Mafia 2 game Archives

Mafia 2 game Archives

mafia 2 game Archives

mafia 2 game Archives

Mafia II

2010 action-adventure video game

Mafia II is an action-adventurevideo game developed by 2K Czech and published by 2K Games. It was released in August 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows;[1][2]Mafia II: Director's Cut was released by Feral Interactive in December 2011.[3] The game is the sequel to 2002's Mafia[4] and the second game in the Mafia series. Set within the fictional Empire Bay (based on New York City, as well as aspects of Chicago, San Francisco, Los Angeles, Boston and Detroit) in 1945 and later 1951, the game's storyline follows Sicillian mobster and war veteran Vito Scaletta as he becomes involved in a power struggle among the Mafiacrime families of the city while attempting to pay back his father's debts and secure a better lifestyle for himself.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. At release, Mafia II received generally positive reviews from critics, with praise particularly directed at the story, though the linear open world design was criticized. Its successor, Mafia III, was released in 2016. A remastered version of the game, entitled Mafia II: Definitive Edition, was developed by d3t Limited and Hangar 13, and released by 2K Games on 19 May 2020.

Gameplay[edit]

The player character engaging in a gunfight with the authorities. Police awareness in the game works in a similar manner as with the previous game, although the player can now bribe after committing an offense. However running from the authorities will still result in them shooting the player.

The game is set in the 1940s–early 1950s era of Empire Bay, a fictional city based on New York City, Chicago, San Francisco, Los Angeles, Boston and Detroit.[5][6][7][8][9] There are 50 vehicles in the game as well as licensed music from the era.[10] Depending on the weather during the course of the game, vehicles are handled differently. For example, during the early chapters in winter, vehicles are more likely to slip on the road due to the ice.

Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-actionshotgun. New World War II–era weapons, the MG 42 and the Beretta Model 38, also appear in the game.

Interacting with objects in the environment involves two action buttons: a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game, but the checkpoint system has been completely overhauled.[11][further explanation needed] New controls include a cover system that allows the player to take cover behind objects (such as generators, walls and large crates) and shoot enemies, rather than just entering an arbitrary crouch pose behind them. This feature provides tactical support against enemies and has become a crucial technique of the genre.

The game's cutscenes are created by the game engine in real-time. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car with the same condition (damaged or intact) and will be wearing the same clothes.[12] There are exceptions, however: Scenes, such as the opening sequence and the Empire Arms Hotel explosion, are pre-rendered video clips.

The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio and Delta Radio) with licensed music, news, and commercials. The radio stations include music from different genres including rock and roll, big band, rhythm and blues and doo-wop, with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Ritchie Valens, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin' Jay Hawkins, Nat King Cole, The Chords, and The Andrews Sisters.

Synopsis[edit]

The player character driving through the streets of Empire Bay. Mafia II largely takes place in the early 1950s, with the first few chapters set in 1943 to 1945.

Setting[edit]

Set nearly a decade after the first game, Mafia II takes place between two distinct time periods — the mid-1940s, and the early 1950s — within the fictional U.S. city of Empire Bay; the game's main story also includes an unnamed town within Sicily during the earlier time period. The city is situated on the United States' eastern coastline and divided by a river, and consists of several districts, including wealthy suburbs, slums and tenement blocks for the city's different immigrant races, including Irish, African-American, Chinese, and Italian, and large-scale industrial complexes, with the city supported by a large port, a railroad station, a major prison outside its city limits, several parks, and a collection of shopping malls and supermarkets.

The game's main story sees the city divided between a number of criminal outfits, including three mafia families—the Falcone family, Vinci family, and Clemente family—a Chinese Triad outfit, the Irish Mob, and several street gangs. The city's design, including the architectural styles, cultures, public transportation and landmarks, are influenced from real-life American cities, including New York, Chicago, and Los Angeles, from within the two respective time periods used in the game.

Two of the game's DLC packs, "The Betrayal of Jimmy" and "Jimmy's Vendetta," also take place in the early 1950s, but in a different canon, as new gangs now rule over Empire Bay, while the third DLC, "Joe's Adventures", set during the events of the main storyline, bridges the gap between the two time periods.

Plot[edit]

In 1943, Sicilian immigrant Vito Scaletta is arrested during a robbery and opts to join the United States Army to avoid jail. He is captured by the Italians during Operation Husky but watches in awe as his would-be executioners surrender to the Allies on the orders of a local Mafia boss. After returning home to Empire Bay in early 1945 due to an injury he sustained, Vito reunites with his childhood friend Joe Barbaro, who supplies him with counterfeit discharge papers, and learns that his late father left his family in debt to a loan shark. He briefly works for his father's former employer Derek Pappalardo, who then recommends him to Clemente family caporegime Luca Gurino and made man Henry Tommasino due to his own connections with Joe. While he secures enough money to pay off his father's debt, Vito is arrested for the theft and sale of ration stamps and sentenced to prison, and the money goes to his mother's funeral.

In 1951, Vito is released early after befriending Leo Galante, the consigliere of Don Frank Vinci. Reuniting with Joe, the pair work their way up the ranks of the Falcone family, led by Don Carlo Falcone and his underboss Eddie Scarpa, ultimately becoming made men and securing a better lifestyle, after Vito completes a job that involves killing Luca. Not long after, learning that the Clementes are conducting drug operations, against the traditions of the Commission, Carlo orders Vito and Joe to assassinate Don Alberto Clemente. Following the hit, Henry approaches the Falcones through Vito and Eddie to join them and is tasked to kill Leo. Although Vito is able to warn Leo and help him escape the city, the Falcones nevertheless welcome Henry into the family. Vito's fortunes improve after this, but his mobster lifestyle causes him to distance himself from his last remaining relative: his sister Francesca.

To rebuild his house following a firebombing from the Irish mob, Vito joins Joe and Henry to profit from the sale of heroin bought from the city's Triads. However, Carlo, secretly involved in the drug trade as well, learns about this and demands his share. When Vito and Joe go meet with Henry to discuss the matter, they witness him being publicly executed by the Triads, who then make off with their money. In retaliation, the pair kill Triad enforcer Zhe Yun Wong, despite his claims that Henry was a federal informant, but fail to retrieve the money. In debt to loan shark Bruno Levine, whose money they borrowed for the heroin deal, Vito and Joe take on jobs to pay off the debt, including the assassination of retired mobster Tommy Angelo. Vito also kills Derek after learning he ordered his father's murder. When the Vinci family kidnaps Joe, Vito saves him, but the pair learn that their actions have sparked a massive gang war in Empire Bay.

After paying off his debt to Bruno, revealed to be the same loan shark his father was in debt to, Vito is called by Carlo to the planetarium for a meeting. On the way there, Vito is picked up by Leo and Triad boss Mr. Chu, who reveal that he and Joe are targeted by all major crime bosses in the city for the problems they caused, including Carlo; however, due to Vito saving his life, Leo promises to return the favour if he kills Carlo, which should end the gang war. At the planetarium, Vito discovers that Carlo ordered Joe to kill him, but the latter refuses and sides with Vito instead, helping him kill Carlo. Afterwards, Vito leaves with Leo to celebrate, while Joe is driven off in a separate car, leading Vito to ask where he is being taken. Leo reveals that their deal didn't cover Joe, much to Vito's shock, who watches helplessly as his friend is taken away to whatever fate awaits him.

Development[edit]

Preliminary work on Mafia II began in 2004; the work on the script began in 2003. Originally intended for a PlayStation 2 and Xbox release, the game was moved to the PlayStation 3 and Xbox 360 in 2005, following difficulties with the developer of the game engine. It was officially revealed in August 2007 at the Leipzig Games Convention. A playable version of the game was achieved in 2007 or 2008.[13]Mafia II was expected to release in late 2009, but was delayed until its release in August 2010.

A promotional trailer was released for the game in August 2007. A second trailer was released on the Spike VGA show on 14 December 2008.[14] An extended version of the trailer was released on 15 January with an extra 30 seconds of cut scene footage.[15] The first gameplay footage debuted on GameSpot on 17 April 2009 as part of an interview with Mafia II's producer, Denby Grace.[16] The video shows driving and gunplay aspects to gameplay as well as portraying the physics engine. A third trailer was uploaded to the website on 28 May 2009. From 1 June 2009, four short videos are to be added to the Mafia II website. The first of these is called "The Art of Persuasion" and features the song "Mercy, Mr Percy" by the female singer Varetta Dillard. Another video was released featuring footage from the mission "The Buzzsaw". The video reveals the fate of "The Fat Man" who appeared in the earlier trailers.[17] On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game.[18]

On 3 August 2010, Sheridyn Fisher, the face of Playboy Swim 2010, became the official ambassador for Mafia II. Sheridyn's involvement with Mafia II highlights the agreement between 2K Games and Playboy magazine to use 50 of their vintage covers and Centerfolds in Mafia II as part of the in-game collectibles integration.[19] A demo for the game was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.[20]

Release[edit]

Mafia II was released on 24 August 2010 in North America, 26 August in Australia, and 27 August internationally.[21]

Pre-order bonuses[edit]

On 26 May 2010 four content packs were offered as pre-order bonuses in America and European countries, each one available through different retailers. The Vegas Pack containing two additional cars and suits for Vito and the War Hero Pack containing two military-style vehicles and suits was available from GameStop and EBGames. The Renegade Pack containing two sports cars and two jackets was available from Amazon and the Greaser Pack featuring two hot-rods and two suits were available to Best Buy customers.[22] These pre-order packs are available for purchase as game add-ons on the PlayStation Network, Xbox Live and Steam. On 26 May 2010, a collector's edition was announced for Mafia II.[23]

PlayStation 3 version[edit]

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the Windows and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics.[24] These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.

Upon release, the PlayStation 3 version received the same or higher review scores than the Xbox 360 version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content.[25][26]

Downloadable content[edit]

There are three downloadable content (DLC) packs for the game:

The Betrayal of Jimmy is the first DLC pack and was initially exclusive to PlayStation 3 where it was a free download upon release to users who purchased the base game. This was announced by Sony on 15 June 2010 at E3 2010.[27] Set in Empire Bay in the early 1950s, but in a different canon from that of the main game, the DLC follows a gun-for-hire named Jimmy as he works for both the Irish Mob and Gravina crime family to undermine rival gangs, before being set up by his employers and arrested. Missions are structured in a non-linear manner like Grand Theft Auto, and include a score attack feature in which players earn points for doing certain actions; both features would return in the second and third DLC.

Jimmy's Vendetta is the second installment of downloadable content. It was released on PlayStation Network, Xbox Live Marketplace, and Steam on 7 September 2010.[28] The DLC picks up from the events of "The Betrayal of Jimmy", as Jimmy escapes from prison and exacts revenge on the Irish Mob, the Gravina family, and everyone else who framed him.

Joe's Adventures is the third and final DLC and was released on 23 November 2010. It bridges the gap between the two time periods in the main storyline, and follows Joe Barbaro in 1950 as he works his way up the ranks of the Falcone family and foils a hostile takeover by the family's underboss, setting the stage for Vito's release from prison in 1951. The DLC combines standard missions with score-based, open world missions. It is estimated to provide eight hours of gameplay.[29]

Alternative editions[edit]

Mafia II: Collector's Edition is a steelbook which includes four items: Made Man Pack (two classic luxury automobiles and two “made man” suits, including a vintage tuxedo), Art Book (photo album-style about the design process of the game), CD of the Orchestral Soundtrack (recorded by the Prague FILMHarmonic Orchestra), and a Map of Empire Bay. Mafia II: Digital Deluxe Edition is effectively the same as the physical edition, inclusive of the Made Man Pack, as well as digitalized versions of the soundtrack, art book and map.[30]

Mafia II: Special Extended Edition is a compilation package published by 1C Company for the Russian market. It includes the base game, the three DLC packs (The Betrayal of Jimmy, Jimmy's Vendetta and Joe's Adventures), and four style packs (Vegas Pack, Renegade Pack, Greaser Pack, and War Hero Pack). It was released on 3 December 2010 for Windows. The same package was released on 1 December 2011 for Western markets as Mafia II: Director's Cut on Windows, OS X[3] and their respective budget labels on consoles.[31] In July 2015, this full edition of the game became unavailable on Steam in Western countries.[32] However, The Made Man Pack, previously only available in the Collector's Edition, is now available as DLC on Xbox Live.

Mobile version[edit]

A version of Mafia II was developed for mobile phones and smartphones by Twistbox Games and Oasys Mobile, and was published by Connect2Media.[33][34] Set in Empire Bay (referred to as "Empire City") in 1938, the game bridges the gap between Mafia and Mafia II, and follows Marco Rusetto, a soldato in the now fallen Salieri family and the nephew of gunsmith Vincenzo, who travels to Empire Bay and finds work for the Falcone family as he searches for Tommy Angelo to exact revenge on him for betraying and causing the Salieri family's downfall. The game includes two possible endings, and the canonical one sees Marco unable to track down Tommy.

Definitive Edition[edit]

A remastered version of Mafia II with updated graphics titled Mafia II: Definitive Edition was released on PlayStation 4, Xbox One, and Microsoft Windows on 19 May 2020.[35] The owners of the original Steam version had their copy of the game updated to Definitive Edition at no additional cost.[36] The Definitive Edition, which includes all of the story expansion and style packs, was developed by Hangar 13 (the developers of Mafia III), with d3t Limited remastering the artwork.[35] The Definitive Edition will also be included in the Mafia: Trilogy collection to be released later in 2020, which additionally includes a remake of the first Mafia game and a version of Mafia III comprised with all story expansion packs.[35]

Reception[edit]

Critical response[edit]

The original release of Mafia II received "generally favorable reviews" from critics,[37][38][39] while the Definitive Edition remaster received "mixed or average reviews".[41][42]Greg Miller of IGN gave the game 7/10, calling it "a solid little game that'll give you a fun ride – just don't expect the world."[51] Kevin VanOrd of GameSpot gave it 8.5 and stated: "Mafia II's exciting action and uncompromising mob story make for an impressive and violent adventure."[48] Matt Bertz of Game Informer gave it a 9.0/10, writing that "in an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism."[46]

The most negative review came from John Teti of Eurogamer who gave the game a 4/10 and wrote that "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home."[45]Zero Punctuation'sBen Croshaw called the game "generic", and noted the main characters' similarities with the main characters of Grand Theft Auto IV, but criticised the lack of features prevalent in other sandbox games. He also criticised the mundane parts of the game, such as driving, making the game feel "unnecessarily padded".[55]

Controversies[edit]

There was a significant amount of content removed from the final release of Mafia II. This removed content includes cut storylines, locations, characters, game modes, melee weapons and stores; various players have found leftover remnants for all of these features in the game's files.[56] There was particular controversy caused when a car-destruction mission from the main game, as previewed at Gamescom 2009, was removed from the final release, and ended up re-appearing in the Joe's Adventures DLC, leading fans to question whether content had been removed from the main game to create additional content.[57]

Sonia Alfano, a member of the European Parliament and president of Italy's association for the families of Mafia victims, called for the game to be banned.[58] Alfano's father Beppe was murdered by the Mafia in 1993. Take-Two Interactive quickly responded to the issue, stating that the game's depiction of the American Mafia was no different from organized crime films such as The Godfather. They also responded to allegations of racism from Unico National, who claimed that the game portrayed Italian-Americans unfairly and "indoctrinating" youth into violent stereotypes.[59]Mafia II has the most profanity in a video game, particularly the word fuck, which is spoken 397 times, beating previous record holder, The House of the Dead: Overkill.[60] On 22 August 2015, digital sales of the PC version of Mafia II were suspended on Steam and other digital retailers for unexplained reasons. The game was restored to Steam on 1 June 2016.[61]

Sequel[edit]

On 28 July 2015, 2K Games announced the sequel Mafia III.[62] The game, which was released on 7 October 2016, takes place in the city of "New Bordeaux", based on New Orleans, Louisiana, in 1968 during the Vietnam War, seventeen years after the events in Mafia II. The protagonist, Lincoln Clay, is a black Vietnam Veteran, with the game developers straying away from the traditional Italian mob characters from the first two Mafia games. Vito Scaletta, now older than in Mafia II, has a role in the game, and other references are made back to Mafia II.[63]

References[edit]

  1. ^"Announcing Mafia II's Release Date". 2K Games.
  2. ^"2K Games Announces Mafia 2". 2K Games. 21 August 2008. Archived from the original on 30 September 2007. Retrieved 27 September 2008.
  3. ^ ab"Feral Interactive: Mafia II: Director's Cut release announcement".
  4. ^Robinson, Martin (8 January 2008). "Take-Two Takes Mafia Dev". IGN. Retrieved 27 September 2008.
  5. ^Interview: 2K Czech discusses 'Mafia II'
  6. ^Ivan, Tom (19 October 2008). "First Mafia 2 details roll in". Computer and Video Games. Retrieved 6 August 2015.
  7. ^"GC09: Mafia II interview". Gamereactor Deutschland. 25 August 2009. Retrieved 6 August 2015.
  8. ^Ivan, Tom (19 October 2008). "First Mafia 2 details roll in". Computer and Video Games. Retrieved 4 November 2008.
  9. ^"GC09: Mafia II interview". Gamereactor Deutschland. 25 August 2009. Retrieved 26 September 2009.
  10. ^"Mafia II GamesCom 2009 Preview". Gaming Union. 27 August 2009. Retrieved 27 August 2009.
  11. ^"Mafia II Preview". PSXExtreme. 26 April 2008. Archived from the original on 15 March 2010. Retrieved 25 March 2010.
  12. ^Hrebicek, Tomas (15 January 2009). "Mafia II Holiday Confessions interview". IGN. Archived from the original on 19 January 2009. Retrieved 6 June 2020.
  13. ^"The Troubled Story Behind Mafia II". Kotaku. Gawker Media. 18 October 2013. Retrieved 19 October 2013.
  14. ^"Spike Shows Off Mafia 2 Trailer". 1UP. 14 December 2008. Archived from the original on 6 December 2012. Retrieved 21 June 2010.
  15. ^"Extended trailer". June 6, 2020. Archived from the original on 18 July 2012. Retrieved 24 August 2010.
  16. ^Park, Andrew (16 April 2009). "Mafia II Impressions - Exclusive First Preview". GameSpot. Archived from the original on 20 April 2009. Retrieved 27 April 2009.
  17. ^"Mafia II Walk-Through Video 1". Gamespot.com. Retrieved 24 August 2010.
  18. ^"Mafia II: first PhysX Trailer". 27 March 2010. Retrieved 7 April 2010.
  19. ^Ferry (24 August 2010). "Mafia 2 Playboy Magazines Locations". VideoGamesBlogger. Retrieved 26 August 2010.
  20. ^"Mafia II Demo". Mafia2game.com. Retrieved 21 August 2010.
  21. ^IGN Staff (10 August 2010). "2K Games Releases Mafia II Playable Demo, Available Now". IGN. Retrieved 20 April 2018.
  22. ^"Mafia II Pre-order". Mafia2game.com. Retrieved 21 August 2010.
  23. ^"Mafia II - Official Community". 2kgames.com. 26 May 2010. Retrieved 21 August 2010.
  24. ^Purchese, Robert (17 August 2010). "2K: Mafia II loses some detail on PS3 PlayStation 3 News - Page 1". Eurogamer.net. Retrieved 21 August 2010.
  25. ^"Review: Mafia II". Destructoid. Retrieved 27 August 2010.
  26. ^"Mafia II (PS3) review | NowGamer". Ps3.nowgamer.com. Archived from the original on 26 August 2010. Retrieved 27 August 2010.
  27. ^Bramwell, Tom (15 June 2010). "Sony ties up DLC/pack-in exclusives PlayStation 3 News - Page 1". Eurogamer.net. Retrieved 21 August 2010.
  28. ^"Mafia II Upcoming DLC Packs A Vendetta". Kotaku. Retrieved 31 August 2010.
  29. ^Pavlacka, Adam (12 November 2010). "PS3/X360/PC Preview - 'Mafia II: Joe's Adventures'". WorthPlaying. Retrieved 12 November 2010.
  30. ^Mafia II: Digital Deluxe Edition at
  31. ^Fletcher, JC (30 March 2011). "$30 Mafia 2 re-release includes all DLC, available now". Joystiq. Retrieved 27 October 2011.
  32. ^Mafia II Director's Cut at
  33. ^"Mafia II". Connect2Media. Retrieved 21 March 2012.[permanent dead link]
  34. ^Andrew, Keith. "Mafia II Mobile review". Pocket Gamer. Retrieved 1 October 2013.
  35. ^ abcTakahashi, Dean (19 May 2020). "Mafia II: Definitive Edition debuts as a remastered game in the Mafia trilogy". VentureBeat. Retrieved 20 May 2020.
  36. ^https://mafiagame.com/news/mafia-ii-definitive-edition-out-now
  37. ^ ab"Mafia II for PC Reviews". Metacritic. CBS Interactive. Retrieved 24 August 2010.
  38. ^ ab"Mafia II for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 24 August 2010.
  39. ^ ab"Mafia II for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 24 August 2010.
  40. ^"Mafia II: Definitive Edition for PC Reviews". Metacritic. CBS Interactive. Retrieved 23 June 2020.
  41. ^ ab"Mafia II: Definitive Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 23 July 2020.
  42. ^ ab"Mafia II: Definitive Edition for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 23 July 2020.
  43. ^"Mafia II". 1UP. Archived from the original on 25 May 2012.
  44. ^
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The year is 1968 and the planet of Earth now knows for certain that they are not alone in the universe. After being victorious in 'Nam, the United States and its allies, alongside all other nations on Earth, unite for the common good in order to prevent the Sith from conquering the Sol System.

Will the North Atlantic Treaty Organization and the Warsaw Pact be able to put aside their differences in a detente to protect the planet they call home?

Or will Earth fall due to the concurrent and seemingly endless Cold War?

What about officially joining the Galactic Republic? Will the nation-states form a New World Order and also relinquish their primitive social views in the eyes of the Galaxy in addition to their sovereignty? And allow the Republic and the Jedi Order to have jurisdiction over their planet as well?

Or will there be an alternate path for Earth? One in which the different social norms and sovereignty are preserved?

*Be advised that this story is a co-written project with OfficerDonNZ, BraveSeeker3, Mandalore the Freedom, PaladinDelta, and JSailer on Fanfiction.net and you will see some of their characters in the story as well as my own creations. The story is also posted there.*

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Our review format is not your usual fare and we’ve broken it down into 3 very simple ratings!

“Buy it!” means that the game deserves a place in your collection. Be it day 1 or a slightly delayed purchase, it’s hard to go wrong with this title. In numbers, this is around an 8/10 and above.

“Wait for it…” means that the game probably isn’t worth it at its day 1 price point, we suggest you wait for a sale before jumping in. In numbers, this is around a 5 – 7/10.

“Ignore it!” means that the game is not something we’d recommend playing, whether it be now or in the near future, unless you want to intentionally hurt yourself. Let’s not even go to the numbers for this one.

  • Release Date: May 19, 2020
  • Platforms: PlayStation 4, Xbox One, PC
  • Genre: Action adventure
  • Similar Games: Mafia, Grand Theft Auto
  • Price: Estimated SRP PHP995 each

Mafia is an action-adventure series with elements of an open world set in the USA, during early time periods like the 1940’s and 1960’s. Well-known for its narrative centered on organized crime and a wide array of interesting characters, the series gave birth to a trio of games that scratched the itch for a story based experience unlike what other similar titles offered.

Mafia II released in August 2010 and Mafia III coming out six years later on October 2016 following high expectations from the first, and arguably the best of the series. They were decent efforts, but frankly not at par with what Thomas “Tommy” Angelo had given players. The series was defined by the amazing storytelling and take on the mafia genre, and now for gamers who missed their initial releases years ago, the opportunity to experience Mafia is here as both games have been remastered for the current generation.

With the release of Mafia II and III definitive editions, we take a look at how these titles hold up years after their initial release.

The story thus far…

Mafia II is the story of Vito Scaletta, an Italian immigrant who came to America during the 1940’s with his family, seeking the American dream. From a small time thief to a discharged WWII soldier, Vito is introduced to the world of organized crime and you will share his adventure as he works his way through the ranks of the mafia, with lots of twists and turns along the way, to get a taste of a better life.

Vito Scaletta’s story unfolds in a fictional depiction of New York City, here called Empire Bay, during the 1940’s when World War II is still ongoing. Radio propaganda encourages its citizens to support the troops, and the trending fashion is trenchcoats and fedoras. Not to mention it’s also a time when organized crime is a lucrative business and Crime families each rule a part of Empire Bay.

Mafia III, on the other hand, takes us to the 1960s and into the shoes of Lincoln Clay, who comes home to the New Orleans inspired New Bordeaux. It was also a time when racial tension was at an all-time high and not all Nationalities occupying the same territories didn’t see each other as equals yet.

While Mafia III is told from the point of view of a new character, is it still set in the same universe of Mafia II. Like Vito, Lincoln is also a veteran, only this time of the Vietnam War, where through some unfortunate events, is struck by tragedy and set on a path of revenge against the Italian Mafia that rules New Bordeaux. A very clever feature too is that Mafia III is told documentary style where characters involved recount their encounters with Lincoln Clay and recall the events of Mafia III, complete with interviews and stock footages.

An Offer You Can Refuse

Sporting some remastered graphics, Mafia II and III has that polished look, but somehow still feels that they belong to the previous generation. That graphics aren’t… bad, per se, but they look outdated, considering how other remasters have done a much better job at modernizing some titles. There is noticeable improvement though when switching from part II to III as the facial animations are more pronounced, and the lip synching is smoother. Definitive, however, doesn’t mean a perfect remaster. Unfortunately, both games suffer from a few hiccups.

Mafia II suffers from slight freezing, both in audio and gameplay in some points. It may be just almost half a second of freezing but it’s still unbelievable to see that in a supposed remastered game. When driving as well, items like signs may just pop up as you approach them, not to mention slight screen tearing in some parts. Compared to this, Mafia III didn’t have as much issues in terms of graphics and gameplay, and it feels slightly improved compared to its predecessor actually, save for one head scratching issue.

For some reason, the controls have been switched in some areas of Mafia III. In the case of the PS4, button prompts like cover and melee attacks which the game shows as the O button, is actually mapped to X. This made for very frustrating moments in the game, where you thought you were going to dispatch an enemy from your hiding spot, only to accidently stand up because you pressed the wrong button. It’s not easy to just reverse your mindset because certain button prompts like opening doors are still mapped correctly. What made it even more frustrating is that there are no preset button configurations in the options menu to rectify this. Having to just deal with the mixed up button mapping, it didn’t make playing Mafia III an exactly pleasant experience at first.

Small nitpick, most definitely, but it’s things like these that add up to make it seem like a so-so remaster.

Light on the Sandbox

Mafia is listed as an action-adventure series and while these games are not downright open world sandbox games, though there are actually some sandbox elements featured.

Mafia II and III thrusts you into a sandbox style city where you are free to go anywhere, triggering the main story by going to certain points of the city. In getting around Empire Bay and New Bordeaux, you can traverse by foot or drive cars, and stealing one is definitely an option. Mafia II, in particular has a mechanic where you can quietly pick locks to steal a car. Of course in both games you can go for the less subtle approach and just break the window, just like any gangster would do.

It was definitely right to list Mafia as an action-adventure series, despite the sandbox elements, because the games do not exactly utilize their cities fully and they suffer for it, Mafia II in particular.

Empire City is definitely a faithful representation of the times, and you cannot talk about Mafia II (and definitely III) without mentioning the amazing and fitting soundtrack the developers chose when you tune in to the different radio stations as you drive around the city. This, however, felt like the only incentive to manually drive around going from one mission objective to another.

Aside from picking up wanted posters and magazines as collectibles throughout the city, there is basically no other motivation to explore Empire city that you’re just compelled to go through the game’s main storyline. There are some side activities you can do like buying a hotdog from a random cart or shop for clothes in the different areas, but in the case of the latter all the stores basically have the same line-up of jackets and suits, save for varying colors. You could interact with payphones scattered around, but like buying hotdogs, it’s not exactly something you want to pass the time with. It’s a shame because Empire City could have been a fantastic opportunity to put the Mafia in Mafia II.

Activities like taking on rival organizations, and maybe collecting protection money from local businesses could have been added to make you feel like someone working for the mob. Unfortunately, such activities don’t exist and the closest you can fulfill that mafia fantasy is just playing the main storyline.

Mafia III was somehow able to improve on its predecessor’s shortcomings. Compared to Mafia II, firstly, when setting waypoints, prompts that will tell you what direction to go will occasionally appear. Not to mention a counter indicating how near you are to your objective is now present. These weren’t in Mafia II at all.

In terms of diversifying the gameplay a bit, Mafia III now offered different districts that you can take over in Lincoln’s quest to take down the Italian Mafia. This consists of destroying the mob’s source of income by taking over different businesses or taking out key targets, culminating in a showdown with that district’s boss.

You are then free to assign that district to one of three underbosses that you meet along the way, one which may be very familiar to fans of Mafia II. There is a level of choice here as Lincoln’s story can unfold differently depending on who you favor as you take over New Bordeaux, resulting in bonds broken and new enemies to fight. There are even added activities like wiretapping different areas to have more access to enemy activities. The fresh take however stops there, as the mission structure to take over each district don’t exactly vary and by perhaps the third or fourth area to conquer, you may already find it an unpleasant grind.

Like Mafia II’s Empire Bay, New Bordeaux also feels underutilized in this sense. Actually, there’s no doubt some care was taken into crafting both games’s cities, with NPCs going about their business pretty realistically. It just still felt empty on account of a lack of things to do, especially in the case of Mafia II. The incentive of driving around just to hear the awesome soundtrack the developers put together for both games can only go so far. Not to mention there’s not much use for all the dirty money you earn save for guns and clothes.

Say Hello To My Little Friend

Mission structures too don’t exactly break the mold. As one who works for organized crime, your tasks consists of driving to certain locations, or engaging in gunfights and taking out assigned targets. The gunfights are pretty solid with firearms like handguns and shotgun faithfully recreated in terms of their damage and area of effect. Unfortunately, the same can’t be said for the enemy AI. They can be pretty dumb, standing in the open sometimes, even on the hardest difficulty.

Mafia III, in particular, puts the spotlight on some crappy AI, and it’s almost laughable to see goons hide behind cover and just often walk towards you shooting, leaving them open for you to melee attack them from your cover spot, only to rinse and repeat if another one gets closer.

The one-on-one fights leaves something to be desired. It really felt clunky and limited as all you do are dodge, punch, and execute a finisher. There’s some effort to mix in some strategy by adding counters, but overall you can get through most fights just timing your light punches right and doing the finisher. In other words, don’t expect deep melee combat in Mafia.

Needs More Mafia

Despite the amazing story, cinematics, voice acting, and characters, it’s very hard to recommend Mafia II and III, both as the so-called Definitive Editions they claim to be, and as titles worth trying out in today’s gaming landscape.

Putting on a “Definitive Edition” tag and polishing the graphics doesn’t absolve any title of shoddy gameplay and both Mafia II and III had a great opportunity to fix these up. Sadly, it comes off as a sort of lazy remaster, bringing along with it some technical hiccups that put a wrench in the experience.

What makes this quite disappointing is that both titles have engaging storylines, well done cinematics, and even superb soundtracks, but the buck stops there, as almost everything falls short that it’s almost a crime to have almost nothing to do save for collectibles, or the added missions that come with each game.

What we liked:

  • Both Mafia titles feature compelling storylines
  • Great soundtrack
  • Well done cinematics

What we didn’t like:

  • Not enough mission variants
  • Side activities are very limited
  • Technical problems like stuttering and visual glitches

Verdict:

The Definitive Editions for Mafia II and III seem like remasters done for the sake of, and while the base games were decent on their own, this could have been an opportunity to do right by them with some quality of life updates here and there.

It’s a shame, considering the well-crafted story the Mafia series has created, especially if you’re fans of the crime thriller genre, since Vito’s and Lincoln’s stories are tales worth knowing after all. We’d recommend to wait it out a bit, especially with the far more superior remake that Mafia: Definitive Edition will be bringing to the table later this month.

Mafia II and III Definitive Edition was reviewed on a PlayStation 4 Pro via a review code provided by the publisher.

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What’s New in the mafia 2 game Archives?

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System Requirements for Mafia 2 game Archives

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