Playing Monopoly and other similar board games Archives

Playing Monopoly and other similar board games Archives

playing Monopoly and other similar board games Archives

playing Monopoly and other similar board games Archives

The 14 Most Popular Board Games For Adults

We've come a long way from Candyland and The Game of Life. Now, there are tons of super clever board games that are actually fun to play over the age of six. And the most popular board games for adults will have you hooked in no time.

Now, just because these games are aimed at adults, doesn't mean they are "adult." There's no saucy dice or naked Twister. These games are just a little more complicated or over-the-top than your average family fare. LikeSettlers of Catan. There's nothing "adult" featured in the questing, adventure game, but it's a little too complex for a kid to interest him.

Or, maybe you want an easy-to-play party game? There are tons of great board games that require almost no set up, rules that make sense in under five minutes, and have room for lots of players. Whether you want to bust out the classic Cards Against Humanity or learn some new facts about your friends with the revealing The Voting Game, there's something that'll entertain every group of friends.

Just because you're not a kid anymore doesn't mean you have to leave board games behind. With these amazing board games for adults, you'll want to find any excuse to play.

1. Player Ten The Voting Board Game

Really get to know your friends with The Voting Game. Each round starts with a question like "Who would survive the longest in a zombie apocalypse?" Then, you vote on which friend best fits the bill and after the results are given, you try to guess who voted for you. Basically, you learn what people really think about you in a hilarious way.

A Game That Teaches You A Lot About Your Friends

Reviewers say: "The Voting Game is different than Cards Against Humanity as it focuses on the player's opinion's of each other. Super simple game and you can alter the rules to fit the setting of your night. Playing this game can be a minefield, however the best way to play this game is to have no shame with who you vote for. I'd advise to play this game with friends who don't take themselves too seriously as some of the questions can be insulting or embarrassing. Overall, this is a great game and if you and your friends can laugh at yourselves then this is the perfect addition to any game night."

2. Telestrations After Dark Board Game

A little like the game telephone but with drawing, Telestrations After Dark can get a little weird but is super fun. You get a word or phrase to draw, then everyone has to guess what it was. It's harder than it sounds and gets shockingly entertaining, with lots of laughs all around.

A Board Game That Takes Telephone To The Next Level

Reviewers say: "This game is so much fun! Easy game for everyone! Played with my friends in there 20's to my parents in there 50's, even my grandparents! I couldn't stop laughing the whole game! You can play with up to 8 people, directions are extremely easy to follow, the booklets even walk you though it, if you forget what to do next, it comes with dry erase markers coasters, even clothes to clean them off! And of course endless words to play with!"

3. Disturbed Friends: This Party Game Should Be Banned

Touted as "The Worst Game Ever Made," Disturbed Friends makes you decide what you and your friends would do in horrible situations. When you have to answer questions like, "In order to destroy my arch-nemesis, I will..." you learn a lot about how terrible you and your friends really are.

A Game That Brings Out The Worst In Everyone

Reviewers say: "Whether you are playing this with family or friends be prepared to be shocked, laugh uncontrollably, and second guess what you thought about yourself and others. This game was a hit with my disturbed family!! Highly inappropriate and worth the money spent. I am going to buy the expansion packs ASAP!!"

4. Codenames

Live out yourJames Bond fantasies with Codenames. All the players (or agents) know each other only by code names and they race to see who can identify an agent first. If you like games like Werewolf and Mafia, this one really takes that to the next level.

A Party Games That Lets You Be A Spy

Reviewers say: "We love love this game. During quarantine we played several times a week - always a different game. Perfect for the entire family. Trying to figure out the logic of your teammate can be hilarious."

5. Settlers of Catan

Kind of like an IRL Oregon Trail and a less fantastical Dungeons & Dragons, Settlers of Catan gives you a totally different playing experience every time. Players discover the isle of Catan and go on a quest to settle its wild lands. Over 1,500 people on Amazon love the combination of trading, tactics, and strategy that this game requires.

A Board Game That Sends You On An Epic Adventure

Reviewers say: "I have been playing Settlers of Catan for over 15 years and while many other games have come and gone, I still think this is my favorite game of all time. This is a great strategy game that isn't hard to learn, but like an onion there are many levels to peal back. While the game is pretty easy to learn, the strategy is what makes it so fun."

6. Cards Against Humanity

Cards Against Humanity has pretty much taken over the board game world. With over 60,000 reviews, this is an enormously popular Amazon product. With 150 new cards since the last edition, this game is great if you've played it once or 1,000 times.

A Favorite Card Game With Over 60,000 Reviews

Reviewers say: "This is not a children's game, and this is not a game to play with Grandma... But if you and your friends enjoy laughing at the darker side of life, art, and pop culture... This is the perfect game for your next party."

7. What Do You Meme? Party Game

Over 16,000 people on Amazon have given this meme-centric game an overall 4.6-star rating! You compete to see who can make the funniest meme. It can get pretty raunchy, so this is definitely not a game for the family reunion.

A Game That Lets You Make All The Best Memes IRL

Reviewers say: "Basically like cards against humanity, but with memes. BUT I have yet to find a bad card! They’re hilarious. Absolutely an adult game. There are curse words on the cards, but that is clearly stated."

8. Exploding Kittens: NSFW Edition

Kickstarter went nuts for Exploding Kittens, and people on Amazon are keeping the love going. One of the most-backed projects in Kickstarter history, Exploding Kittens is a hilarious party game described as a "kitty-powered version of Russian roulette." With nearly 9,000 reviews on Amazon, this game is extremely popular and growing more and more loved every day.

The Game Kickstarter Was Crazy About

Reviewers say: "Like the original, this one plays just the same. The illustrations and descriptions are just dirtier, but it's not any more difficult to learn. This plays in about the same length of time as the original, making it a good choice if you still want the same level of challenge with a little dirtier content."

9. Joking Hazard: An Offensive Card Game

Stick figures have never been funnier. This "offensive" card game lets you and your team create comic strips that are always hilarious and definitely NSFW. With super easy set up, this game is great for a party of pretty much any size and will definitely get everyone laughing.

A Board Game That Let's You Make Hilarious Comics

Reviewers say: "Plenty of laughs to be had. We played with 4 and it was hilarious. We played different styles and played our own "storyboard/storyline" mode where each person put down their best card and it would be accepted as long as it made sense, if not it would be rejected by the majority and the person would need to draw 2 more cards. Ended up with some hilarious comic style storylines."

10. Drunk Stoned Or Stupid

Get real with your friends with this hilarious party game. Each card gives a prompt and you have to decide which of your friends is most likely to do it. Between figuring out which friend "Is going straight to hell" or calling out who's most likely to "Get a popcorn bucket from the trash for free refills," you and your friends will have a fun time calling each other out for all their weird behaviors.

A Game That Lets You Call Out Your Friends

Reviewers say: "This game was an absolute hit for our game night! We had a blast calling each other out! Definitely some good times to be had with this one!!"

11. Dirty Charades

The family game Charades gets an adults-only makeover in this Dark version of the board game. How it works: Divide up into two teams and sit in a group. The goal is to get your teammates to guess the word on your card simply by acting out the phrase. This adult-take on a classic game is sure to be a hit at your next game night.

A Family Board Game With A Dark Twist

Reviewers say: "I decided to purchase this game during our Quarantine so my husband and I could have something to play. The first time playing it we didn’t actually follow the rules but we sat at our kitchen table acting out each card and we had so much fun. A few weekends ago we decided to bring this game to our friends house and play and everybody was dying laughing. I think this would also be a good game for bachelorette parties. Great game for the price."

12. Betrayal At House On The Hill

Deal with all the scares and mysteries of a spooky haunted house in Betrayal At House On The Hill. Navigate through the haunted hallways over and over, since every time you play you get a new scary scenario and a different configuration of rooms. For an additional $15, you can add the upgrade kit onto your purchase to incorporate new game pieces, dice, and art into the game.

A Board Game That Takes You Through A Haunted House

Reviewers say: "We had a blast playing this with our group of friends. Every game is completely different and random. It took us a few trial games with the rule book to really get the hang of things, but now we only need to reference the end game scenario. Highly recommended for an intelligent and strategic evening of fun."

13. Monopoly Avengers

Monopoly Avengers is similar to the classic board game, but with a fun twist. Instead of selling and buying properties, each player is tasked with assembling an all-star team of superheroes. The goal? Outlast your friends. Even better, the tokens are golden Avengers statues, so you can play as your favorite character from the Marvel Universe.

A Classic Board Game For Fans Of Marvel

Reviewers say: "This is a great Monopoly game for and Avengers fan. It is pretty similar to the original Monopoly game, but there are some differences in the game play and we had to [refer] to the directions throughout playing our game. It was super fun to play and recruiting the different heroes was great. This kept us entertained for hours."

14. USAOPOLY Clue: Game of Thrones Edition

All the fun of Clue with your favorite characters from Game of Thrones, this edition of Clue has it all. Play as Daenerys and pin all the blame on Cersei, or go crazy and take on Tyrion and accuse Greyworm. A great way to play a classic game and live out some of your favorite Game of Thrones fan fiction fantasies.

A Game That Lets You Be Your Favorite 'Game Of Thrones' Character

Reviewers say: "This is was a great purchase for my husband. He absolutely loves it. What is great about this game is that both sides of the board are playable."

Источник: []
, playing Monopoly and other similar board games Archives

Descriptions and reviews of Waddington's Board games, list of equipment found in Waddington's Board Games and board game query and help sections. This also includes Waddington’s House of Games and John Waddington.

Hit Counter

Not a very high number but sadly we had to replace our old counter when it has reached 163,000.

November/ December, 2015 link list to games all checked and working, also new images added

October 2015 Request for solution to Perfect Square,  Card game Bobs Yr Uncle, more images added. More details on Frankenstein's Fingers.

March/April, 2015 Comments from the inventor of  Golfwinks, Whoops Whoops2, later game added.

Since April, 1999, we detailed and added another WADDINGTON'S game to this archive each month.  This process was competed in December 2001 and since then we have continued to improve the site. Early in 2005 we decided to alter the format of the site so that the games listed are in date of production order.  You can use the links to find out what is available for a particular game but if you are generally looking at the site it seems more logical to place the games in the order that they were produced.  You then get a better feel as to how games have developed over the years.

The descriptions of each game will enable you to check if you have the correct contents for each game or enable you to search for new games and be able to check the contents prior to purchase. Waddington's games are no longer in production the company was bought out by toy Giant Hasbro about 1997. Some of Waddington's Games continued to be produced by Gibsons Games. Waddington’s also had a French partner called Miro Company who published most of Waddington's games in France. In 1961 Waddington’s took a 20% share in Miro's capital (together with another of Waddington's partners, Parker). They withdrew in 1969.We cannot advise you where to purchase particular games (but see links at end), most of those listed below have been out of production for many years. On line auctions do have games for sale or will accept games for sale, other than that we can only suggest charity shops or car boot sales. We will though add a request to our query corner if it will help.

We can assist you with the rules for most of the games mentioned. We have also received a number of queries/requests for help with games/parts for games and rules, PLEASE have a look at QUERY/HELP CORNER.  MANY CONTACTS WOULD LIKE COPIES OF RULES FOR GAMES WE DO NOT POSSESS. If you have rules for a particular game please check the link for the individual game.

Rage,Railroader,  Rally,Raleigh Burner BMX board game,Rat Race,    Rich Uncle From United States,Ray Reardon's Pot Black,Risk,Rosette Riding School,

Safari Round Up,Scoop,   Sexis,Shop,Skudo,Slam,Sonic UFO,Sorry, Speculate,Spot The Difference,Spy Ring,Squares,Sqiggles,Starluk,Starships, Sting, Stirling Moss's Monte Carlo Rally Game,Stun,Steeplechase,Subbuteo,Sum-It,Summit MK1,Super Cluedo Challenge,Super Mario Bros, Superslam, Swindle,

Table Soccer,Teachers PetTeachers Quiz,Teenage Mutant Ninja Turtles Card Game,Tennis and Badmington,The Business Game,The Great Canadian Pie, The Great Downhill Ski Game,The Great Pyramid Game,The Manager, Thomas The Tank Engine Board and Action Games,Thunderbirds,

Treasures and Trapdoors,Totally Dingbats,Tour De Force,Tour Of London (game),Tour of London (Quiz),Treasury of Word Games,Tyrannosaurus Rex

Ulcers,Vampire Game,Village of Fear, Darkworld,Wheel of Fortune,Whoops, Whoops2,Whot, Wizard,Word of Mouth,The Yuppie Game, and Z Cars

So what is next? Well as you will see there are still games with little or no description/contents.  We will also try to add photographs of each game over time. We do though now have a copy of the Canadian version of Kimbo so we will see if there are any differences. We also want to do more on Escape From Atlantis, some more info on Top Trumps and possibly Land of the Dinosaurs, so keep on coming back to us! The number of queries we are receiving for various games is also increasing and we will continue to post details as received. Often what we do to the site is prompted by your queries suggestions etc.




Playing cards are almost certainly the first games product Waddington’s produced.

A contact has sets of Waddington's Playing Cards with backs showing Black Grouse and also Snipe. She asks when they were produced and are there any other packs with different birds?

Also "I have a pack of possibly 1930's Waddington's Patience miniature playing cards. They are unused and the pack of cards inside the box are still in their plastic wrapper. Their original price is marked on the box at 3 shillings and 4 pence. Can you give us any indication of their value or a link to a website that will tell us this information? "

Card sets being advertised in 1978 were XVII Century French, French Revolution and Napoleonic reproduction, a Shakespearian pack originally designed in 1930’s, English, Irish, Scottish and Welsh Emblem packs, twin pack of Victorian photographer Frank Sutcliffe.

For more information on Playing Cards try


"The Wonder Game". "The new card game of skill, laughter and interest"

The game was launched in 1933, packaged in a tuck box, at 1/9d per pack. Initial sales were nil, and so the game was repackaged at 2/6d and sales boomed, up to 1000 packs per week. Our set is in an orange box with maroon lettering REGD. NO. 52991 and is 1950’s/1960’s. The box contains a pack of 51 cards of different alphabet letters with a score no and a Lexicon Master card, a red covered rule book and a thicker light blue covered book of "New Games to be played with Lexicon Cards". Any number of players can play but two packs are needed for five players or more.

The dealer is selected by dealing one card to each player with the player holding the highest numbered card being the first dealer and then the deal rotates. Ten cards are dealt to each player and the remained placed face down with the top card exposed and placed alongside. The player on the left of the dealer commences he can a) form one complete word and place it face up on the table, b) discard one card and take either the exposed card or a blind card, the disposed card is place on top of the exposed pile c) insert a card or cards to any one word previously laid down, d) exchange a card or cards with letters from his own hand with any word on the table provided the word left is complete. The aim is to get rid of your cards as quickly as possible and the first player to do so ends the round. The remaining players count up the number scores of the cards they still hold. Players reaching 100 are eliminated until one player wins. The master represents any letter but scores 15 against you if you are left holding it. Very like the cards game "rummy" played with word cards instead of standard playing cards. Not our favourite game by any means but give it a go if you like word games, would rate Scrabble more highly.

Another contact describes the game as "ATOZED, WADDINGTONS. It is red and gold and is about 1930s."

Another contact asks “I have some lexicon cards which come in a small blue case shaped as a book  the reg number is 52991. The rule book is red and the cards are dark blue. I wondered if you could date them for me please.” Can anyone assist. Also another contact with the reg number 529991 can anyone date that set please.

WADDINGTON'S PIT © 1904 Patented in Great Britain and U.S. Patent, March 22. 1904

For two to seven players, from 5 years to 100, card game with seven sets of nine cards plus one bull and one bear card. Some sets may only have six sets of cards

So much fun from just a pack of cards! A great game to be played with three to seven people, the larger the group the better. In some ways an adult game, best enjoyed when you have all had a glass of alcohol. The original set was manufactured by PARKER BROTHERS, Incorporated SALEM, MASS., U.S.A.. Andrew's Grandfather took a set with him when he fought in the First World War. Waddington’s produced later editions. The fronts of the cards are almost identical in both sets but at least three different back designs are known. The game is based on the American Corn Exchange. Each set consists of nine cards of wheat, corn, barley etc, which vary from wheat at 100 points downwards. The idea is that you trade cards to obtain a set on nine of a particular commodity known as a corner and score the point value of that set. The cards are dealt and then trading begins players can trade groups of cards of two, three or four etc. of the same. You shout this out and someone else will swap with you. The frenzy continues until one person has a corner of nine cards. Quick wits are required and often changing your mind about which set to collect can be the key to success. There is also an optional Bull card which counts as a bonus if you hold it with a corner or a penalty if you are holding it without a corner. The Bear card is always a penalty to who ever is left with it and is traded with a group of matching commodity cards as soon as possible. Pit is very easy to play but never loses it's appeal,

A more modern set is "Pit" - Complete with all cards and the rules. The back of the cards are orange with pictures of 'wheat?' on them. The fronts are light blue/green with black and white traders. 1964 cat no.31101 " from Darren Mclean

WADDINGTON'S MONOPOLY © 1935 by Parker Bros Inc.

For two to six players, from 7 to 8 years upwards. We have played this game on many occasions since childhood. If you have never played it, it consists of landing on property which you buy and then when others land on it charge rent to that person depending on how much money you have improved the site with houses and later hotels. There are chance cards, railway stations and utilities that pay fixed rents and you can mortgage your properties to pay rent, go to jail or if really unlucky go bankrupt. Monopoly brings out the best and worst aspects of people characters. The game can last an unpredictable amount of time. Monopoly is probably the best known board game ever though each household probably plays to it's own slightly different rules!

It is likely to be the most common proprietary board game to be found in the average household. It has been calculated that over 250 million people have played the game and that Waddington’s have sold 15 million sets in Britain and since 1935 Parker Brothers have sold over 90 million sets. An American, Charles Darrow, created monopoly in the early 1930’s. The original game had street names taken from Atlantic City where Charles spent his summer holidays. His game pleased his friends and he was being asked to make one or two sets a day or six sets at $2.50 each per day once the boards had been contracted out to a local printer. Parker Brothers were initially luke warm towards the game worried by the unpredictable length of time each game can take and felt that the mortgages and rent rules too complicated. However, by Christmas 1934 Charles had produced 20,000 sets that year and Parker Brothers began paying Darrow royalties for the game and were soon producing 20,000 sets a week. One description of the game we had from the U.S.A. mentions "Board Walk and Park Place in a blue colour.  Set includes all game pieces, Community Chest and Chance cards, money (printed one side), houses and hotels, and dice. The label on the board reads "NUMBER 8" [no idea what this means] and has Parker Brothers, Inc. signature printed on it.  Two patent numbers are shown, along with the copyright date of 1935 [not necessarily date of production].  There wasn't a box with the game when I purchased it at a sale."

Waddington’s had only produced playing cards and Lexicon prior to 1935 but had sent one to Parkers. John Waddington Ltd. were licensed to manufacture the game. The rules were not altered but the street names and currency were anglicised and stations replaced railroads. The first edition with a board separate from the box, metal hat, thimble, ship, car, iron and boot tokens and cost 7/6d (37.5p). A contact Valerie Lilley reports that her “First Edition” set has a board with more than one fold, which fits, into the box. The wartime edition had card tokens with a wooden base with a rocking horse replacing the thimble. The £100 note is black and made of really rough cheap paper, the property cards are perforated and has a spinner instead of dice. (E. Burrell).

Our set has card tokens including the rocking horse with the wooden base. The money though is all coloured.  Not exactly sure how much money of each denomination a set should contain. The rules state you receive 1x£500, 6x£100, 4x£50, 3x£20, 10x£10, 7x£5 and 5x£1, total £1,500. Our set contains 10x£500, 40x£100, 26x£50, 20x£20, 63x£10, 48x£5 and 35x£1. This totals £11,335.  Six players require £9,000 and the rules state if a seventh player is playing he has to wait until the first six receive their money and he has to receive what ever denominations are left which implies that the quantity of money provided is less than that required to give the seventh player the same denominations.  The minimum quantity of money for a set to be workably complete would therefore be 6x£500, 36x£100, 24x£50, 18x£20, 60x£10, 42x£5 and 30x£1 plus £1,500 of any denomination for the seventh player total £10,500.  Our set has £2,335 left  after the six players have received their money - 4x£500, 4X£100, 2x£50, 2x£20, 3x£10, 6x£5 and 5x£1 so well enough for the seventh player to have £1,500. Our set may though not have the original amount of money supplied or maybe it varied anyway so long as it was above the workable minimum possibly our set may have had 4x£50, 2x£10, 2x£5 missing giving a total of £11,565. I would be interested to hear what your set contains. Later I think the quantity of money supplied was altered and the 1985 Anniversary set has a different make up of denominations.

We have seen a 1936 Deluxe set. This was a quality set, and weighs 2.2kg.

It has a gold box.  The Board and money have the PAT.APP.FOR.No.3796-36 number, which probably dates the set to 1936. The station cards are LNER. Cards are the 16 Community chest, and 16 Chance cards. The 2 dice and 6 metal playing pieces are Car, Ship, Hat, Shoe, Iron,and Thimble. There are 32 Houses and 12 Hotels. They are made of a solid Plastic type material and the hotels are marked GRAND HOTEL. The set comes with 2 sets of instructions

A Gold wartime edition was also produced with perforated cards costing 21/- (£1.05). Later a deluxe set was produced costing 42/- (£2.10) with superior tokens, flock lined trays and gold edged game cards and the board in an integrated box. Later ordinary editions also appeared in an integrated box at 7/6d, 10/6 and 21/-. Little changed until 1972 when the money was printed on both sides, the tokens were enlarged by 50%, title deeds cards and dice enlarged and the Community Chest and Chance cards given rounded corners.

Andrea Green has a set "The set consists of 2 x boards which are not in the box, they have bright yellow backgrounds but the rest is as normal. The pieces are made of metal but are thin coloured pieces including: a grey motorcycle with rider, a red car (which looks like a rolls Royce), a dark green tank, a yellow bull dozer type thing, a gold sailing ship and a blue train. The houses and hotels are made of wood and are green and red. It is all in a small box approximately 10 inches by 6 inches. It is made by John Waddington Ltd (London & Leeds). The whole set is in immaculate condition still containing the checkers ticket. I would be very grateful if you could give me some information on the set, how old it is and it's present day value." See below.

Sounds like this set?” I remember being very surprised when I played monopoly at a friend's house and the background to the board was green - ours was yellow! Since I have often told others about the different playing pieces we had but no-one I have ever spoken to has ever seen them. My brother owned the set and it was given to him in the 1950s but he doesn't remember if it was new then or one that was passed on. The motorcyclist looked 1940s and the blue train was a Mallard. The money was, we think, printed on one side only. Our guess would be that the set was 40s or 50s. Hope this helps." Mandi Garrie.

Steve Pollard writes “I have a old Monopoly 1950-60's Waddington’s green box.. The hotels and houses are made of onyx type with small windows in the hotels with the word HOTEL written above windows.. I think this was a Deluxe set ???? The box is very heavy and has the Waddington’s Monopoly title in small letters in the top left hand corner.. Can you shed any light..??

Similarly Alex Rarity comments “The box is like a pinkish snakeskin pattern and the back of the board is the same. The players pieces are unusual as well they are a globe, a horses head, a typewriter, a basket of flowers with gems encrusted in it, a boot also encrusted with gems and a telephone with gems.” Any idea when this set was produced. This sounds like the 30th Anniversary Edition with a spangled foil box and jewel encrusted tokens – thanks Fitch

Karin Mcguire comments that in the 1960s, her family had a version with conventional London streets and colours but the counters were very different from those used today. The counter were; blue (Mallard) locomotive, red car, yellow tractor, grey motorcycle, bronze sailing ship and green tank all in painted metal.  The hotels and houses were coloured red and green made from wood. Does anyone know anything about this edition or have a copy? These were trademark sets produced between 1950 and 1959 – thanks Fitch

Image of a luxury version from publicity material from the mid 1970's supplied by Colin White

A luxury 50th Anniversary set was also produced in 1985.  The rules state you receive 2x£500, 4x£100, 1x£50, 1x£20, 2x£10, 1x£5 and 5x£1.  The set contain 15x£500, 40X£100, 15x£50, 15x£20, 20x£10, 15x£5 and 30x£1. Many sets with varying street names from all over the world exist as do junior and travel versions.

Another contact also give details of a game which He "believes is a unique one off, it is one of the local additions Newcastle & Gateshead which was produced c1995. His particular set has a spelling mistake on it the board itself and the other 49 produced for Newcastle Council were returned and destroyed," Another contact comments” I smiled when I read about your correspondent who thought he had a "unique" set of Newcastle and Gateshead Monopoly. I would be amazed if the 50 sets that he says went to the Council were the only 50 sets printed. Surely Hasbro do longer print runs that that?! Second reason for smiling is that there is also a Glasgow set with a street name spelt wrong. These appear with tedious regularity on Ebay, marked as "RARE". Personally I cannot see that a spelling mistake on what is already a game with pretty limited appeal is really that interesting, but that is of course just my humble opinion :)

By the way, there was a fascinating Monopoly site at

For those who are really interested in the various official and unofficial editions.” but sadly I think the owner has passed way as the site it not searchable.


This game was specially designed by Frank H. Simpson for John Waddington Ltd. in 1935.

There are 54 cards in the pack: 48 Nursery Rhymes (8 sets, 6 cards to a set, each with a line of the rhyme), the Rhymes are:

Humpty Dumpty, Little Miss Muffet, Jack & Jill, Little Bo-Peep, Old King Cole, Little Jack Horner, Hey-Diddle-Diddle, Old Mother Hubbard.

3 Uncle cards: Uncle Bob, Uncle Joe & Uncle George and 3 “Nigger Boy" cards.



The laws of Bobs y'r Uncle are divided into six sections:-

1. Description of the pack.

2. The Deal

3. The Object of the Game.

4. The Play-with stack.

5. The Play-without stack.

6. The Scoring.


There are 54 cards in the pack, of which 48 are Nursery Rhymes, 3 Uncle cards and 3 Nigger Boy cards.


Deal the cards singly in a clockwise manner until each player has 6 cards. Place the remainder of the pack face downwards in the centre of the table, to form the stack. Each player examines the cards which have been dealt to him.


The object of the game is to `declare'. A player may declare (a) when he has played every card out of his hand; or (b) collected all three Uncle cards in his hand; or (c) collected all 3 Nigger Boy cards in his hand.


The player on the dealer's left must play out of his hand a card representing the first line of a nursery rhyme. This card is placed face up on the table in good view of all the players. If the player has not a card representing the first line of a nursery rhyme he cannot play and must take a card from the top of the stack. This concludes the player's turn.

The second player may either play a card representing the first line of a nursery rhyme or continue with the next line of the rhyme played by the first player. If he is unable to do either of these actions, he must take the top card from the stack. A player must play a card to the table if he has a card that will go. So the play proceeds, each player playing in turn, building up any of the nursery rhymes or taking a card from the stack if he cannot play in proper sequence. If a player declares before the stack in the centre is used the deal is ended; if not, play continues with the players drawing from the stack until it has been used up. Then the play continues with the following alterations.

THE PLAY-When all cards on stack have been taken. When a player has played a card to the table or is unable to play a card to the table, he must display the backs of the cards in his hand to the player on his left and say, Bobs Y'r Uncle. The addressed player must take one of the cards offered. If the addressed player has already taken his turn because the proceding player forgot to offer his cards and did not say Bobs Y'r Uncled, the addressed player must refuse to take one of the cards offered.


The play has proceeded until the stack in the centre has been used and it is not Molly's turn to play. Her hand consists of two cards - All the King's Horses, Eating his Christmas Pie. Molly plays the card All the King's Horses to the table and immediately turns to Bill on her left and says Bobs y'r Uncle offering the card left in her hand. Bill has to take the card and Molly says, I Declare. If Molly had forgotten to say Bobs Y'r Uncle before Bill had played his card, Bill must refuse to accept the card offered.


A game consists of four deals. A deal is concluded when any one of the players says I Declare, as explained. At the conclusion of each deal the numerical value of the cards left in each player's hand is totalled up and placed on a score sheet against the name of each particular player. The score of the player who declared is Nil irrespective of the number of cards he may hold.



1. A player playing a wrong card must take the card back into his hand and forfeit his turn.

2. Only one card may be played in one turn.

3 A player with all three Uncle cards or all three Nigger Boy cards may say I declare immediately after his turn. If, however, the player on his left has played before he discovers the three cards in his hand he must wait until his turn to play before saying I Declare.

4. A player must play a card if he has a card that will go. If it is proved that a player passed when he had a card in his hand that could have been played, that player is fined 20 points.

The game was reissued in 1963 with a different box design.


A game for two players broadly based upon the Contract Bridge Par Contests organised by Terence Reese.  Estimated to originate from the 1930s.  Possiblyfrom the stock of a former Waddington's sales representative.  Other items from the same source sold dated from the late 1930s.  It does not explicitly identify Waddington's as the maker.  Possible a prototype, or limited issue used to test the market? If anyone has any information or a copy of this game please let us know.  From Dave Walker.


“Monte Carlo in the home”.  A casino type gambling game.  Produced from the 1930’s.  Contents include a board, playing cards, croupier’s rake and dice with cup. Thanks Gordon Peel.


Produced in or around 1938. Andrew Hartland says he has never come across it or been able to find anything else out about it.  It is a game with cards relating to the Signs of the Zodiac. Can you assist?

A copy of the rules received thanks James Lloyd-Williams.

A contact comments “invented before the war by my Grandfather, Ernest H Taylor who sold the rights to Waddingtons. “ Tanis Whitfield, grand-daughter of Ernest H Taylor.


GHQ is a game based on the First World War and the board represents the battlefield of Europe. Probably produced in 1920's a contact would like any further details? Another contact states” I have a first world war game by Waddington’s called GHQ.  I can't find any references to it anywhere and wonder if you have heard of it or know where I might get it valued.” Another contact comments “ My copy is certainly from the Second World war as all the German pieces have swastikas on them.  It seems to me that this edition must date from before the fall of France so places it in early 1940.  Do you think that this is an updated version of an earlier game, or is the information that it was a First World War game incorrect?” As you can see the set we have seen is based on the Second World War.  Another contact has a Second World War Version and would like a copy of the rules if you can assist.


For two to six players, from c8 years, movement by dice and by a combination of dice and cards in the race part of the game. One of Waddington's earliest games, with a name designed to cash in on the popularity of Monopoly.

Bob Elton has a set dated 1939. "These Earlier sets can be found where the board does come separately, all the other bits in a smaller box. One feature is that the horses stand up in cardboard slots, and can be seen in a line through a cut-out in the box lid (when shut)". {From Ralph Allin}. "An earlier copy of the game (pre 1961) exists with the board and small separate box that you described. However, the individual horses are wooden not metal or plastic (to be more precise they are card in a wooden base) but still arranged in the box in a line standing up." {From Dave Paylor}Jason May tells us he has a 1939 Deluxe Edition of the game (see image)

and that it cost 21/- rather than the 7/- standard edition. He wonders if anyone else has a similar copy and what percentage of the games produced were Deluxe. In the 1960’s together with "Risk" Totopoly was the top price game of the range at 27/6. Game was still on sale in 1977 cost £5.50 and according to Games and Puzzles was given a fresh look at that time. Our 1961 set is contained all in one box with the board in thinish card made up of three double-side leaves. Quite a lot of equipment was provided for the money. There are 12 cast metal horses (later sets have plastic ones), a pack of businesses/horses cards, two packs of horse training cards, veterinary report (chance) cards, a large wad of money, betting card slips and a betting totalisor pad, owners club cards and five different race advantage cards. Two people can play quite happily but can't really bet on the horses so the game works best with three or more players.

The idea of the game is that one of the two boards is the training ring. The cards for the horses and the businesses that help to train them are dealt. This is a crucial part of the game as you have to decide which cards to keep and which to offer for auction. No player can own both the training stables, run more than three horses in the race and it has to be borne in mind that the black have the best, and the red, yellow and blue horses have a better chance of winning in that order. Two dice are used and during a circuit horses aim to gain colour cards that can be used to advantage in the race and avoid white disadvantage cards. Other cards can be kept that enable you to avoid perils that can befall you during training and in the race. Money plays no part in the training provided you have some income from a business sufficient to pay your bills and pay to have the horse entered in the race.

Before the race you have the chance to bet on any horse or horses you wish and you have an idea how well a horse has been trained. One fault we have always felt with the game is that money is irrelevant and the winner of the race is the winner of the game irrespective of how much money any player may have. The prize money for the race comes from the money paid for businesses and entrance fees. One half goes to the winner and one quarter to the second and third. We tend to feel a more interesting game is the player who has the most money as it improves the strategic opportunities to bet and or get a place in the race.

The race track is on the other leaves of the board. The race takes a bit of getting used to, one dice is used. Each player nominates one of his horses which can utilise the best of a players throws. Players have to move their horses and then abide by what the length they have moved to specifies. If the length is a colour then the horse gains an advantage if it is the same colour or can throw in a white disadvantage card. If the colour differs a player can gain an advantage by playing the colour card of the horse. After abiding by the first length landed upon the move ENDS. Strategy is which horse to move when and gaining position. Horses can only move lanes if they are three clear lengths in front of the following horse. Certain lengths can eliminate the horse due to a broken rein etc unless you have the appropriate exemption card. An exact throw is required to finish.

Totopoly is a good family entertainment game with a good combination of luck and judgement.

A contact would like a copy of this game.  Another contact is also looking for an old Totopoly board for 1950's? metal horses, set small Waddington's set.

WADDINGTON'S SORRY ©:COPYRIGHT 1951, 1963 and 1969, For two to four players, from c6 years, movement by cards. Contents: A Board, four sets of four "Kimbo" type movement tokens and a pack of 44 cards, four of each denomination 1, 2, 3, 4, 5, 7, 8, 10, 11 and 12 and four master "Sorry" cards. Game still on sale in 1977 cost £2.99.

A pre Waddington’s version
Источник: []
playing Monopoly and other similar board games Archives

When the Great Depression hit in the 1930s, people had played Monopoly for at least three decades. But the downturn proved to be an unlikely golden age for the real estate board game—and one with riddled with irony.

Elizabeth J. Magie, the game’s originator, first received her patent in 1904 for the Landlord’s Game, which she designed to teach the world about the evils of capitalism. Her game spread throughout left-wing political circles for decades, until a version of it made its way into the hands of the Quakers in Atlantic City in the early 1930s. It’s a rendition of that game which was sold to Parker Brothers during the Depression and became a commercial success, saving the company from the brink of bankruptcy.

The success of Monopoly befuddled many. Why, in a time of great financial despair, would families and friends want to gather around and swap cash and real estate?

Nor was Monopoly’s success isolated; it echoed a broader trend of board games flourishing during the Great Depression.

Board games offered budget-friendly entertainment.

No one felt more surprised by the board game boom at the time than than Parker Brothers executives. With most American household budgets buckling, it felt only logical to game industry executives that retail, particularly for diversionary products, would plunge along with the Dow Jones Industrial Average.

Then, and now, there are many reasons why board games remain a bright spot in economic downturns, typically bleak spots for retailers. Board games are relatively cheap, reusable and can entertain a wide age range. One Monopoly board can keep a family occupied for many evenings, a plus considering the budget-stretching demands of the moment.

Another theory: people stayed in. Edward Parker, the grandnephew of the founder, George Parker, recalled years later, “During the Depression, people did not have enough money to go out to the shows . . . So they stayed home and played Monopoly.”

Read more: Life for the Average Family During the Great Depression

The game not only provided cheap entertainment, it also offered a psychological elixir, as Parker said, it gave people “a feeling of wealth.” “But what kept it going is the chance for individual gain. It appeals to the competitive nature of people,” he said. “The player can always say to himself, ‘I’m going to get the better of the other guy.’ People also can play Monopoly without it being the end of the world. Sort of a release from the tensions of everyday life.”

Board games in America date back to the earliest Native American communities and became more commercially marketed in the mid-19th century as Milton Bradley and Parker Brothers grew their respective businesses in Salem, Massachusetts. But unlike previous economic crashes, indoor lighting was more ubiquitous during the Great Depression and offered a boon to the indoor recreation world. And with many people out of work, there was more time to kill than ever.

Scrabble was invented by a bored, unemployed man.

Scrabble, as chronicled by Stefan Fatsis in his tome Word Freak, was the 1938 brainchild of the Alfred Mosher Butts, who built his game off of a previous game he had invented called Lexiko.

The boredom of unemployment helped fuel Butts. "Well, I wasn't doing anything," Butts later recalled. "That's the trouble. I didn't have anything to do; I didn't have a job. So I thought I'd invent a game."

Sales numbers at places like the newly-opened F.A.O. Schwarz, may not have reflected the whole picture. If a family couldn’t afford a store-bought Monopoly or Scrabble board, it was possible to take a look at a neighbor’s and make a bootleg copy, as countless families did with Monopoly, often localizing the properties to reflect their respective communities. Even more budget-friendly games flourished at the time, as well, like bridge, canasta and pinochle, which required far less equipment, in some cases merely a pack of playing cards. Jigsaw puzzles and miniature golf reigned, as well.

Parker Brothers and Milton Bradley, longstanding New England rivals, also used the 1930s to breathe new life into versions of older games in their catalog, like the Game of Life and Chutes and Ladders. Other efforts proved less memorable. (A game of Wahoo, anyone?)

Manufacturing of the games also shifted. Sorry!, a commercial version of the ancient game of pachisi, hit American game shelves in 1934 by way of Waddington’s a British company that would later unleash Clue on the world. While today’s versions of Sorry! are typically sold in long, slender boxes with plastic pawns, the American version that Parker Brothers sold a more economical version in a small box with wooden tokens, less paper to print at a lower cost and a product better suited to last.

The 2008 financial crisis also bumped game sales.

More than 70 years later, the board game world experienced another renaissance, even as it faced stiffer competition from video and mobile games. In 2008, the financial crisis plunged and toy sales declined three percent that year, according to NPD Group Inc. But board game sales rose by six percent in 2008, one of only a handful of indicators (other than debt) that was up. Many of the titles leading the charge were stalwarts, like Monopoly and Trivial Pursuit, but other new games like Settlers of Catan emerged as recession-era retail triumphs.

While some of the same forces at play in the 1930s remain, in recent times a desire to avoid screens has spurred board game sales.

"Catan has benefited from a growing desire to interact and socialize away from screens,” Guido Teuber, managing director of Catan told CNBC. “Specifically, Catan is a game in which players are always involved. There is no downtime.”

Then and now, board games represent an escapist fantasy of sorts, a form of role-playing that allow people to do things in one arena that they may not be able to do in reality, be that swapping real estate or channeling the role of a pioneering settler. 

Monopoly’s marketing in the 1930s represented similar magical thinking. In its promotion of the game, Parker Brothers told the Horatio Alger tale of Charles B. Darrow, a man who was unemployed and ginned up the game to try and brighten his family’s spirits in dark times. Selling the game made him a millionaire.

Monopoly's original inventor was overlooked.

The problem with the story is, however captivating, it wasn’t true. Magie became outraged when she saw her game spreading nationally during the Depression and she received no credit. Other offshoots of Magie’s game like Finance and Inflation also were sold around the same time. And, in an attempt to capitalize off of Monopoly’s success, Parker Brothers released another financially-themed game, Bulls and Bears, featuring Darrow’s face on the box.

In 1936 as the national Monopoly craze continued in full swing, Magie called reporters with the Washington Evening Star and the Washington Post. She showed them versions of her boards and told them she made only $500 from her invention. “There is nothing new under the sun,” she told the Post.

Only in recent years has Magie become accepted as the game’s inventor. She died in 1948 and, according to court documents, never made more than that $500 off of her board game. She may have invented one of the most iconic games about money, but Magie, herself, never had her chance to “pass Go” and collect the profits.

Источник: []

What’s New in the playing Monopoly and other similar board games Archives?

Screen Shot

System Requirements for Playing Monopoly and other similar board games Archives

Add a Comment

Your email address will not be published. Required fields are marked *