Gripes for Diablo III Archives

Gripes for Diablo III Archives

gripes for Diablo III Archives

gripes for Diablo III Archives

The Nerd Dimension

Diablo IV as of now has 3 playable classes in the demo


written & edited by Mykal Grimm

Many YouTube feeds have been flooded with initial impressions and reactions to Blizzard’s announcement at Blizzcon that a forth installment in the classic series of Diablo was on the way…kinda. The publisher has released an well produced trailer including gameplay but also allowed attendees to play a demo while streamers were given 5 minutes to stream it for their fans. With the recent dark cloud hanging over Blizzard involving censoring and banning players who were vocal on the current political situation in Hong Kong to recent failures that the fans are not letting go of teasing gamers with Diablo IV could buy them some much needed time to try save face.

The last Diablo game announced by Blizzard was Diablo Immortal which disappointed fans wolrd wide with the news that it would be a mobile device only game. What added to the sting was how the company leading up to the announcement were very vague and appeared to ignore feedback from the community after the announcement. Fans of Diablo have been asking Blizzard for a HD remaster of the older the titles as now Baldurs Gate has been ported to all current gen consoles offering fans more product at affordable prices. Immortal would be pushed back and no hype was really generated and with the talks of it having a 2019 release I don’t see it bringing in the big bucks for Blizzard any time soon. The success of the Warcraft movie in China saw the franchise double up for a sequel further promoting their world to more potential players in the largest growing market while the the return of World of Warcraft Classic saw them capitalize on the nostalgia of the previous generations of PC gamers. Though many feel that WOW charging 14$ a month for a subscription and then charging you 60$ for expansions is a bit steep but who are we dictate their pricing policy.

The announcement of Diablo IV comes as a breath of fresh air to fans of the franchise, especially those who grew up playing the PC games and were waiting to see what a forth title would like after our disappointment with Reaper of Souls. What worries many gamers who are fond of the older games and all too familiar with Blizzard track record of missing deadlines the company did not even hint at a possible release date. This is not a good sign because Baldurs Gate 3 was the talk of cyberspace the past two months and are confident that they will have the game out in 2020 and that it will be on most platforms.

Other things we did not like reading was that Blizzard intend on making it playable online only! This writer believes that games that have campaign and solo content must be playable offline however developers have now made the online component critical to a lot of the game mechanics and not just skins and customizations. I may like to also remind folks that Blizzard’s online store was marred with scandal when real money was changing hands and pay to win became prevalent, not to mention the dealys for the first 48 hours and enduring download times should have taught them something.

Diablo IV will offer multiplayer but have not been fortcoming with information

Something of the promising things on first glance is that this game looks closer to the original design and art style of the earlier games. The cinematis and gameplay still looks like Diablo but it is darker and not as smooth as in Reaper of Souls. The 3 playable glasses we saw in the gameplay footage online showed a Druid closer to that of Celtic legends while the Sorceress and _Barbarian did not look too different from the older games. The graphics and visuals for certain spells including the overall mapping of the controls seemed streamlined and intutitive. The introduction of mounts does raise eyebrows, though developing the game to be more open world than previous editions the needs to accelrated travel makes sense but steads and mounts are also common place in mmorpgs, something that Diablo is not…or so they the want us to think.

For our readers who might be new to the Diablo series in general I can recommed everything from the litrature to the games as they can provide hours of entertainment and ooze nostalgia of a simpler time in gaming. The games are action rpgs for the most part where you take on the role of a character with a specfici set of skills belonging to a certain class with accompanying talents. Many games would be inspired by Diablo in decades to come and is pretty simple to understand with stories that do lead you wanting to see the conclusions…for the first two games at least. Diablo III is still availible on all consoles with couch & online coop modes which allows for you to quest with friends while for those more techy savy you can throw a lan party and quest with your buddies through Diablo II: Lord of Destruction which is considered the definitive Diablo game. If you are more of the tabletop enthusiast Wizards of the Coast would release a setting for their D20 system which allows your party to play out adventures from the games that are easy to incorporate in Dungeons & Dragons 3rd Edition and Pathfinder.

The effects and visuals for spells and abilities are a huge step up from previous games

Now to to get in the cause for concern for some of the older players. Diablo 3 was a drastic change from the previous games which did not prove make it a better game. The game is one of the bestselling games of all time but also a debacle. Blizzard has long parted ways with the creators of Diablo David Brevik and Eric and Max Schaefer and with the return of Allen Adham to Blizzard they need Diablo IV to be big. With the hits Ubisoft and EA have taken in previous years all executives are sweating bullets with so much money invested into these projects failure can be devasting. The peculiar timing has helped Blizzcon by giving attendees and those of us at home something big and unexpected like a Diablo IV announcement.

Our gripes with Diablo III ranged from reducing the customization options for play, the lack of modding ability for PC versions to the killing off of characters and a short campaign and dull end game. If Blizzard can address these issuess perhaps we can be given a game with a long life and support from the publisher but despite not mentionning Diablo IV as an MMO we cannot help but feel that is could be the direction we are going similar to Neverwinter and Paths of Exile instead of going the Original Sin Divinity route which had proven to be better titles.

I can recall hours in lan parties playing Diablo 2 and have fond memories of carefully distributing my points in the skills tree to debating with my comrades which class to select to make for a better party.  The feeling of triumph after slaying demons with my friends through what felt like endless caves and finally saving the folks of Kingdom of Khanduras. Yes, good times indeed and hope that my scribblings may encourage you to give Diablo a chance and perhaps enjoy the game and setting that changed gaming forever. We hope to write more content on the series and the story behind Diablo so feel free to request and article to expedite our efforts.


You can purchase Diablo on GOG including the Hellfire expansion HERE

You can buy Diablo II base game from Blizzard HERE


Be sure to like and subscribe to our Facebook Page to be in the loop with all things nerd. Newsletter and Podcast coming soon and thank you again for your support.


*Nerd Dimension claims no ownership or copyrights of Diablo or any Blizzard properties

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Talk:Diablo III/Archive 4

This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Controversies: linux ban

As early as June 22nd, and possible earlier, Blizzard has been banning accounts that have used Linux as their operating system, emulating windows with Wine so as to run the game. [1] Blizzard has defended this by claiming it violates their terms of use for Diablo 3. [2] However, according to the terms of service, these users should not be banned for their use of linux. [3]

This results in the users game becoming effectively useless, and their money wasted.

Some have claimed this as "not controversial", however, this is subjective, as it is very controversial for users who do not wish to shell out the money for a windows operating system. It is due to the action of Blizzard that I believe something more may be going on. All I have is speculation regarding that, but the repeated bans of users of other operating systems is very suspicious. At the very least, these bans are controversial due to it not violating the TOS. AndrewRayGorman (talk) 17:02, 3 July 2012 (UTC) AndrewRayGorman

Please review the policy about weight of coverage in articles. A tiny minority (linux players) of a subset of readers (those who play) is darn near negligible/trivial. What you'll need is reliable, 3rd party coverage (b-net forums do not count as such) before this is even remotely notable. DP76764 (Talk) 17:13, 3 July 2012 (UTC)
Blizzard's response on this topic actually says that Wine should not cause a ban, and they have been unable to replicate false positives related to Wine usage. Their stance so far is that all reported bans that they have reviewed have been true cases of cheating. [4] Compare this to a few years ago when Warden was making false positive bans on Cedaga users, which Blizzard unbanned. There's nothing suspicious to speculate about a non-supported OS and non-supported software potentially causing Warden to have false positives. Speculation is not included in Wikipedia. -- ferret (talk) 17:14, 3 July 2012 (UTC)

Which is why I did not include speculation in my edit on the actual article. Only what I could solidly find. However, your source is very biased towards the disposition that Blizzard is not at fault with this. In other words, Blizzards word on the issue outweighs the concerns of linux users. Dp76764, I am pretty sure 45 pages of comments and concerns on the official Diablo 3 forum makes the issue notable. AndrewRayGorman (talk) 17:35, 3 July 2012 (UTC)AndrewRayGorman

It's simply not a controversy. You made the claim "it is very controversial for users who do not wish to shell out the money for a windows operating system". That's 100% on the user, not the developer; the game is not supported on Linux, period. If I want to play Halo, but don't want to shell out the money to buy and Xbox, I'm out of luck. If you want to play Diablo, but don't want to shell out the money to buy Windows, then you're out of luck. That's the way the world works, it isn't a controversy.
Beyond that point, if your claim is that it's controversial that they were perma-banned for emulating Windows, I don't really bite on that either. With the absurd amount of claims of IDs being hacked in new ways all the time, what is one supposed to think when they see someone connecting remotely into the Diablo servers running software that's being run by other emulated software with another OS running behind that? No thanks. — Preceding unsigned comment added by Wrel (talk • contribs) 18:00, 3 July 2012 (UTC)
Also, regardless of how many pages of comments, user complaints on a public forum are NOT a reliable source (as I mentioned before). Please familiarize yourself with what the guidelines here are about sources. DP76764 (Talk) 18:37, 3 July 2012 (UTC)

Semi-Protected YAY!

No sarcasm here, while I want to believe gamers including myself will understand someday that this is not the place to come and vent your frustration over a game, likely that will never happen. There are probably literally thousands of blogs and review sites devoted to games which are the ideal place to do such. I noticed similar problems with the SKYRIM article. I also think just because one writer writes a scathing review or blurb about one detail of the game this does not qualify as reason to add it to the article. Research and see of articles are saying same or similar and make sure you source and that source is reliable. I make this point because when someone just decides without sourcing or putting in a little effort to apply an edit then runs off to play the game or complain on other sites. I think this article is better, and hopefully it stays locked for a while, so people have to own there edits. — Preceding unsigned comment added by 0pen$0urce (talk • contribs) 18:08, 19 July 2012 (UTC)

Mike Morhaime's letter

Any need to include at this time? Ars coverage. -- ferret (talk) 12:04, 20 July 2012 (UTC)

Blizzard Admits End Game Is Not Sustainable Why isn't this is the development section? Or should I cite blizzard themselves?— Preceding unsigned comment added by (talk) 15:51, 24 July 2012 (UTC)

Please put new sections at the bottom of the talk page, and sign your comments with ~~~~. In regards to this, it may go along with the section above concerning Mike Morhaime's letter. Together they may work for a new paragraph at the bottom of the development section. It's not necessarily notable though, as so far we don't know what they plan to do, just that they see an area for improvement. It may need to wait till a more concrete plan is known. -- ferret (talk) 15:57, 24 July 2012 (UTC)

I think its notable in terms of providing the article some balance. Every review claims the game is flawless but blizzard themselves are admitting there are aspects that could be improved. It should be included to illustrate that blizzard is still polishing such a polished and complete game. It should be included to show that blizzard is going above and beyond the call of duty to ensure that the game is perfect. Perhaps it could be worded along the lines of "even though the game has an average of 85% scores based on professional reviews blizzard is still hoping to improve end game sustainability". — Preceding unsigned comment added by (talk) 16:15, 24 July 2012 (UTC)

No, it should not be worded that way. That wording is deliberately attempting to add bias and a non-neutral point of view to the statement. If included, it should simply state along the lines of "On date xyz, Blizzard announced plans to make future adjustments to end-game content in response to player input." This is a neutral statement that covers the relevant details. -- ferret (talk) 16:19, 24 July 2012 (UTC)
If the game has a review of 85% that, by it's very definition, means it isn't 'flawless'. Flawless would be 100%. Please stop using superlatives to push your agenda. Wrel (talk) 16:38, 24 July 2012 (UTC)

Personally, I found this whole topic to be specious. This is a result of an 'MMO-community-turned-to-regular-RPG' backlash that was unwarranted from the start. Games have always had an end. Diablo 3 has an end. MMOs do not have an end, and thusly, new content has to be created time and time again to keep people playing, to in turn keep them subscribed to the game. I have read a similar article ( ) and it seems that it's mostly and MMO community who feels all games should keep getting new "end game content" the same way MMOs do. No one griped when Mario or Zelda or Metroid gave you a "Game Over" screen. But now in the post-MMO era of entitled gamers, people play a game, beat a game, and then gripe that "there should be more". Wrel (talk) 16:36, 24 July 2012 (UTC)

Wrel are you trying to present your research as a valid way to determine what should and should not be included in the article? I find it odd that the diablo 3 article does include any negative reaction to the game. The simple fact of the matter is that any negative comment from RS's have been excluded. Why is this article so slanted towards being totally positive? Even in the Godfather article there are some negative comments and that movie is "flawless" 100% on rotten tomatoes. Can you please explain your agenda in terms of keeping this article so slanted? Do you hold activision-blizzards stock? — Preceding unsigned comment added by (talk) 17:33, 24 July 2012 (UTC)

Again, the anon IP ignores when the negatives included in the article are specifically pointed out. You're the one with an agenda. -- ferret (talk) 18:01, 24 July 2012 (UTC)
First, it wasn't 'research', it was an article I had read. How is me providing a counter-point to your links any different than you presenting the original link? A quoted article from a Blizzard employee seems to be rather relevant, given the circumstance.
If you don't like the article being 'slanted towards being totally positive' then find some reliable sources that are more critical. You seem to think I'm some totalitarian, dictating what should be said about this game. I'm not, please try to accept that.
Here are some negative comments about Diablo 3 that I have found:
Initially the launches were hindered by heavy server load with many users getting various errors, including the error 37 which reads; "The servers are busy at this time. Please try again later (error 37)". These issues made the game unplayable for those affected while some others experienced in-game bugs. Despite assurances from Blizzard that the problems leading to the connection errors during Diablo III's launch had been resolved, Eurogamer reported on May 31, 2012 that these errors were still ongoing, and had reappeared after patch 1.0.2 was released for the game. Many fans complained that the ongoing problems has caused them to lose their hardcore (permanent death) characters.
The release was also the source of a minor controversy in Australia when retailer Game went into voluntary administration the day before the release, and so was unable to honor pre-orders or offer refunds. In response to this, Blizzard Entertainment offered affected customers credit in purchasing the digital version of the game.
Rock, Paper, Shotgun gave mixed commentary during the game's beta period, praising the actual game itself by stating that it is much more direct than its predecessors and intuitive in its interface. However, it said the playing experience is spoiled due to lag in single-player mode caused by a lack of an offline single-player mode. Following the game's release, it reaffirmed its displeasure at the always-online DRM and offered a mixed opinion that the game was enjoyable but added "nothing new" to its genre.
Some users have voiced criticism about the game's strong digital rights management which requires what is known as persistent online authentication, resulting in the lack of an offline single-player mode. Players also took out their anger on developer Blizzard. Their actions have been described as a legitimate display of discontentment with game features.
A GameArena critic questioned how Blizzard managed to "fail so spectacularly at creating reliable networking for Diablo 3" before going on to point out the lack of competitive multiplayer".
Five seperate criticisims about the game in question. Where did I find all this information, you might ask? The Diablo 3 Wikipedia page. The very page that you are saying is saying nothing but glowing, positive responses in an attempt to slant people's opinion.
Finally, please don't tell me where my agendas are coming from; I know them far better than you seem to be grasping. Sorry to inform you, I don't own nor play the game we're discussing. I'm not a rabid fan boy trying to defend his favorite game, as you are alluding to. Wrel (talk) 18:33, 24 July 2012 (UTC)
Just an observation: I'll quote from the article I linked. The one that I was told does not include any negative reaction about the game, and only said slanted, positive things.
Blizzard, to its credit, seems to be a bit more sympathetic to these kinds of complaints than I am. In a surprisingly forthright reply on the thread, Community Manager Bashiok admits that simply farming new items from enemies is "just not enough for a long-term sustainable end-game."
Funny. It has the exact quote the annon IP started this whole Talking Point about. He must have overlooked that little bit when he was busy not reading it, nor anything I wrote, and telling me I had an agenda. Wrel (talk) 20:00, 24 July 2012 (UTC)

End game failure

More articles that should be reflected on the main article ...— Preceding unsigned comment added by (talk) 12:43, 28 July 2012 (UTC)

NPOV dispute - Reception

Multiple sources which show clearly a large number of low user ratings for this game have been removed repeatedly, including CNN. It appears that the reception section seems to only allow positive feedback listed. The section is called 'Reception,' yet some members are excluding large numbers of users' opinions and ratings for this game. The section is not called 'Critic-only Reception,' and the inclusion of thousands of users' online voiced opinions seems logical, along with with CNN's coverage of the negative feedback as well as numerous other websites' coverage.

I feel that with an accurate depiction of the reception of the game, this article will benefit by being factual and more true to the ideals of what a neutral section is intended to be. Sspalfilter (talk) 17:47, 14 July 2012 (UTC)

Please put new sections on the bottom of the page, thanks.
We've been over this repeatedly, only reliable, outside sources can back those statements up. Forums and Metacritic are simply unreliable here. An outside third-party source would be very welcome of course, but I've been checking the article from time to time, and I have yet to see a source like that. You claim that a source like CNN has been removed, can you back that up with a ref? --Soetermans. T / C 14:31, 15 July 2012 (UTC)
The negative reception is possibly mainly caused by the player's anger over the server overload, thus making it unreliable as opposed to professional reviews. Regards.--GoPTCN 14:40, 15 July 2012 (UTC)
Here is a huge CNN feature on the game that just came out a few days ago. It goes into quite a bit of detail about poor player reception:
"Blizzard was plagued with server issues from the very start. "Error 37," a server busy error, quickly became the buzzword among players, indicating problems logging in. Indeed, Blizzard acknowledged the problem and warned players it could take several login attempts before they could connect.
"For a while, the error became an Internet meme, sparking many funny postings about the frustrating message. While the company worked quickly to resolve the initial issues, the Internet lit up with players proclaiming their hatred of Blizzard and frustration with the always-logged-in requirements.
"Maintenance time and patch updates have also revived harsh feelings among some "Diablo III" players. Forum boards reached their limits after players voiced their displeasure. There are more than 4,200 Diablo III forum threads, most discussing some aspect of the game that, in players' opinion, is broken."
I would say that type of coverage is definitely worth adding to the article. Reception doesn't include just professional reviews; it includes the entire reaction to the game as reported by reliable sources. —Torchiesttalkedits 15:14, 15 July 2012 (UTC)
The CNN article appears to cover issue that are already in the article, such as downtime. It doesn't really cover the Metacritic review situation, which is what anon IPs add most often. There's a Forbes article already in use that covers the online-only and DRM aspects. There's also a Gaming Blend reference in use that addresses the idea of player entitlement and 0/10 review scores. A GameArena reference is in use that refers to the immediate downtime issues of the network at release.
In short: There is no NPOV issue, there is only a percieved "Why aren't Metacritic User Score rating shown?????" issue. And MC User reviews are unreliable, and as has been endlessly debated, should not be included. -- ferret (talk) 15:39, 15 July 2012 (UTC)
I agree with ferret. I don't see harm in adding the CNN ref as another source though, or explicitly mentioning it instead of say Gaming Blend. (I thought there is a guide line on preferring mainstream media instead of subject-specific ones, but can't recall which one). --Soetermans. T / C 21:29, 15 July 2012 (UTC)
The preference is for the most reliable sources. If a game magazine publishes its own worthy research and the main stream media parrots this research, then we should cite the game magazine for the information and the media to indicate its significance. If a game magazine's "research" isn't worthy, then the rest doesn't matter. Rklawton (talk) 21:47, 15 July 2012 (UTC)
Any way you cut it there are now numerous legitimate unbiased sites with coverage of the fact that there is a backlash of dissatisfied gamers, and yet any mention of this on wikipedia is immediately removed. This is called bias, and is against the underlying concept of neutrality, in my opinion. It feels like this page is an advertisement. Mentioning unrest in a country should not be considered vandalism, why is mentioning verified, online-provable, publicly reported discontent in a gaming community? Sspalfilter (talk) 21:40, 15 July 2012 (UTC)
There are two questions at hand:
  1. Is the backlash reliably sourced?
  2. Is the backlash not trivial?
Only if the answer to both these questions is "yes" then this information should be included in the article. Rklawton (talk) 21:47, 15 July 2012 (UTC)
The third question actually: Are these facts already included in the article? The answer is actually yes. But proponents of this "player discontent coverage" want the player reactions to be front and center and more prominent than the reviews from critics. The latest edit I reverted removed the lead sentence entirely (Which listed the critic review scores with no specific praise) and replaced it 5-6 sentences of "players hate this, players hate that". Again, the discontent of players, the DRM/Always On issues, the network issues during release, etc, are all covered in reception already. What's not covered is the specific user-based Metacritic score. -- ferret (talk) 22:34, 15 July 2012 (UTC)
I'm sorry you feel that way, Sspalfilter, but everything concerning its reception is covered about the game. As ferret has stated, everything you claim is missing and/or removed from the article is still explicitly mentioned - and I still have to see any evidence that someone took a source like CNN out of the article. Roughly one-third of the reception section consists of this:
Some users have voiced criticism about the game's strong digital rights management which requires what is known as persistent online authentication, resulting in the lack of an offline single-player mode. Players also took out their anger on developer Blizzard. Their actions have been described as a legitimate display of discontentment with game features.
Erik Kain, a Forbes contributing writer, stated that the requirement to remain online is not necessary for single-player mode and that Blizzard is abusing its position as a "juggernaut" and is setting a worrying precedent for the gaming industry. Diablo III senior producer Alex Mayberry was quoted as stating during development questions and concerns about DRM: "Obviously StarCraft 2 did it, World of Warcraft authenticates also. It's kind of the way things are, these days. The world of gaming is not the same as it was when Diablo 2 came out."
Gaming Blend countered negative journalism aimed at the game's fanbase. It claims that the industry at large is far too defensive of production companies' actions to the point of accepting backward steps in game availability. It dismisses the existence of "entitlement" saying that while a large portion of 0/10 reviews do not reflect the quality of the game, they nonetheless reflect the dissatisfaction with the product.
To me, this seems a fair mentioning of user reception. So I'm removing the dispute tag, as it now gives off the wrong signal, but do feel free to add more sources on its reception. --Soetermans. T / C 13:16, 16 July 2012 (UTC)
(side note): It was I who removed the CNN article the first time it appeared here. It was perhaps not the best undo, but given the slippery slope nature of people piling user reaction critiques into this article, I felt it was wiser to remove that bit of honey before it attracted flies. I also felt that it was dubiously written and seemed to be pushing an agenda. $0.02 DP76764 (Talk) 17:16, 16 July 2012 (UTC)
You are correct to have reverted it, DP. Just to break it down:
After playing the game for many hours - many hours? , users how many? have reported several how many? problems with the game, including "running out of things to do," what does THAT mean? which was confirmed by a Blizzard employee, unsourced common errors a RS, missing features WHAT features and imbalanced difficulty no source. There are more than 4,200 Diablo III forum threads, most discussing some aspect of the game that, in players' opinion, is broken. would be a RS, but "most discussing someaspect of the game that, in players' opinion, is broken." is very ambigious.
Might look appealing because that it is CNN, but its article doesn't seem to add anything new to the article on Diablo III. --Soetermans. T / C 22:07, 16 July 2012 (UTC)

OK, I just read the reception. The prose could use some work, but it's pretty clear what people do and do not like about the game. I think we should remove reviews that rely on just the first act of the beta and replace them with more comprehensive reviews. Otherwise, we're most of the way there. Rklawton (talk) 22:42, 16 July 2012 (UTC)

I think the way the new CNN article was used was pretty WP:COATRACK-y, but it has some good material, and could be used to shore up some of the reception and release sections. —Torchiesttalkedits 01:32, 17 July 2012 (UTC)
Sorry I'm not sure how to properly format my responses. I'm not sure you read the article Soetermans, as the source of the blizzard employee agreeing is the CNN article, 'In response to a forum post, "Bashiok," a community manager for Blizzard, said the company recognizes that players are probably running out of stuff to do. However, he said, it isn't going to be able to release new content every couple of months.' .

Look I don't want to bash Diablo 3; in fact I play it every day. But the fact is there is a large amount of people who have voiced online discontent with the game, which is notable because it's much more extreme than any previous Diablo game, which is why CNN and various other sites have mentioned it. Coming onto wikipedia and finding all of this information being blocked seems quite an advertisement. Unfortunately a lot of the problems with the game become evident only after beating it 3 times in succession, getting harder each time. I doubt any reviewer did that before writing their review, as the game can be quite long, especially for a casual player. The game is actually in a quite unbalanced state right now, which is not terribly atypical for Blizzard games during early release times, but the complaints often are pointing to obvious bugs and flaws in the game. I guess I don't know how to convey this properly but, if it's true and verifiable, with sources of CNN, and Blizzard employees themselves, along with the official forums of the game, and countless other sites, who is trying to stop it from being public and why? Sspalfilter (talk) 20:03, 18 July 2012 (UTC)

You seem to be ignoring everything other editors have written here in response to you. No one is trying to "stop it from being public", and almost everything covered by the CNN article exists in the reception already. -- ferret (talk) 20:14, 18 July 2012 (UTC)
I, on the other hand, haven't played it at all. I'm just trying to make sure this article has a neutral point of view, 's all. I did read the CNN article, with my bold comments I was trying to point out that is was poorly written. --Soetermans. T / C 15:01, 19 July 2012 (UTC)
On a sidenote, did everybody notice how quiet it has become with the article, since the semi-protect four days ago? --Soetermans. T / C 15:06, 19 July 2012 (UTC)
I am quite disillusioned about the neutrality of Wikipedia. Sspalfilter (talk) 21:05, 30 July 2012 (UTC)
Your help truly is appreciated here, Sspalfilter, but if you don't like the way Wikipedia works this might not be the place for you. --Soetermans. T / C 11:30, 1 August 2012 (UTC)

Metacritics' abysmal user ratings

Why those ratings (more than 6,400) aren't in this article?. — Preceding unsigned comment added by (talk) 18:14, 30 July 2012 (UTC)

Because they're unreliable. Read the rest of the talk page if you want more information on what that means. -- ferret (talk) 18:30, 30 July 2012 (UTC)
I've started a FAQ with that question at the top of the page. Anyone else, please feel free to expand or change it to cover all the perennial topics. —Torchiesttalkedits 19:02, 30 July 2012 (UTC)
Good idea. Would it be worth linking to WP:SPS in some manner as well? Sergecross73msg me 19:12, 30 July 2012 (UTC)
And perhaps Wikipedia:VG/GL#User_reviews. -- ferret (talk) 19:15, 30 July 2012 (UTC)
Both very good ideas, done. —Torchiesttalkedits 19:26, 30 July 2012 (UTC)

And how can we reflect on the main article the myriad of reliable critics on Internet (one example: the joystick article posted) related to non-existant endgame and extreme dependency to AH & RMAH?. The main article should have a 'Critics' section, otherwise is a poor attempt to promote the game. — Preceding unsigned comment added by (talk) 12:24, 31 July 2012 (UTC)

More proofs, even from Blizzard: — Preceding unsigned comment added by (talk) 12:28, 31 July 2012 (UTC)

I agree that the end-game issue has reliable coverage and should be included, though I would like to know a bit more of their plans to address it first. I'll see about adding mention in the Development section sometime today, as that's the appropriate place to mention how the game has been changed or is planned to be changed post-release. We probably need to include some information on the 1.1 patch and PVP as well. -- ferret (talk) 12:53, 31 July 2012 (UTC)
If you had read the Talk page, you'd have noticed the entire section about that very article itself. Wrel (talk) 14:41, 31 July 2012 (UTC)

Another critic of a reliable source regarding mods: The main article seems wrote by Blizzard's Staff. Please, throw some honesty on it. — Preceding unsigned comment added by (talk) 14:31, 31 July 2012 (UTC)

I see no problem with adding new criticisms from reliable sources, just as long as it's written to accurrately portray what the source is saying. (I don't add it myself because I'm not especially familiar with the game myself, just Wikipedia policy...) Sergecross73msg me 14:44, 31 July 2012 (UTC)
For the record, I misread the above comment regarding mods. Don't consider me one of the people in favor of adding info regarding mods, I hadn't seen that word in there. My comments have merely been generalities regarding reception in general, not especially regarding mods. Sergecross73msg me 23:44, 1 August 2012 (UTC)
You're good, Serge. All you said was that you weren't against criticism from a reliable source, which all of us are in agreement with. You weren't commenting on the subject being presented. It just so happens that it wasn't a valid criticism. Wrel (talk) 01:56, 2 August 2012 (UTC)
I'm not adding the Mod source. It's from August 2011, well before the beta or the release, and no one has mentioned it as a major issue since. Unless you have a release era source that shows the lack of mods as a flaw, that one is too stale to include. -- ferret (talk) 15:06, 31 July 2012 (UTC)
The PCGamer link you post here is a year old and isn't even a criticism. So what are you talking about? The 'reception' area in the current article is at least 50% negatives, if not more. And there is also the 'Controversies' section. So, again, what are you talking about? --SubSeven (talk) 15:57, 31 July 2012 (UTC)
Mods have never been part of the Diablo franchise, I don't know why lack of them would be a credible criticism now. Unless it's yet again a case of "Game X had this feature, why doesn't Game Y?" in which case, we might as well list that Blizzard doesn't plan on including robots, race cars or skateboards either. Wrel (talk) 15:54, 31 July 2012 (UTC)
Mods have never been part of the Diablo franchise?. Hahahahaha ... "Better to keep your mouth shut and appear stupid than to open it and remove all doubt". & & etc, etc, etc. Well, do what you want with this article, it's a shame xD.— Preceding unsigned comment added by (talk)
Mods have never officially been a supported part of the Diablo franchise. 100% true. -- ferret (talk) 11:28, 1 August 2012 (UTC)
For the love of God, put new comments on the bottom. Like ferret said, mods have never been officially a part of the Diablo series. And unless a outside source decides to mention it, then we can mention it. Also, your words seem to lean towards a personal attack. --Soetermans. T / C 11:36, 1 August 2012 (UTC)

I've honestly resigned myself to the fact that people come to this page and simply do not even attempt to read the Reception or Controversies section; they don't even look to see if they exist. They come here, look at the small box of aggregate scores, see that the game is rated mid-80's and come to the Talk page to ask the same damn questions over and over and over, and let us know how we're all agenda-pushing, stock-owning Blizzard employees trying to whitewash out the negative reviews. Wrel (talk) 16:15, 31 July 2012 (UTC)

Totally agree. Perhaps those sections are tl;dr and we should cut them down? hehe. DP76764 (Talk) 17:03, 31 July 2012 (UTC)

Metacritic, if not editorially consecrated, is a democratic forum. If the game had had a positive reception, the negative reviews would by now have been washed out by outraged fans. As this is not the case, I absolutely do not understand what the agenda is here. Wootini (talk) 20:28, 20 August 2012 (UTC)

There is no agenda, other than following WP policy. What I'm always confused by is the idea that Wikipedia is somehow censoring information by not reporting the user scores, when anyone can just go directly to Metacritic and see the information there. —Torchiesttalkedits 20:42, 20 August 2012 (UTC)
What I am confused by is that Metacritic's "critic" score gets reported, but not its user score in a case where they are so horrendously disparate. Wootini (talk) 20:44, 20 August 2012 (UTC)
For the same reason we don't report the score of fifty random people off the street. It's not a reliable source. You should read the release, reception, and controversies sections completely, then determine if there are reliable sources reporting information that we're lacking. Someone else mentioned the auction house problems, which I think could be a good addition, and the article you included above has potential, but we have to keep things properly weighted. We can't just add a laundry list of every single complaint anyone has ever had about the game. —Torchiesttalkedits 20:58, 20 August 2012 (UTC)

Auction house issues

Celebration of a protected status of this article really just ends up being a back-patting exercise for people tired of having the discussion about meta-critic reviews, while dodging the glaring issue of this article that's recognized instantly by anyone familiar with this game's history post-release: frustration over a range of issues not covered in the article, with a rather convenient reason to exclude the central criticism that's come out about the game after the first month: the auction house. Because most professional reviewers only played the game through once, and on the initial difficulty setting, they weren't alerted to the problematic nature of the game for the continuing Diablo 3 community, in that players are essentially forced into using the auction house and real money auction house in order to progress and enjoy the game in higher difficulty settings (the end game). I understand Wikipedia's insistence on refusing to name forums, metacritic, and other aggregate user reviews as reliable sources, but the consequence of filtering out the fan response post-release are that this article does not accurately reflect the reality of the game and the reason for its sharp rebuke within large segments of its fanbase. The omission of criticism of the Auction House is the most startling example of this, and honestly has become the "elephant in the room" concerning this article. The recurring theme from players and gaming commentators alike that "You can't progress past a certain point without the Auction House," should be something that's at least addressed in the article, especially considering there's an entire section devoted to the Auction House, and to Reception, yet neither mentions this very common and widely held belief about the game. Additionally, there's nothing concerning the prevalence of bots and exploits that overwhelmed the game post-release and essentially ruined the in-game economy for many players, an economy that the gameplay experience largely revolved around after a certain period of time. The sources from mainstream gaming publications such as IGN, Gamespot, PC Gamer, etc. are sparse on this topic, but I've already mentioned as to why this is the case (reviewers not sticking around long enough to experience it), and why arguably the largest criticism of Diablo 3 is omitted by this article, but before someone screams at me for not providing sources: --Legalysis (talk) 22:52, 13 August 2012 (UTC)

I don't think anyone here is trying to intentionally suppress information. I actually think the auction house concerns could be valid and worthy of inclusion, but I don't think it's been discussed here before, so it's not like the idea has already been rejected. Both of the sources you've provided are by the same writer. While he appears to be a good source, it would be nice to get another source to fill in the details some more. In short, I'm open to adding more information about auction house issues. —Torchiesttalkedits 19:28, 16 August 2012 (UTC)
Agree (that there needs to be additional WP:RS on this). This topic seems like it's going to be a long-term trend for the game and it may take a while before a large enough body of sources come out to support inclusion. DP76764 (Talk) 21:22, 16 August 2012 (UTC)

I'm not alleging anyone is intentionally suppressing criticism over the auction house specifically. Unlike others who have raved over the exclusion of metacritic reviews, I'm not convinced those responsible for keeping these sources out are share-holding Diablo 3 developers intent on silencing dissent. There are valid reasons why metacritic may be deemed unreliable, though I do believe there may be a better policy overall concerning review sites of its ilk and the Wikipedia approach to aggregate user reviews. This article is simply a good example for the consequences of total exclusion, as is the special case for Diablo 3 where few, if any of the reviewer sources deemed reliable according to Wikipedia criteria will make the effort to cover this topic months after release and after the initial review has already been released. In short, I think there's a balance that might be struck between total exclusion and inclusion- and perhaps this article isn't the best forum to raise this issue. I just see a problem when valid concerns and areas of criticism are completely omitted because mainstream reviews don't have a wide enough scope in respect to length of time spent with the subject matter (in the case of a persistent online community). "Limiting instructions" to use a legal concept, would seem a preferable approach to user reviews from aggregate sites than total exclusion. --Legalysis (talk) 16:27, 20 August 2012 (UTC)


I hope it's okay... I added that Amazon Reviews are 1 star... but I'm not sure how to add it to the reference section.

albabe - The Writer/Artist Formally Known asAl Gordon 02:35, 17 May 2012 (UTC)

If you want to reference properly, I suggest you read this first. It's pretty straight-forward once you get the hang of it.
I'd also shy away from the Amazon reviews for now. They're clearly coloured by the connectivity issues that have plaged the game. If you read the [ one-star reviews], you'll get stuff like this:
he who gives up $60 for games with draconian DRM like Diablo 3 deserves endless error messages and an inability to play the game
Blizzard's servers have been consistently down in the two days since I purchased this game, which means that I have been unable to access the content that I thought I had purchased. The software is there on my hard drive (it took at least an hour to install!), but I cannot access it. I paid a not inconsiderable sum of money for ... nothing.
I'm not even attempting to give this product a fair review. Why? Because I can't even play it. It's pretty much that simple.
I found that in the first five reviews on the page. Now, I'm by no means a fanboy here. I've never played a Diablo game before, so I'm not trying to push a point-of-view. I just think that these reviews are entirely ephemeral. Once the server issues are resolved, public opinion of the game will change, and this will be reflected in the reviews. Give Blizzard the time to sort things out, then wait about a week, and you will find something that is far more representative of the game. Prisonermonkeys (talk) 08:11, 17 May 2012 (UTC)
I don't think that's necessarily the issue. If a reliable news source reports on negative initial reception, then it's worth adding. Just the amazon reviews by themselves are not enough. Of course, it's also quite possible (likely, in fact) that the reception will improve as time goes by, and that can be added as well. —Torchiesttalkedits 16:05, 17 May 2012 (UTC)
This is entirely reminiscent of the release and reaction around Spore (2008 video game); online only DRM, Amazon campaign, etc. I recommend a read through the Reception section of that article as a guide to how we should handle this article. If, in the future, this receives as much sourced coverage as that game did, it should be mentioned. Until then, though, it's just some random people complaining and not something that should be included here. $0.02 DP76764 (Talk) 16:19, 17 May 2012 (UTC)

Amazon reviews are not reliable at all. A good chuck of those reviews are people who haven't hardly played the game as it has only been out for a few days raging because the servers could nbot handle 10 million people trying to log in at the same time. Point being anyone with or who can create an Amazon account can write a review. Amazon reviews are a JOKE. Not reliable at all. --0pen$0urce (talk) 16:49, 17 May 2012 (UTC)

I provide Exhibit A to back up 0pen$0urce's claim. Just look at these 'reviews' on Amazon. Wrel (talk) 17:21, 17 May 2012 (UTC)

Regardless, these are sentiments from real people. Even if they're written by the uneducated or trolls, the game has received a large amount of criticism nonetheless and it should be documented in order to keep the article unbiased. Picking a few bad apple reviews as a means of discrediting all user criticism--and there is quite a bite--seems heavily biased to me. Nilbog (talk) 20:39, 17 May 2012 (UTC)

If the game has received lots of criticism elsewhere then quote THAT. A poor source is not made better by unsourced claims of "someone else said it too!". Unless you can find a source on someone digging through the Amazon reviews and compiling a grade based on reviews that aren't just giving it a one because of connectivity issues, the Amazon reviews are useless. - Alltat (talk) 08:20, 24 May 2012 (UTC)
5,000 + negative reviews with a consensus by public carries infinitely more weight that a single 'reviewer' from a cookie-cutter web site. If you'd like, I could create 10+ game review websites, create 10 different reviewer personas, create 10 different reviews of Diablo 3 in a few days and then link them.

Or we could just stop all the nonsense come to the logical conclusion that yes, while some reviewers are raging against DRM, it's still a review of a product. What source of authority has determined that IGN is a reputable source? It's like watching MSNBC give favorable treatment to Barack, or Fox to Romney. OF course they are going to give good reviews, because that's the source of their income.

Or have I found myself YET another article on Wikipedia that's been protected via the 3RR from all criticism? Yet another article that's out there for the world to see, but which is only the truth as seen by a couple of guards who are in agreement? (talk) 19:58, 20 June 2012 (UTC)

It's not complicated. Just find reliable sources discussing the negative reception from players. I don't think there's a conspiracy to keep out information. You just have to do the legwork and find good sources for this stuff, is all anyone is asking. —Torchiesttalkedits 20:16, 20 June 2012 (UTC)
I appreciate the lengths and breadths that editors will go to to provide reliable sources for information. The struggle to keep the information encyclopedic and verifiable is a worthy one. However, there may need to be exceptions carved into WP:RS for certain situations. One of these situations might be found here: The overwhelming majority of critical reviews from reliable sources for this particular game title come from interested parties. GameSpot, Gamasutra, Joystiq, Forbes, MaximumPC, even Arstechnica gave some pretty flowery reviews for Diablo III. By all accounts each of these 'Reliable' sources either arose from conflict of interest (Kyle and Eric at Arstechnica and Forbes respectively (they work for magazines that have paid advertisements from the production studio under review and have a history of glowing reviews for games that advertise on their sites)) or Gamespot and Joystiq's reviews which were little more than straight line Astroturfing. Thus calling into question the objectivity of any review of any game from those studios by those supposedly 'Reliable' sources and this title in particular.
Therefore I suggest that when there is a reasonable and logical doubt as to either the veracity or the interest of a third party reviewer as a reliable source that there be some mechanism (preferably verifiable itself) to allow more weight be given the NON professional reviewers if the preponderance of opinion in the aggregate reflects a different position than that of the professional as the professional is subject in review to rose colored glasses syndrome as any other reviewer professional or not. I realize this sounds an awfully lot like a slippery slope, but how else to document that which has already reached a consensus in the real world but is being purposefully set aside by 'Reliable' sources because it may harm said 'Reliable' sources bottom line? Not trying to facilitate an editing nightmare here but there has to be a point at which we as editors stop and say to ourselves: In light of the considerable evidence to the contrary, this 'Reliable' source on this matter seems to be showing signs of favoritism or at leas a lack of objectivity for reasons other than the content of the item under review. Marlberg (talk) 18:14, 10 July 2012 (UTC)
Declaring the reliable sources unreliable, and the beyond-a-doubt unreliable sources to be reliable, is quite the stretch. That's a great deal of OR about the RS's, and unless you have some sort of source or proof to demonstrate that a COI has occurred... User reviews are clearly unreliable, beyond a doubt, for numerous reasons that have been stated over and over and over. -- ferret (talk) 18:32, 10 July 2012 (UTC)
I'd love to see some of this 'considerable evidence' you mention. Regardless, even if you could invalidate every current RS used, that would not then be a license to start using NON-RS sources in their place. I would also submit that discussing the merits and definition of reliable sources doesn't belong on this page. (side note: I've seen this argument numerous times before: "there aren't any RS's that support my cause, therefore I will challenge the definition of RS in order to cloud the argument and try to build up my non-RS sources instead."; not buying it!) DP76764 (Talk) 19:21, 10 July 2012 (UTC)

All those reviews are not all about DRM... and the whole appeal to authority nonsense is equally ridiculous to the appeal to the masses. This smacks into blind ignorance of what is going on right now, but hey let "neutral" Wikipedia continue to be as hilarious as Fox New's "Fair and Balanced." — Preceding unsigned comment added by (talk) 16:00, 16 July 2012 (UTC)

Fact: based on this ( URL from meta critic which is cited as a reliable source, user scores are only 3.8 based on 6 306 ratings. From my knowledge of statistics this is an ample sample size to balance out anomalous reviews. Please provide me a valid reason why only the meta score based on professional reviews is being used. Also why is this article locked? And why don't we question where blizzard gets its numbers for units sold? — Preceding unsigned comment added by (talk)

See the (ad nauseum) discussion that already exists. MC is a reliable source for industry review, NOT for user reviews (which are generally irrelevant). Or, feel free to keep beating this horse. DP76764 (Talk) 03:14, 23 July 2012 (UTC)
So if I put on a fancy shirt and tie and have a smug elite manner of speaking... spend a crap load of money on a business website that reviews products... I can be relevant as a human being with an opinion? Do I have to speak to the thought police first before we can have both views listed on a "neutral" Wiki article? User reviews, I tell ya completely irrelevant, all some thousands of them. Wow. — Preceding unsigned comment added by (talk) 17:39, 23 July 2012 (UTC)
A shirt and tie? A smug manner of speaking? Spending money? What? You seem to have a disconnect as to the difference between a reliable and an unreliable source. How many times must it be stated that unreliable sources are not encyclopedic? How many more times must people come to this Wiki page, not see anything listed about how "This game SUCKS!! I got an Error 37 for like TWO WHOLE HOURS! I give it a 0 out of 10! Why is my gripe not known by the WORLD?!" and decide that Wikipeda isn't complete until their complaint is listed first? If we want to talk in silly, steriotypical superlatives, I can play too. Or we could simply acknowledge that MetaCritic provides a subjective review, not and objective reivew, and why that is why it is not a reliable source. Wrel (talk) 18:52, 23 July 2012 (UTC)

The problem is that they are not all Error 37 OMGWTFBBQ sauce, they are legitimate issues and the only place they are being OBJECTIVELY expressed is in forums, other review sites that users can submit and so forth. Just because it isn't coming from an official source within a specific closed community doesn't mean it isn't legit, and this elitist BS is irritating. Wikipedia could do fine by just saying "Metacritic and every fat cat thinks Diablo 3 cures cancer, user reviews disagree, extremely." Holy crap though, there isn't even mention of that. — Preceding unsigned comment added by (talk) 16:26, 26 July 2012 (UTC)

Yes but it is you who keeps beating the dead horse. The article has no balance whatsoever in regards to user based reviews which are almost unanimously less encouraging than "professional" reviews. Why is there no balance in the reception location whereas in every movie article it is balanced with the good and the bad. Even for films which are universally acclaimed wikipedia will still mention negative reviews such as the godfather article. Also, this reputable sit has it at 7/10. Why isn't that little neat box filled with this 7/10? It is only filled with 8+ (4/5 or 80% or 8/10) where is this 7? Why is it not included? — Preceding unsigned comment added by (talk) 10:02, 23 July 2012 (UTC)

To quote Shakespeare: 'Once more unto the breach'. First, I find it a bit hard to blame DP for beating the horse, when it was not he who brought the issue up yet again, no? You asked why MC wasn't being used, and he replied. Second, you could have looked at any of the five or six other threads on this very talk page asking the same question about MC reviews, and that it's the general editor consensus saying that while yes, MC may be a reliable source for some articles, it is not in this case. Even Blizzard has stated they are aware people took to the internet in protest, not to provide an accurate review of the game. That's not encyclopedic, no matter how you slice it. It's happened before to other games, and it will happen again, and in all cases, MC hasn't be referenced because it's simply not a reliable review. Wrel (talk) 12:13, 23 July 2012 (UTC)
To specifically address the CPUGamer article, that site is not considered reliable as it does not pass the reliable source criteria. This was discussed over at WP:VG/S a couple months back. Hence, it is not included. -- ferret (talk) 13:22, 23 July 2012 (UTC)

Lets start off with a plato quote:

"At first, when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and he will be unable to see the realities of which in his former state he had seen the shadows; and then conceive some one saying to him, that what he saw before was an illusion"

What is this the scientolgy article? CPUgamer is used by pc game rankings for its aggregate score. Your telling me that the components of the score are not as valid as the whole? Well then why the hell don't we analyze every "professional" review on meta critic for bias? Why do we use MC's professional reviews without analyzing the components when I am trying to get one of these valid components to show up separately to give some balance. If game rankings does constitutes a valid source yet has no trust worthy components then how can it be considered valid as a whole? Your telling me the whole is greater than the sum of the parts and that is a lie in this case. We should give this article some balance in regards to what the components of the whole say. If the parts are invalid then we cannot accept the whole. If the whole is valid we must accept the parts. — Preceding unsigned comment added by (talk) 23:25, 23 July 2012 (UTC)

Correct. Not every review included in MC's critic section is considered reliable. Being included in Metacritic does not grant reliability to a source. This article is balanced, as the NPOV section below can show you if you read it. You have a bone to pick that the particular score rating for metacritic user reviews aren't included. You won't win this argument, and it has nothing to do with Diablo III. We do not include metacritic user reviews in any articles. -- ferret (talk) 23:35, 23 July 2012 (UTC)

Yes I accept that but you are side stepping the CPUgamer issue. How can you include a source such as PC Game Rankings yet say that a part of the source is unacceptable. Above you claim that CPU gamer is not a valid source. Then how can PC Game Rankings be used if parts of it are invalid? This part is not a user score but a professionally written review. How can we include the whole but exclude parts? Then the whole cannot be used. I am not talking about user scores I am talking about the professional reviews. The article should include at least one professional review which is below the 85% range because they do exist. All I am asking for is for one professional 7 to be included on the list to make the article not seem so slanted. — Preceding unsigned comment added by (talk) 01:01, 24 July 2012 (UTC)

For a score to be included in the rating box, it has to be used in the prose. So for a < 7 rating to appear there, we need a critic that is a reliable source that we can also use in the prose. CPUGamer has been determined to be an unreliable source at this time, and so cannot be included in the prose or the infobox.
If you feel there's a larger issue with using Metacritic or GameRankings critic scores, feel free to bring it up at WP:VG/S. WP:VG/S is the place to bring up your concern with those sites, not the Diablo III article. -- ferret (talk) 01:17, 24 July 2012 (UTC)
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gripes for Diablo III Archives


Runic Games is running a Torchlight 2 stress test this weekend and I was lucky enough to get an invite. I already have TL2 pre-ordered, mind you. I’ve been waiting for this game with the same kind of anticipation many of my friends have been waiting for Diablo 3.

The two games share an awful lot of similarities. Both are action-RPGs that are focused on looting and leveling and both are pretty casual-friendly. Both are mouse driven and played from a 3/4 view 3rd person perspective.

The big difference? Torchlight 2 is the sequel to Diablo 2 and Diablo 3 isn’t. 🙂

My biggest disappointment with Diablo 3 is that there’re no strategic decisions to be made when it comes to growing your character. For a given class, everyone unlocks the same skills/runes at the same level. There are certainly tactical decisions to be made (Which skill/rune combo is right for this area of the dungeon I’m in?) but everything is easily reversible and at a given level everyone has the exact same skills to pick from (disclaimer: I’m still in Act 1 so maybe this changes).

Compare this to Torchlight 2 where every time you level you get 5 points to put into stats. Here’s a strategic decision: do you want to focus on one stat or spread things out? If one stat, which one? With the dude I’ve been leveling I’ve been putting a ton of points into Dexterity and relying on increased critical hits for causing damage, and my dodge stat for avoiding damage. Is this smart? Not sure yet, but it’s the strategy I’m using with this character. Later I could roll the same class and put a ton of points into strength and have a different kind of character.

Diablo 3 also has stat increases each level but the game decides what they are and most players probably don’t even notice them. Fans of the game like that they’ve got one less thing to worry about and tell me that they’d probably spend the points the way the game is auto-spending them anyway, so it’s just more convenient this way. That may be true for your first character in a given class but I think Torchlight 2 will have a lot more replayability.

But it isn’t just stats, there are skills too. Each level you also get a skill point, and each class has 3 skill trees. You can specialize in one tree or spread things out. You can also craft a character that fits your playstyle. Spend a lot of points in passive skills and your actual playing experience will be fairly simple. Or spend point unlocking a ton of active skills and your fingers will be dancing on the keyboard hitting different skills constantly. It’s all up to you.

Diablo 3 has some of this on a tactical level, but in Torchlight 2 you won’t be able to get everything on a single character. That’s going to encourage multiple play-throughs with variants of the same class and should help keep the game interesting long after folks have squeezed all the goodness out of D3. (Let’s face it, this style of game is all about the journey and leveling up characters after you’ve experienced the story once.)

It all boils down to more choice. Diablo 3 is about cool loot and tactical choices, while Torchlight 2 is about cool loot, tactical choices and strategic character building. Torchlight 2 also gives you two sets of weapon slots and lets you toggle between them, which makes combat more interesting. Add in the pet you have right from level 1; a companion who’ll run back to town to sell excess loot and buy you some more pots, as well as helping out in battle. Oh yeah, and you can fish for treats that’ll turn your pet into some other creature for a while.

I’ve been playing an Outlander, a class described as “a gunslinger with some secret weapons!” He was ‘born’ with a pair of pistols but soon enough I found a nice bow and I was playing him as an archer for a while. But then I found a nice magical ‘claw’ weapon, so now when things get into melee range I switch over to a pair of claw weapons. Plus he has a ‘glaive’ that he can throw and that bounces around hitting more than one enemy (that’s his first magic spell) and I’ve been leveling that up. He also has a kind of rage mechanic where the more things he kills quickly the more powerful he becomes, and I’ve been spending points on a passive skill that slows down the ‘draining’ of rage between fights. Basically I’ve ignored his ‘gunslinger’ side and he’s still very playable. I could roll a new Outlander and put all his points into ranged attacks and that would be a very different character.

Now, let’s give Diablo 3 its due: in terms of sheer spectacle, D3 beats Torchlight 2 hands down. The artwork is better, the lore is better, the NPCs are more interesting, the sound design is better. And D3 has the ‘bonus’ that everyone and his brother is playing, so if you’re looking for a multi-player game, someone is probably ready to join you.

Torchlight 2 just has more interesting gameplay, more replayability, and costs $20 instead of $60 and probably runs better on older computers. If you find yourself enjoying Diablo 3 gameplay but are hankering for something a bit more meaty to sink your teeth into, then consider dropping a Jackson on Torchlight 2 when it comes out in (I’m guessing) a month or two.

Here’s a gameplay video. This isn’t an epic fight or anything; I just fired up a game and started recording. It’s a little hard to make out but about a minute in I switch from bow to claws, and later back again, and you can see the blue glaive flying around now and then. The wolf is my pet; her health is at the top left corner of the screen. Middle center bottom of the screen is my rage meter.

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