Nikujin for PC (0:02:12)
  • Ninjabread Man for PC/PS2/Wii (0:03:16)
  • Ninja Baseball Batman for Arcade (0:21:14)
  • Ninja Crusaders for NES (0:04:46)
  • Ninja Gaiden for NES (0:12:00)
  • Ninja Gaiden II: The Dark Sword of Chaos for NES (0:10:16)
  • Ninja Gaiden III: The Ancient Ship of Doom for NES (0:13:13)
  • Ninja Gaiden Black for Xbox (1:41:08)
  • Ninja Sneaking for Xbox 360 (0:05:38)
  • No One Lives Forever 2: A Spy in H.A.R.M.'s Way for PC (1:39:30)
  • Normality for PC (0:23:00)
  • North & South for NES/PC (0:00:50)
  • Nosferatu for Super NES (0:23:11)
  • Nox for PC (0:34:06)
  • O.D.T. for PS1/PC (1:03:49)
  • Oddworld: Abe's Exoddus for PS1/PC (0:44:14)
  • Oddworld: Abe's Oddysee for PS1/PC (0:10:18)
  • Oddworld: New 'n' Tasty! for PS4/Xbone/PC (0:54:35)
  • Oddworld: Stranger's Wrath for Xbox (1:41:39)
  • Ogre Battle 64 for Nintendo 64 (4:24)
  • Ogre Battle: March of the Black Queen for Super NES (2:10:24)
  • Okami HD for PlayStation 3 (1:25:56)
  • Onechanbara: Bikini Zombie Slayers for Wii (0:16:46)
  • Oniken for PC (0:16:52)
  • Operation C for Game Boy (0:11:44)
  • Operative: No One Lives Forever, The for PC/PS2 (1:18:16)
  • Ophidian Wars: Opac's Journey for Xbox 360 (0:10:51)
  • Outcast for PC (1:12:14)
  • Pac-Man 2: The New Adventures for Super NES (0:32:03)
  • Pagemaster, The for PC (0:35:17)
  • Painkiller for PC (1:04:40)
  • Panic! for Sega CD (0:04:00)
  • Paper Mario for Nintendo 64 (3:38)
  • Paper Mario: The Thousand-Year Door for GameCube (7:07)
  • Paperboy for NES/SMS/Gen/GB/PC (0:10:50)
  • Papers, Please for PC (2:47:08)
  • Parasite Eve for PlayStation (2:25:17)
  • Pathologic for PC (0:33:49)
  • Penumbra: Black Plague for PC (0:21:34)
  • Penumbra: Overture for PC (0:18:55)
  • Penumbra: Requiem for PC (0:21:58)
  • Penumbra Tech Demo for PC (0:00:20)
  • Penny Racers for Nintendo 64 (0:12:49)
  • Phantasy Star for SMS/Gen (5:40)
  • Phantasy Star Online for DC/GC/Xbox/PC (0:47)
  • Phantasy Star Online III: C.A.R.D. Revolution for GameCube (3:12)
  • Picture Puzzle for MSX (0:00:01)
  • Pikmin for GameCube (1:36:02)
  • Pikmin 2 for GameCube (3:10)
  • Pillars of Eternity for PC (0:24:35)
  • Pink Hour for PC (0:01:33)
  • Pink Panther: Pinkadelic Pursuit for PS2/PC (0:14:23)
  • Pitfall: The Mayan Adventure for Gen/SNES/SCD/Jag/PC (0:13:09)
  • Pitfall II: Lost Caverns for Atari 2600 (0:05:02)
  • Planescape: Torment for PC (0:20:15)
  • P.N.03 for GameCube (0:36:35)
  • P.O.W: Prisoners of War for NES (0:19:48)
  • Pocket Monster II for Genesis (0:04:13)
  • Pocky & Rocky for Super NES (0:21:29)
  • Pokémon Black/White for Nintendo DS (3:30)
  • Pokémon Colosseum for GameCube (7:17)
  • Pokémon Crystal for Game Boy Color (3:24:00)
  • Pokémon Diamond for Nintendo DS (1:04)
  • Pokémon FireRed/LeafGreen for Game Boy Advance (2:49:09)
  • Pokémon Gold/Silver for GB/GBC (3:29)
  • Pokémon Green for GB/GBC (0:03)
  • Pokémon Puzzle Challenge for Game Boy Color (0:16:06)
  • Pokémon Red/Blue for Game Boy (0:00)
  • Pokémon Ruby/Sapphire for Game Boy Advance (1:54:21)
  • Pokémon Snap for Nintendo 64 (0:22:55)
  • Pokémon Trading Card Game for Game Boy (1:08)
  • Pokémon Yellow for Game Boy (2:02)
  • Popful Mail for PC/TG16/SNES/SCD (1:26:13)
  • Populous: The Beginning for PC/PS1 (2:39:18)
  • Portal for 360/PS3/PC (0:09:12)
  • Portal 2 for 360/PS3/PC (1:13:38)
  • Postal 2 for PC (0:49:46)
  • Postal 2: Apocalypse Weekend for PC (0:58:43)
  • Postal 2: Paradise Lost for PC (1:18:50)
  • Power Blade for NES (0:17:24)
  • Power Blade 2 for NES (0:23:34)
  • Predator for NES (0:17:22)
  • Predator 2 for Gen/SMS (0:11:39)
  • Prey for 360/PC (1:41:53)
  • Prey (2017) for PC/Xbone/PS4 (0:06:58)
  • Prince of Persia for PC/GB/GBC/NES/SNES/Gen (0:35:25)
  • Prince of Persia 2008 for 360/PS3/PC (3:08:00)
  • Prince of Persia Classic for 360/PS3 (0:12:46)
  • Prince of Persia: The Sands of Time for GC/PS2/Xbox/PC (1:31:49)
  • Prince of Persia: The Two Thrones for GC/PS2/Xbox/PC (2:24:24)
  • Prince of Persia: Warrior Within for GC/PS2/Xbox/PC (2:55:45)
  • Princess Tomato in the Salad Kingdom for Arcade/NES (0:40:33)
  • Prinny: Can I Really Be The Hero? for PlayStation Portable (0:16:22)
  • Prisoner of Ice for PC/PS1/Sat (0:23:58)
  • Pro Wrestling for NES (0:06:00)
  • Professor Layton and the Curious Village for Nintendo DS (1:26:26)
  • Project IGI: I'm Going In for PC (0:39:46)
  • Project I.G.I.-2: Covert Strike for PC (0:50:05)
  • Prototype for PS3/360/PC (1:59:12)
  • Pulseman for Genesis (0:31:34)
  • Psychon for PlayStation (0:07:54)
  • Psychonauts for 360/PC/PS2/Mac (0:50:11)
  • Punch-Out!! for Wii (0:08:21)
  • Pushover for SNES/PC (1:00:24)
  • QuackShot for Genesis (0:25:10)
  • Quake for PC/Sat/N64 (0:13:00)
  • Quake II for PC/PS1/N64 (0:19:33)
  • Quake 4 for 360/PC (1:46:06)
  • Quest 64 for Nintendo 64 (2:47:52)
  • Quest for Glory: So You Want to Be a Hero for PC (0:03:43)
  • Quest for Glory 2: Trial By Fire for PC (0:19:58)
  • Quest for Glory 3: Wages of War for PC (0:22:44)
  • Quest for Glory 4: Shadows of Darkness for PC (0:29:42)
  • Quest for Glory 5: Dragon Fire for PC (0:06:06)
  • R.C. Pro-Am II for NES (0:31:18)
  • Rad Raygun for PC/360 (0:07:52)
  • Radical Rex for SNES/Gen/SCD (0:23:45)
  • Rainbow Six 3: Raven Shield, Tom Clancy's for PC/GC/PS2/Xbox (0:11:37)
  • Rainbow Six: Vegas, Tom Clancy's for 360/PC/PS3/PSP (1:09:02)
  • Rainbow Six: Vegas 2, Tom Clancy's for PC/PS3/360 (1:09:04)
  • Rambo: The Video Game for PC/360/PS3 (1:31:09)
  • Ratchet & Clank for PlayStation 2 (1:11:56)
  • Ratchet & Clank: Going Commando for PlayStation 2 (1:38:02)
  • Ratchet & Clank: Up Your Arsenal for PlayStation 2 (2:22:38)
  • Ratchet & Clank Future: Tools Of Destruction for PlayStation 3 (1:58:35)
  • Ratchet: Deadlocked for PlayStation 2 (2:10:51)
  • Ravenloft: Stone Prophet for PC (0:00:58)
  • Rayman 2: The Great Escape for N64/DC/PS1/PC (2:17:25)
  • Rayman Origins for PS3/360/Wii/PC (0:46:55)
  • Red Faction for PS2/PC (0:59:15)
  • Red Star, The for PlayStation 2 (1:37:26)
  • Ren & Stimpy: Stimpy's Invention for Genesis (0:09:02)
  • Renegade X: Black Dawn for PC (0:18:42)
  • Resident Evil for PS1/Sat/PC (1:07:17)
  • Resident Evil for GameCube (1:24:35)
  • Resident Evil 0 for GameCube (1:45:40)
  • Resident Evil 2 for PS1/N64/DC/PC/PSP (0:49:39)
  • Resident Evil 3: Nemesis for PS1/DC/PC (0:45:10)
  • Resident Evil 4 for GC/Wii/PS2/PC (1:26:23)
  • Resident Evil 5 for 360/PS3/PC (N/A)
  • Resident Evil Code: Veronica X HD for 360/PS3 (1:41:14)
  • Resident Evil HD Remaster for PC/PS3/PS4/360/Xbone (1:16:07)
  • Resident Evil: Dead Aim for PlayStation 2 (0:23:43)
  • Resident Evil: Survivor for PS1/PC (0:42:02)
  • Return to Castle Wolfenstein for PC/Xbox/PS2 (0:33:29)
  • Return to Zork for PC/PSX/Sat (0:29:33)
  • Revenge of Shinobi for Genesis (0:15:09)
  • Ridge Racer Type 4 for PlayStation (0:20:41)
  • Rise of Nations for PC (0:41:40)
  • Risk of Rain for PC (0:09:31)
  • Ristar for Genesis (0:28:05)
  • Riven for PS1/PC (0:08:42)
  • River City Ransom for NES (0:06:38)
  • Robin Hood: Prince of Thieves for NES (0:29:28)
  • Robo Warrior for NES (0:36:12)
  • RoboCop for NES/Arcade/PC (0:09:09)
  • Robocop 2 for NES (0:11:57)
  • Robodemons for NES (0:08:59)
  • Robotrek for Super NES (3:47:00)
  • Rocket Knight for 360/PS3/PC (0:32:41)
  • Rocket Knight Adventures for Genesis (0:28:44)
  • Rollergames for NES (0:14:13)
  • Rome: Total War for PC (0:02:47)
  • Rosenkreuzstilette for PC (0:30:54)
  • Rosenkreuzstilette Freudenstachel for PC (0:32:19)
  • Rumble Roses for PlayStation 2 (0:01:57)
  • Rune for PC (1:36:09)
  • Rune Factory: A Fantasy Harvest Moon for Nintendo DS (0:54:08)
  • Runs With Scripts for PC (N/A)
  • Rush 'n Attack for NES (0:09:41)
  • Rygar for NES (0:22:53)
  • Sacred Underworld for PC (1:37:56)
  • Samorost for PC (0:04:29)
  • San Francisco Rush: Extreme Racing for PS1/N64 (0:34:26)
  • Sarah's Run: Escape From Capital Evil for PC (0:06:40)
  • Saturn Bomberman for Saturn (0:47:09)
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Источник: [https://torrent-igruha.org/3551-portal.html]
Super Mario Party PC Game Full version Archives

Super Mario Bros.

Super Mario Bros.
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)
  • Toshihiko Nakago
  • Kazuaki Morita
Artist(s)
  • Shigeru Miyamoto
  • Takashi Tezuka
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)
Release
  • Nintendo Entertainment System:
    • Family Computer Disk System:
    • Arcade (Vs. Super Mario Bros.):
    • Game Boy Color:
      • NA: May 10, 1999
      • EU: July 1, 1999
      • JP: March 1, 2000
    • Game Boy Advance:
      • JP: February 14, 2004
      • NA: June 2, 2004
      • EU: July 9, 2004
    • 20th Anniversary
Genre(s)Platform
Mode(s)Single-player, multiplayer

Super Mario Bros.[b] is a platform video game developed and published by Nintendo. The successor to the 1983 arcade game, Mario Bros., and the first in the Super Mario series of platformers, it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System (NES) in 1985 and 1987 respectively. Players control Mario, or his brother Luigi in the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess Toadstool from Bowser. They must traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming. The design of the first level, World 1-1, serves as a tutorial for first-time video gamers on the basic mechanics of platform gameplay. The aggressively size-optimized profile was intended as a farewell to the Famicom's cartridge medium in favor of the forthcoming Famicom Disk System, whose floppy disks temporarily became the dominant distribution medium for a few years.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise on its precise controls. It is one of the bestselling games of all time, with more than 40 million physical copies. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music into a centerpiece of game design. The game began a multimedia franchise including a long-running game series, an animated television series, and a feature film. It has been rereleased on most Nintendo systems. Alongside Mario himself, Super Mario Bros. has become prominent in popular culture.

Gameplay

Super Mario Bros. features various unique power-ups which assist Mario. In the above picture, Mario wields a Fire Flower, allowing him to attack enemies with fire projectiles. Behind Mario is an invincibility star, which allows him to defeat enemies on contact and withstand other hazards for a short period of time.

In Super Mario Bros., the player takes on the role of Mario, the protagonist of the series. Mario's younger brother, Luigi, is controlled by the second player in the game's multiplayer mode and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces, and save Princess Toadstool.[3]:7 The game is a side-scrollingplatformer; the player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level.

The game world features coins scattered around for Mario to collect and special bricks marked with a question mark (?), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. If Mario gets hit in this mode, then instead of dying he turns back to regular Mario.[3]:12 Players start with a certain number of lives and may gain additional lives by picking up green spotted orange 1-up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time. The game ends when the player runs out of lives, although a button input can be used on the game over screen to continue from the first level of the world in which the player died.[4]

Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[3]:12 while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[3]:11 These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him.[3]:19 Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the Fire Flower from certain "?" blocks that when picked up changes the color of Super Mario's outfit and allows him to throw fireballs. However, certain enemies such as Buzzy Beetles are immune to fireballs. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.[3]:10

The game consists of eight worlds with four sub-levels called "stages" in each world."[5][3]:7 The final stage of each world takes place in a castle where Bowser is fought above a suspension bridge; the first seven of these Bowsers are "false Bowsers" whom are actually minions disguised as him, whilst the real Bowser is found in the 8th world. Bowser and his decoys are defeated by jumping over them and reaching the axe on the end of the bridge, although they can also be defeated using a Fire Flower. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain "warp pipes" that allow Mario to advance directly to later worlds in the game without completing the intervening stages. After completing the game once, the player is rewarded with the ability to replay the game with changes made to increase its difficulty, such as all Goombas in the game being replaced with Buzzy Beetles.[6]

Synopsis

In the fantasy setting of the Mushroom Kingdom, a tribe of turtle-like creatures known as the Koopa Troopas invade the kingdom and uses the magic of its king, Bowser, to turn its inhabitants, known as the Mushroom People, into inanimate objects such as bricks, stones and horsehair plants. Bowser and his army also kidnap Princess Toadstool, the princess of the Mushroom Kingdom and the only one with the ability to reverse Bowser's spell. After hearing the news, Mario sets out to save the princess and free the kingdom from Bowser.[3]:2 After traveling through various parts of the kingdom and fighting Bowser's forces along the way, Mario reaches Bowser's final stronghold, where he is able to defeat him by striking an axe on the bridge suspended over lava he is standing on, breaking the bridge, defeating Bowser, and allowing for the princess to be freed and saving the Mushroom Kingdom.[7]

Development

Super Mario Bros. was designed by Shigeru Miyamoto and Takashi Tezuka of the Nintendo Creative Department, and largely programmed by Toshihiko Nakago of SRD Company, Ltd.[8][clarification needed] The original Mario Bros., released in 1983, is an arcade game that takes place on a single screen with a black background. For Super Mario Bros., Miyamoto wanted to create a more colorful game with a scrolling screen and larger characters.[8] Development was a culmination of their technical knowledge from working on games such as Excitebike, Devil World, and Kung Fu and their desire to develop the platformer genre they had created with earlier games.[9] Miyamoto also wanted to create a game that would be the "final exclamation point" for the ROM cartridge format before the forthcoming Famicom Disk System was released.[9]Super Mario Bros. was made in tandem with The Legend of Zelda, another Famicom game directed and designed by Miyamoto and released in Japan five months later, and the games shared some elements; for instance, the fire bars that appear in the Mario castle levels began as objects in Zelda.[10]

To have a new game available for the end-of-year shopping season, Nintendo aimed for simplicity.[11] They started with a prototype in which the player moved a 16x32-pixel square around a single screen.[12] Tezuka suggested using Mario after seeing the sales figures of Mario Bros.[13] The team chose the name Super Mario Bros. after implementing the Super Mushroom power-up.[14] The game initially used a concept in which Mario or Luigi could fly a rocket ship while firing at enemies, but this went unused;[15] the final game's sky-based bonus stages are a remnant of this concept.[9][16] The team felt it was illogical that Mario was hurt by stomping on turtles in Mario Bros. so decided that future Mario games would "definitely have it so that you could jump on turtles all you want".[9] Miyamoto initially imagined Bowser as an ox, inspired by the Ox King from the Toei Animation film Alakazam the Great (1960). However, Tezuka felt he looked more like a turtle, and they collaborated to create his final design.[17]

The development of Super Mario Bros. is an early example of specialization in the video game industry, made possible and necessary by the Famicom's arcade-capable hardware. Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code, sprites, music, and sound effects.[18] Developers of previous hit games joined the team, importing many special programming techniques, features, and design refinements such as these: "Donkey Kong's slopes, lifts, conveyor belts, and ladders; Donkey Kong Jr.'s ropes, logs and springs; and Mario Bros.'s enemy attacks, enemy movement, frozen platforms and POW Blocks".[12]

The team based the level design around a small Mario, intending to later make his size bigger in the final version, but decided it would be fun to let Mario change his size via a power-up. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in the first level of the game, the first mushroom is difficult to avoid if it is released.[19] The use of mushrooms to change size was influenced by Japanese folktales in which people wander into forests and eat magical mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The team had Mario begin levels as small Mario to make obtaining a mushroom more gratifying.[14] Miyamoto explained: "When we made the prototype of the big Mario, we did not feel he was big enough. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see and feel that he was bigger."[20] Miyamoto denied rumors that developers implemented a small Mario after a bug caused only his upper half to appear.[14] Miyamoto said the shell-kicking 1-up trick was carefully tested, but "people turned out to be a lot better at pulling the trick off for ages on end than we thought".[9] Other features, such as blocks containing multiple coins, were inspired by programming glitches.[20]

Super Mario Bros. was developed for a cartridge with 256 kilobits of program code and data and 64 kilobits of sprite and background graphics.[12] Due to this storage limitation, the designers happily considered their aggressive search for space-saving opportunities to be akin to their own fun television game show competition.[12] For instance, clouds and bushes in the game's backgrounds use that same sprite recolored.[10] Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming.[11] After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game with Koopa Troopas. By this point, the project had nearly run out of memory, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.[21] After the addition of the game's music, around 20 bytes of open cartridge space remained. Miyamoto used this remaining space to add a sprite of a crown into the game, which would appear in the player's life counter as a reward for obtaining at least 10 lives.[12]

World 1-1

During the third generation of video game consoles, tutorials on gameplay were rare. Instead, players learned how a video game worked through being guided by level design. The opening section of Super Mario Bros. was therefore specifically designed in such a way that players would be forced to explore the mechanics of the game in order to be able to advance. Rather than confront the newly oriented player with obstacles, the first level of Super Mario Bros. lays down the variety of in-game hazards by means of repetition, iteration, and escalation.[22] In an interview with Eurogamer, Miyamoto explained that he created "World 1-1" to contain everything a player needs to "gradually and naturally understand what they're doing", so that they can quickly understand how the game works. According to Miyamoto, once the player understands the mechanics of the game, the player will be able to play more freely and it becomes "their game."[23][24]

Music

Nintendo sound designer Koji Kondo wrote the six-track score for Super Mario Bros., as well as all of the game's sound effects.[25] At the time he was composing, video game music was mostly meant to attract attention, not necessarily to enhance or conform to the game. Kondo's work on Super Mario Bros. was one of the major forces in the shift towards music becoming an integral and participatory part of video games.[26] Kondo had two specific goals for his music: "to convey an unambiguous sonic image of the game world", and "to enhance the emotional and physical experience of the gamer".[26]

The music of Super Mario Bros. is coordinated with the onscreen animations of the various sprites, which was one way which Kondo created a sense of greater immersion. Kondo wasn't the first to do this in a video game; for instance, Space Invaders features a simple song that gets faster and faster as the aliens speed up, eliciting a sense of stress and impending doom which matches the increasing challenge of the game.[27] However, Kondo attempted to take the idea further, stating that the primary question determining the use of a game's music was "Do the game and music fit one another?"[28] Unlike most games at the time, for which composers were hired later in the process to add music to a nearly finished game, Kondo was a part of the development team almost from the beginning of production, working in tandem with the rest of the team to create the game's soundtrack. Kondo's compositions were largely influenced by the game's gameplay, intending for it to "heighten the feeling of how the game controls".[29]

Before composition began, a prototype of the game was presented to Kondo so that he could get an idea of Mario's general environment and revolve the music around it. Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game's environments. After the development of the game showed progress, Kondo began to feel that his music did not quite fit the pace of the game, so he changed it a bit by increasing the songs' tempos.[30] The music was further adjusted based on the expectations of Nintendo's play-testers.[31]

Release

Super Mario Bros. was first released in Japan on September 13, 1985, for the Family Computer. It was released later that year in North America for the Nintendo Entertainment System (NES).[1][32] Its exact North American release date is unknown and is frequently debated; though generally being cited as having been released alongside the NES in October 1985 as a launch game, several other sources conflict with this statement, suggesting that the game may have released in other varying time frames ranging from November 1985 to early 1986.[1] The game was released in Europe two years later on May 15, 1987 for the NES.

In 1988, the game was re-released along with the shooting range game Duck Hunt as part of a single ROM cartridge, which came packaged with the NES as a pack-in game, as part of the console's Action Set. This version of the game is extremely common in North America, with millions of copies of it having been manufactured and sold in the United States.[33][34][35] In 1990, another cartridge, touting the two games as well as World Class Track Meet, was also released in North America as part of the NES Power Set.[36] It was released on May 15, 1987 in Europe, and during that year in Australia as well.[37] In 1988, the game was re-released in Europe in a cartridge containing the game plus Tetris and Nintendo World Cup. The compilation was sold alone or bundled with the revised version of the NES.

Re-releases

Super Mario Bros. has been ported several times since its release.

On February 21, 1986, a port of the game was released there for the Famicom Disk System, Nintendo's proprietary floppy disk drive for the Family Computer.[1][38]

Super Mario Bros. Special

A version of the game titled Super Mario Bros. Special developed by Hudson Soft was released in Japan in 1986 for the NEC PC-8801 and Sharp X1 personal computers. Though featuring similar controls and graphics, the game has different level designs and new items, as well as brand new enemies based on enemies from Mario Bros. and Donkey Kong.[39]

Game & Watch

A handheld LCD game under the same name was released as a part of Nintendo's Game & Watch line of LCD games.[40]

Vs. Super Mario Bros.

Vs. Super Mario Bros. is a 1986 arcade adaptation of Super Mario Bros (1985), released on the Nintendo VS. System and the Nintendo Vs. Unisystem (and its variant, Nintendo Vs. Dualsystem). Existing levels were made much more difficult, with narrower platforms, more dangerous enemies, fewer hidden power-ups, and 200 coins needed for an extra life instead of 100. Several of the new levels went on to be featured in the Japanese sequel, Super Mario Bros 2.[39] The game was featured in an official contest during the 1986 ACME convention in Chicago.[41]

Although the game was not officially released in Japan, Japanese arcade operators were able to get access to the title.[42]

An emulated version of the game was released for the Nintendo Switch via the Arcade Archives collection on December 22, 2017.[43][44] Playing that release, Chris Kohler of Kotaku called the game's intense difficulty "The meanest trick Nintendo ever played".[45]

Modified versions

Several modified variants of the game have been released, many of which are ROM hacks of the original NES game.

All Night Nippon Super Mario Bros.,[c] a promotional, graphically-modified version of Super Mario Bros., was officially released in Japan in December 1986 for the Famicom Disk System as a promotional item given away by the popular Japanese radio show All Night Nippon. The game was published by Fuji TV, the same company which later went on to publish Yume Kōjō: Doki Doki Panic (which was released outside of Japan as Super Mario Bros. 2). The game features graphics based upon the show, with sprites of the enemies, mushroom retainers, and other characters being changed to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon.[46] The game also makes use of the same slightly upgraded graphics and alternate physics featured in Super Mario Bros.: The Lost Levels. This version of the game is considered extremely rare, with copies going online for upwards of nearly $500.[47]

On November 11, 2010, a special red variant of the Wii containing a pre-downloaded version of the game was released in Japan to celebrate Super Mario Bros.'s 25th anniversary. This version of the game features several graphical changes, such as changing "?" blocks to have the number "25" on them to symbolize the game's anniversary.[47]

Super Luigi Bros., a redux of the game featuring Luigi, was included as a feature within NES Remix 2, based on a mission featured in the first NES Remix featuring Luigi in a backwards version of World 1–2. The player now controls Luigi instead of Mario, who now jumps higher and slides more when running on the ground similar to his appearance in the Japanese Super Mario Bros. 2 (if the game's two-player mode is selected, both players control as Luigi), and the game's level designs are exactly the same as they are in the original Super Mario Bros but completely mirrored, such as the game scrolling from left-to-right.[48][49]

Remakes

Super Mario All-Stars

Super Mario All-Stars, a compilation game released in 1993 for the Super Nintendo Entertainment System, featured a remade version of Super Mario Bros. alongside remakes of several of the other Super Mario games released for the NES.[50] The version of Super Mario Bros. included in this compilation has improved graphics and sound to match the SNES's 16-bit capabilities, as well as minor alterations to some of the game's collision mechanics. The game also features the ability for a player to save their progress midway through the game and changes the game's multiplayer mode so that the two players switch off after every level in addition to whenever a player dies. Super Mario All-Stars was also re-released for the Wii as a re-packaged, 25th anniversary version, featuring the same version of the game, along with a 32-page art book and a compilation CD of music from various Super Mario games.[51]

Super Mario Bros. Deluxe

Super Mario Bros. Deluxe,[d] sometimes referred to as Super Mario Bros. DX, was released on the Game Boy Color on May 10, 1999 in North America and Europe and in 2000 in Japan.[52][53] Based on the original Super Mario Bros., it features an overworld level map, simultaneous multiplayer, a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level, and eight additional worlds based on the main worlds of the Japanese 1986 game Super Mario Bros. 2. It is compatible with the Game Boy Printer. Compared to Super Mario Bros., the game features a few minor visual upgrades such as water and lava now being animated rather than static, and a smaller screen due to the lower resolution of the Game Boy Color.

It was released on the Nintendo 3DS Virtual Console in 2014. In Japan, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 10, 2014 received a free download code, with emails with download codes being sent out starting January 27, 2014.[54] In Europe and Australia, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 31, 2014 received a free download code, with emails with download codes being sent out from February 13 to 28, 2014.[55][56] It was released for purchase on the Nintendo 3DS eShop in Europe on February 27, 2014,[57] in Australia on February 28, 2014,[58] and in North America on December 25, 2014.[59]

GamesRadar+ placed the game number 15 of the greatest Game Boy games of all time explaining that they could have simply ported the game but instead they expanded on it. The staff opined the only downside was the camera in the game.[60] Jeremy Parish of USGamer praised the game comparing it more popularly to Super Mario All-Stars which basically just gave a lift of Mario from 8-bit to 16-bit. Instead he praised Super Mario Bros. DX for adding "considerably more" to the original games like the secret unlockable bonus, the addition of The Lost Levels, new objectives, modes and multiplayer mechanics along with the ability to play with Luigi physics. He described it as "a comprehensive overhaul" of the whole Super Mario Bros. video game.[61] Additionally Kevin Webb of Game Informer placed the game as one of greatest Game Boy games of all time.[62] Meanwhile, the Esquire staff ranked it as the 9th greatest Game Boy game.[63]

Emulation

As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, with every single major Nintendo console up to the Nintendo Switch sporting its own port or remake of the game with the exception of the Nintendo 64.[39]

In early 2003, Super Mario Bros. was ported to the Game Boy Advance as a part of the Famicom Minis collection in Japan and as a part of the NES Series in the US. This version of the game is entirely emulated, making it completely identical to the original game. According to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game from June 2004 to December 2004.[64] In 2005, Nintendo re-released this port of the game as a part of the game's 20th Anniversary; this special edition of the game went on to sell approximately 876,000 units.[64]

The game is one of the 19 unlockable NES games included in the GameCube game Animal Crossing, for which it was distributed by Famitsu as a prize for owners of Dobutsu no Mori+; outside of this, the game can't be unlocked through in-game conventional means, and the only way to access it is through the use of a third-party cheat device such as a GameShark or Action Replay.[65]

Super Mario Bros. is featured as one of the 30 included games with the NES Classic Edition, a dedicated video game console containing several NES games.[66] This version of the game allows for the use of suspension points to save in-game progress, and can be played in various different display styles, including its original 4:3 resolution, a "pixel-perfect" resolution and a style emulating the look of a cathode ray tube television.[14]

Virtual Console

Super Mario Bros. has been re-released for several of Nintendo's game systems as a part of their Virtual Console line of classic video game releases. It was first released for the Wii on December 2, 2006 in Japan, December 25, 2006 in North America and January 5, 2007 in PAL regions. The release is a complete emulation of the original game, meaning that nothing is changed from its original NES release.[67][68] This version of the game is also one of the "trial games" made available in the "Masterpieces" section in Super Smash Bros. Brawl, where it can be demoed for a limited amount of time.[69] A Nintendo 3DS release of the game was initially distributed exclusively to members of Nintendo's 3DS Ambassador Program in September 2011. A general release of the game later came through in Japan on January 5, 2012, in North America on February 16, 2012 and in Europe on March 1, 2012. The game was released for the Wii U's Virtual Console in Japan on June 5, 2013, followed by Europe on September 12, 2013 and North America on September 19, 2013.[70]

Reception

Super Mario Bros. was immensely successful and helped popularize side-scrolling platform games.[72] Altogether, excluding ports and rereleases, the original NES version of the game has sold 40.24 million copies, making it the bestselling video game in the Mario series and one of the bestselling video games of all time,[73][74] with 29 million copies sold in North America.[75] The game was the all-time bestselling game for over 20 years until its lifetime sales were ultimately surpassed by Wii Sports.[76] The game's Wii Virtual Console release was also successful, becoming the #1 selling game out of the service's lineup of games by mid-2007.[77]

Computer Entertainer / Video Game Update magazine highly praised Super Mario Bros., writing that the game was worthy of "a spot in the hall of fame reserved for truly addictive action games", praising its "cute and comical" graphics and its lively music. It stated that the game was a must-have for the system, and considered its greatest strength to be its depth of play.[78]

Retrospective critical analysis of the game has been extremely positive, with many touting it as one of the best video games of all-time.[79]Nintendo Power listed it as the fourth best Nintendo Entertainment System video game, describing it as the game that started the modern era of video games as well as "Shigeru Miyamoto's masterpiece".[80] The game ranked first on Electronic Gaming Monthly's "Greatest 200 Games of Their Time" list[81] and was named in IGN's top 100 games of all-time list twice, in 2005 and 2007.[82] The All-Stars edition of the game was ranked 37th in Electronic Gaming Monthly's 1997 list of the "100 Best Games of All Time".[83] In 2009, Game Informer put Super Mario Bros. in second place on its list of "The Top 200 Games of All Time", behind The Legend of Zelda, saying that it "remains a monument to brilliant design and fun gameplay".[84] The Game Informer staff also ranked it the second best in their 2001 list of the top 100 games ever made.[85] In 2012, G4 ranked Super Mario Bros. first of the "Top 100 Video Games of All Time", citing its revolutionary gameplay as well as its role in helping recover the NA gaming industry from the Video Game Crash of 1983.[86] In 2014, IGN ranked Super Mario Bros. as the best Nintendo game in their "Top 125 Nintendo Games of All Time" list, saying that "this is the most important Nintendo game ever made".[87]:9 In a poll held by IGN in 2005, the game was ranked number one in the website's list of the 100 greatest video games of all-time.[88] In 2017, Polygon ranked the game #8 out of the core Super Mario games, crediting the game with "kick[ing] off this franchise's habit of being an exception to so many rules".[89] In 2018, Business Insider included the game as number 2 in their list of the top 10 Super Mario games.[90]

Several critics have praised the game for its precise controls, which allow the player to control how high and far Mario or Luigi jumps, and how fast he runs.[67]AllGame gave Super Mario Bros. a five-star rating, stating that "[T]he sense of excitement, wonder and – most of all – enjoyment felt upon first playing this masterpiece of videogame can't barely be put into words. And while its sequels have far surpassed it in terms of length, graphics, sound and other aspects, Super Mario Bros., like any classic – whether of a cinematic or musical nature – has withstood the test of time, continuing to be fun and playable" and that any gamer "needs to play this game at least once, if not simply for a history lesson".[6] Reviewing the Virtual Console Release of the game, IGN called it "an absolute must for any gamer's Virtual Console collection."[5] Darren Calvert of Nintendo Life called the game's visuals "unavoidably outdated" compared to newer games, but mused that they were impressive at the time that the game was released.[91]

The Game Boy Advance port of Super Mario Bros. holds an aggregate score of 84 on Metacritic.[92] Many critics compared the port to previous ports of the game such as Super Mario Deluxe and Super Mario All-Stars, noting its seeming lack of brand new content to separate it from the original version of the game. Jeremy Parish of 1up.com called the game "The most fun you'll ever have while being robbed blind," ultimately giving the game a score of 80% and praising its larger-scaling screen compared to Deluxe while greatly criticizing its lack of new features.[93]IGN's Craig Harris labeled the game as a "must-have," but also mused "just don't expect much more than the original NES game repackaged on a tiny GBA cart."[94] GameSpot gave the port a 6.8 out of 10, generally praising the gameplay but musing that the port's graphical and technical differences from the original version of the game "prevent this reissue from being as super as the original game."[95]

The Game Boy Color port of the game also received wide critical appraisal; IGN's Craig Harris gave Super Mario Bros. Deluxe a perfect score, praising it as a perfect translation of the NES game. He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color.[96]GameSpot gave the game a 9.9, hailing it as the "killer app" for the Game Boy Color and praising the controls and the visuals (it was also the highest rated game in the series, later surpassed by Super Mario Galaxy 2 which holds a perfect 10).[97] Both gave it their Editors' Choice Award.[98][99]Allgame's Colin Williamson praised the porting of the game as well as the extras, noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up.[100]Nintendo World Report's Jon Lindemann, in 2009, called it their "(Likely) 1999 NWR Handheld Game of the Year," calling the quality of its porting and offerings undeniable.[101] Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras.[102]St. Petersburg Times' Robb Guido commented that in this form, Super Mario Bros. "never looked better."[103] The Lakeland Ledger's Nick S. agreed, praising the visuals and the controls.[104] In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.[105]Super Mario Bros. Deluxe ranked third in the best-selling handheld game charts in the U.S. between June 6 and 12, 1999[106] and sold over 2.8 million copies in the U.S.[107] It was included on Singapore Airlines flights in 2006.[108] Lindemann noted Deluxe as a notable handheld release in 1999.[109]

Legacy

The success of Super Mario Bros. led to the development of many successors in the Super Mario series of video games, which in turn form the core of the greater Mario franchise. Two of these sequels, Super Mario Bros. 2 and Super Mario Bros. 3, were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled Super Mario Bros. 2, was released for the Famicom Disk System in 1986 exclusively in Japan, and was later released elsewhere as a part of Super Mario All-Stars under the name Super Mario Bros.: The Lost Levels. The gameplay concepts and elements established in Super Mario Bros. are prevalent in nearly every Super Mario game. The series consists of over 15 entries; at least one Super Mario game has been released on nearly every Nintendo console to date. Super Mario 64 is widely considered one of the greatest games ever made, and is largely credited with revolutionizing the platforming genre of video games and its step from 2D to 3D. The series is one of the best-selling, with more than 310 million copies of games sold worldwide as of September 2015[update].[110] In 2010, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed limited edition bundles as part of the 25th anniversary of the game's original release.[111] To celebrate the series' 30th anniversary, Nintendo released Super Mario Maker, a game for the Wii U which allows players to create custom platforming stages using assets from Super Mario games and in the style of Super Mario Bros. along with other styles based around different games in the series.[112]

The game's success helped to push Mario as a worldwide cultural icon; in 1990, a study taken in North America suggested that more children in the United States were familiar with Mario than they were with Mickey Mouse, another popular media character.[113] The game's musical score composed by Koji Kondo, particularly the game's "overworld" theme, has also become a prevalent aspect of popular culture, with the latter theme being featured in nearly every single Super Mario game.[114] Alongside the NES platform, Super Mario Bros. is often credited for having resurrected the video game industry after the market crash of 1983.[88] In the United States Supreme Court case Brown v. Entertainment Merchants Association, the Electronic Frontier Foundation submitted an amicus brief which supported the overturn a law which would ban violent video games in the state of California. The brief cited social research that declared Super Mario Bros, among several others, to contain cartoon violence similar to that found in children's programs such as Mighty Mouse and Road Runner that garnered little negative reaction from the public.[115][116]

Because of its status within the video game industry as well as one of the first titles published by Nintendo, mint condition copies of Super Mario Bros. have been considered collectors items. In 2019, the auction of a near-mint, sealed box version of the game sold for just over US$100,000, and which is considered to have drawn wider interest in the field of video game collecting.[117] A year later in July 2020, a similar near-mint sealed box copy of the game, from the period when Nintendo was transitioning from sticker-seals to shrinkwrap, went for US$114,000, at the time the highest price ever for a single video game.[118][119]

The Super Mario Bros. series has inspired various media products. The 1986 anime film Super Mario Bros.: The Great Mission to Rescue Princess Peach! is acknowledged as one of the first feature-length films to be based directly off of a video game.[120] A live-actionfilm based on the game was released theatrically in 1993, starring Bob Hoskins and John Leguizamo as Mario and Luigi, respectively. The American animated television seriesThe Super Mario Bros. Super Show! ran from 1989 to 1990, starring professional wrestlerLou Albano as Mario and Danny Wells as Luigi. An animated film based on the series created by Illumination Entertainment is currently in production.[121]

Video game developer Yuji Naka has cited Super Mario Bros. as a large inspiration towards the concept for the immensely successful 1991 Sega Genesis game, Sonic the Hedgehog; according to Naka, the general idea for the game first materialized when he was playing through game and trying to beat the game's first level as quickly as possible, and thought about the concept of a platformer based around moving as fast as possible.[122]

Super Mario Bros. has served as inspiration for several fangames. In 2009, developer SwingSwing released Tuper Tario Tros, a game which combines elements of Super Mario Bros. with Tetris.[123][124]Super Mario Bros. Crossover, a PC fangame developed by Jay Pavlina and released in 2010 as a free browser-based game, is a full recreation of Super Mario Bros. that allows the player to alternatively control various other characters from Nintendo games, including Mega Man, Link from The Legend of Zelda, Samus from Metroid, and Simon Belmont from Castlevania.[125]Mari0, released in December 2012, combines elements of the game with that of Portal (2007) by giving Mario a portal-making gun with which to teleport through the level,[126] and Full Screen Mario (2013) adds a level editor.[127] In 2015, game designer Josh Millard released Ennuigi, a metafictionalfangame with commentary on the original game which relates to Luigi's inability to come to terms with the game's overall lack of narrative.[128][129][130][131]Super Mario Bros. is substantial in speedrunningesports,[132][133][134] with coverage beyond video gaming[134][135] and a specific version for Guinness World Records.[136]

Minus World

The "Minus World" or "World Negative One" is an unbeatable glitch level present in the original NES release. World 1-2 contains a hidden warp zone, with warp pipes that transport the player to worlds 2, 3, and 4, accessed by running over a wall near the exit. If the player is able to exploit a bug that allows Mario to pass through bricks, the player can enter the warp zone by passing through the wall and the pipe to World 2-1 and 4-1 may instead transport the player to an underwater stage labeled "World -1". This stage's map is identical to worlds 2-2 and 7–2, and upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping the player in the level until all lives have been lost. Although the level name is shown as " -1" with a leading space on the heads-up display, it is actually World 36–1, with the tile for 36 being shown as a blank space.[137]

The Minus World bug in the Japanese Famicom Disk System version of the game behaves differently and creates multiple, completable stages. "World -1" is an underwater version of World 1–3 with an underwater level color palette and underwater level music, and contains sprites of Princess Toadstool, Bowser, and Hammer Bros. World -2 is an identical copy of World 7–3, and World -3 is a copy of World 4–4 with an underground level color palette and underground level music, and does not loop if the player takes the wrong path, contrary to the original World 4-4. After completing the level, Toad's usual message is displayed, but Toad himself is absent. After completing these levels, the game returns to the title screen as if completed, and is now replayable as if in a harder mode, since it's higher than world 8.[122][138] There are hundreds of glitch levels beyond the Minus World (256 worlds are present including the 8 playable ones), which can be accessed in a multitude of ways, such as cheat codes or ROM hacking.[139][140]

Notes

  1. ^Primary sources refer to be it being released as a launch game in October.[2]
  2. ^Japanese: スーパーマリオブラザーズHepburn: Sūpā Mario Burazāzu
  3. ^Japanese: オールナイトニッポン スーパーマリオブラザーズHepburn: Ōrunaito Nippon Sūpā Mario Burazāzu
Источник: [https://torrent-igruha.org/3551-portal.html]
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